edhunter Posted August 11, 2014 Report Share Posted August 11, 2014 Same here like Civyar. Version before has worked. Now armed vehicle should spawn, but there are some error messages, and the mission doesn`t appear. 15:15:53 "WAI: Starting mission armed_vehicle" 15:15:53 "WAI: Mission Armed Vehicle Started At [12604.4,12287.2]" 15:15:53 "WAI: Mission Armed Vehicle spawned a HMMWV GPK (M2) AL" 15:15:53 Error in expression <ret = _this select _ret; }; _ret;> 15:15:53 Error position: <_ret;> 15:15:53 Error Undefined variable in expression: _ret 15:15:53 File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 24 15:15:53 Error in expression < call BIS_fnc_selectRandom; _weapon = _weaponandmag select 0; _magazine = _w> 15:15:53 Error position: <_weaponandmag select 0; _magazine = _w> 15:15:53 Error Undefined variable in expression: _weaponandmag 15:15:53 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 38 15:15:53 Error in expression <; removeAllItems _unit; _unit addweapon _weapon; for "_i" from 1 to _mags do { > 15:15:53 Error position: <_weapon; for "_i" from 1 to _mags do { > 15:15:53 Error to: Undefined variable in expression: _weapon 15:15:53 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 77 Any fix for this ? Link to comment Share on other sites More sharing options...
sorsby91 Posted August 12, 2014 Report Share Posted August 12, 2014 Hi, Everyone this does work for overpoch mod. Just the file locations are different. Link to comment Share on other sites More sharing options...
Woops Posted August 12, 2014 Report Share Posted August 12, 2014 I'm trying to run WAI on DayZ Epoch 1.0.5.1, but i can't run missions.. they simply not spawn. I only (after editing WAI/init.sqf) made custom spawn working.. (i changed WAIconfigloaded and WAI missionconfig to true). Im running server on Vilayer server hosting, is here someone with same hosting and WAI missions working? Thank you for any help.. Link to comment Share on other sites More sharing options...
bFe Posted August 17, 2014 Report Share Posted August 17, 2014 if ((_mission) AND (clean_running_mission)) then { _veh setD> 3:39:24 Error position: <clean_running_mission)) then { _veh setD> 3:39:24 Error Undefined variable in expression: clean_running_mission 3:39:24 File z\addons\dayz_server\WAI\compile\vehicle_monitor.sqf, line 17 3:39:24 Error in expression <illedat", time]; }; Any ideas on how to fix this? Link to comment Share on other sites More sharing options...
SgtSparraGump Posted August 17, 2014 Report Share Posted August 17, 2014 Hi everyone, Just need some quick advice, what does the following code do and should it be anabled to get missions working? WAIconfigloaded = False; WAImissionconfig = False; Link to comment Share on other sites More sharing options...
SilverWind252 Posted August 17, 2014 Report Share Posted August 17, 2014 Hi everyone, Just need some quick advice, what does the following code do and should it be anabled to get missions working? WAIconfigloaded = False; WAImissionconfig = False; Set them as True, the load the Mission and WAI configurations. Link to comment Share on other sites More sharing options...
f3cuk Posted August 17, 2014 Report Share Posted August 17, 2014 Set them as True, the load the Mission and WAI configurations. Nope it just pre-defines the variables. Don't touch it. It tells the system that the config files are not (yet) loaded. Link to comment Share on other sites More sharing options...
SgtSparraGump Posted August 18, 2014 Report Share Posted August 18, 2014 Hmmm wondering why for the life of me I cannot get the missions system working but have the static AI working without an issue. Link to comment Share on other sites More sharing options...
lostandcrazy34 Posted August 19, 2014 Report Share Posted August 19, 2014 odd issue.. I have been using WAI with my own custom array of missions and locations for a while.. used it on 1.0.4.2 and loved and and still love it.. however now i am having a issue every now and then the mission boxes will spawn in the air to where no one can access it... started when updated to 1.0.5.1... i have checked my rpt and nothing is wrong.. no errors occur with the mission. and my locations for the boxes has not changed sense the 1.0.4.2.. do i need to update locations? EDIT: ok so the players just told me its when they touch the box it goes into the air.. this is a problem. Link to comment Share on other sites More sharing options...
Thay-skill3d Posted August 20, 2014 Report Share Posted August 20, 2014 You dont use the new Version of Wicked AI? Link to comment Share on other sites More sharing options...
KingRaymond795 Posted September 11, 2014 Report Share Posted September 11, 2014 Hi, Is there any way to set the amount of humanity a player requires in order for hero missions to be friendly? We feel that 5000hum is too little for newbie heros to simply walk in an help themselves. We would like the humanity to be for example 20000 before heros at hero missions are friendly - same would go for bandit missions. Link to comment Share on other sites More sharing options...
Externized Posted September 12, 2014 Report Share Posted September 12, 2014 Theres a new wai version maybe ask it there Link to comment Share on other sites More sharing options...
Nemaconz Posted September 14, 2014 Report Share Posted September 14, 2014 Anyone else getting some missions that will not despawn off the map when they're supposed to be completed? Not noticing anything in the logs... Link to comment Share on other sites More sharing options...
j0sty Posted September 14, 2014 Report Share Posted September 14, 2014 Anyone else getting some missions that will not despawn off the map when they're supposed to be completed? Not noticing anything in the logs... Yep same here. Link to comment Share on other sites More sharing options...
rolecraft Posted September 21, 2014 Report Share Posted September 21, 2014 My ai's, refuse to use launchers. Config : true on both launcher usage and removal on death.. What's going on ?;p Link to comment Share on other sites More sharing options...
AWulle Posted September 21, 2014 Report Share Posted September 21, 2014 Is there anyone who has issues with humanity taking strange numbers? Like going from 2k to -4, to -20k after relogging? Link to comment Share on other sites More sharing options...
Externized Posted September 21, 2014 Report Share Posted September 21, 2014 This is an old version , you should use the newest AI all those little glitches/bugs are fixed there.. Link to comment Share on other sites More sharing options...
CommanderWolf Posted September 22, 2014 Report Share Posted September 22, 2014 https://github.com/f3cuk/WICKED-AI Link to comment Share on other sites More sharing options...
plaiides Posted September 22, 2014 Report Share Posted September 22, 2014 Hello i was wondering if anybody could help me out in how i could change the contents of the mission crates, i would like to have custom items in the crates depending on the mission type right now i belive its dynamic. thanks Link to comment Share on other sites More sharing options...
AWulle Posted September 26, 2014 Report Share Posted September 26, 2014 Thanks guys. See if that fxes it. :) Plaaiides, in the config.sqf you can change the contents of the missionscrate's. You can also, for example, change the skins of the hero AI to wearable skins, Like the checkered shirt, soldier clothing, camo clothing, officer suit etc :) Link to comment Share on other sites More sharing options...
ReggaeFreak Posted September 27, 2014 Report Share Posted September 27, 2014 download link is broken :) found it !! Link to comment Share on other sites More sharing options...
Dillwhop Posted September 28, 2014 Report Share Posted September 28, 2014 download link broken??? Link to comment Share on other sites More sharing options...
williamv1999 Posted September 29, 2014 Report Share Posted September 29, 2014 Wrong area... Sorry Link to comment Share on other sites More sharing options...
LePogo Posted October 1, 2014 Report Share Posted October 1, 2014 Hey everyone. I just updated to the new 2.1.4 version. I have an AI City on panthera and switching to the new version create a small problem for me. The island I am using for the city is pretty small and when spawning unit some of them are spawning in the water (witch mean they dont spawn at all) and some others are on the beach outside of the walls, In the previous version I was using (I dont remember witch build) There was a variable in the AIConfig.sqf named ''ai_patrol_radius'' it was preset to ''300'' but in my case I had to change it to ''5'' so unit spawn near their spawn point. I dont see this variable in the new version. If I dont change that value, Only half of my unit will spawn. Also a lot of my units are spawning on roof and falls of. There are dead bodies near the buildings so most AI are dying even before we can try to attack the city... anyone with a fix? Thanks Link to comment Share on other sites More sharing options...
LBX Downfall Posted October 6, 2014 Report Share Posted October 6, 2014 Maybe this has already been started in here, but i was wondering. I got the default WAI file in my server and everything works great BUT. I tried to edit some of the Extreme ais accuracy and such and now missions won't spawn... Am i forgetting something. I only changed like 1 number Thanks, Downfall Link to comment Share on other sites More sharing options...
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