[EU/UK] The Walking Z|PvE|High Loot|Missions|Roaming AI|Starter Kit|Coins|Active Admins|Semi-Militarised|No-Jets/TanksBy Adam1911
We are We are pleased to announce the launch of our arma 2 Overpoch DayZ server, we are a PvE with a PvP aspect, What we mean by this is our server supports both play styles we have a zone on our map that you are allowed to base raid and kill others as you would find on a normal pvp server. Doing this we have been growing a community and getting a foot hold in the arma 2 community, we also welcome all Suggestions you can do this by joining our discord or our website (Website Offline for now)
We can offer you a unique experience while playing on our servers with great peoples, Fair adult and mature staff.
Experienced staff with experience and successful servers from Arma 2 to Arma 3, Enjoyable game experience with a lot to do. We will enforce the rules as strongly as we can to get rid of any peoples trying to break this great experience for us.
Full Day / Night cycle (No Voting) Time Acceleration. Build Limit is based on your humanity, the higher your humanity the more objects you can build. Indestructible Bases with in the PvE Zone Only. Custom AI Missions. Custom Loot. Realistic Towing. Slow Zombies (still a threat and more of them.) Self Blood Bag. Air drops. Snap Building. Coin System. Repair/Fuel Services. Deploy Bike. Bury Body. Take Clothes. Locate Vehicle. TAB Menu. Custom Traders for 10k / 50k / 100k / 500k humanity Change / Custom door codes. and much more
Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more! Open source APL-SA Epoch Survival MP gamemode. Open source APL-SA Modders resource configs and Class List. Assets can be used as a mod dependency on Steam workshop.
I am enjoying Grahame's EpochZ immensely. However, if you are infected by the z's, after 30min you will die (animation for the 30min infection period is excellent btw). Upon death you will be shown the option to re-spawn. At that time you are promptly kicked by BattlEye for setvariable restriction #0:
04.10.2018 00:14:33: C4-timah (18.104.22.168:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesinfected" = 0 2:2877 Epoch_Male_F
If you are killed by the z's (beaten to death), upon your death you will also be shown a re-spawn option and then promptly kicked again for a BattlEye setvariable restriction #0:
05.10.2018 21:53:02: C4-timah (22.214.171.124:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesimmunity" = false 2:17479 Epoch_Male_F Adding
!"ryanzombiesinfected" = 0 or
!"ryanzombiesimmunity" = false does not appear to stop the BE kick. All the other filters in the setvariable.txt all start with != which would indicates the filter must match exactly which would lead me to believe the key word that I need is something entirely different. I am using BattlEye Filter Manager to add the exceptions to the setvariable.txt. As you'll see, all the exceptions have !=" instead of !" unlike the last two that I have placed.
//new2 5 "" !=(traderName|Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter|epoch_(antagobj|antagBomb)) !="bis_fnc_objectvar_var" !="bis_fnc_selectrespawntemplate_respawned" !="#(rev_enabled|var)" !="cup_tow_towedveh" !"ryanzombiesimmunity\" = false" !"ryanzombiesinfected\" = 0"
My rpt file shows the following error when killed by an EpochZ Zombie:
17:44:02 BE protection activated for player id=726964973, name='whitehorse', msgType=285 setvariable.log:
11.10.2018 17:44:02: whitehorse (126.96.36.199:1024) c2568b411cbd25fa774021698eade7c5 - #0 "ryanzombiesinfected" = 0 2:15917 Epoch_Male_F Ideas? Getting kicked every time you get killed by a Z has to be annoying to theses guys and I'd rather not lose the few that are consistently playing on our server. Any help is greatly appreciated.
Im looking for the ability to add Script allowing Eyescan (retina scan) For Safe's and lockboxes, ether or, its something i havent found any script for but have found mentions and seen, any suggestions, links, or scripts are welcome, please Let me know!