RainbowPilot 0 Report post Posted March 16, 2017 Does anyone know if Epoch is compatible with the ARMA 1.68 update? I run a private server that I host from a personal machine for my friends to play on. I'm curious if I'll need to wait for epoch mod or epoch server updates or if I can just update the server and start playing. Thanks for any help! Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 16, 2017 Yes, it is compatible with a few small changes that vbawol has already made https://github.com/EpochModTeam/Epoch/commit/c477b9bf58fa77858eab189bb7ce2faacd4330d0 4 natoed, RainbowPilot, RC_Robio and 1 other reacted to this Quote Share this post Link to post Share on other sites
RainbowPilot 0 Report post Posted March 16, 2017 2 minutes ago, He-Man said: Yes, it is compatible with a few small changes that vbawol has already made https://github.com/EpochModTeam/Epoch/commit/c477b9bf58fa77858eab189bb7ce2faacd4330d0 Thank you for the reply! Just one quick question to clarify. Will I need to download both the client and server from the updated github for compatibility? Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 16, 2017 Just make the changes in this 3 files Inside your mission on your server 1 RainbowPilot reacted to this Quote Share this post Link to post Share on other sites
RainbowPilot 0 Report post Posted March 16, 2017 2 minutes ago, He-Man said: Just make the changes in this 3 files Inside your mission on your server Ahh I understand now. Thank you very much! Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 17, 2017 The metal gates at the bases were no longer open. Quote Share this post Link to post Share on other sites
Ghostrider-GRG 311 Report post Posted March 17, 2017 After Arma 1.68 updates, one is unable to unlock the metal doors at bases. Quote Share this post Link to post Share on other sites
ReDBaroN 80 Report post Posted March 17, 2017 Exile experienced similar issues with this since the change to dynamic simulation in 1.68. They have an official workaround fix for it in place which has resolved the issue temporarily until a better solution is found but, not sure I should repost here... Quote Share this post Link to post Share on other sites
Ghostrider-GRG 311 Report post Posted March 17, 2017 11 minutes ago, ReDBaroN said: Exile experienced similar issues with this since the change to dynamic simulation in 1.68. They have an official workaround fix for it in place which has resolved the issue temporarily until a better solution is found but, not sure I should repost here... I am sure that VBWOL and He-Man will get it sorted out soon. Quote Share this post Link to post Share on other sites
Cubitron 39 Report post Posted March 17, 2017 Hello i get this Error, spawn only in grass 11:41:22 Error in expression <en","",[""]]]; if([_player,_token] call EPOCH_server_getPToken)then{ _this call > 11:41:22 Error position: <EPOCH_server_getPToken)then{ _this call > 11:41:22 Error Undefined variable in expression: epoch_server_getptoken 11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16 and this "Epoch: Server DLL mismatch! Current: Needed: 0.5.1.8" i have Windows root 2012 Quote Share this post Link to post Share on other sites
82ndAB_Bravo17 61 Report post Posted March 17, 2017 4 hours ago, zxbutchxz said: The metal gates at the bases were no longer open. If you apply the changes mentioned above then all should be well again. Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 17, 2017 We have no problems with the Gates. Have you scripts, that disable the Simulation on the Gates / Doors (indestructible scripts or something like that). Before the Update, "enablesimulationglobal = false" had no effect on Buildings. After the Update, it has. 1 DirtySanchez reacted to this Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 17, 2017 4 hours ago, Cubitron said: Hello i get this Error, spawn only in grass 11:41:22 Error in expression <en","",[""]]]; if([_player,_token] call EPOCH_server_getPToken)then{ _this call > 11:41:22 Error position: <EPOCH_server_getPToken)then{ _this call > 11:41:22 Error Undefined variable in expression: epoch_server_getptoken 11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16 and this "Epoch: Server DLL mismatch! Current: Needed: 0.5.1.8" i have Windows root 2012 Have you started the Server with x64? Then you also have to take the new dll's from the experimental! Quote Share this post Link to post Share on other sites
Sp4rkY 89 Report post Posted March 17, 2017 ...and don´t forget the beserver_x64.dll. If you want to use BEC, then also copy your existing BEServer.cfg to beserver_x64.cfg. cheers 1 He-Man reacted to this Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 17, 2017 4 hours ago, 82ndAB_Bravo17 said: If you apply the changes mentioned above then all should be well again. I changed these 3 files as mentioned above. The gate does not open. If you remove them and put new ones - they work. But after restart all repeats. On server UseIndestructible = true; I also use protection against the destruction of buildings from InfiStar. Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 17, 2017 Disable it in Infistar! You don't need both and the Infistar Code disables the Simulation 1 zxbutchxz reacted to this Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 17, 2017 2 minutes ago, He-Man said: Disable it in Infistar! You don't need both and the Infistar Code disables the Simulation Ok, I'll do it. Thanks for the answer. Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 17, 2017 But keep in mind that in stock config, the Gates and Doors are not indestructible. If you also want them indestructible: Spoiler ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects // "CinderWallGarage_EPOCH", // "WoodLargeWallDoorL_EPOCH", // "WoodLargeWallDoor_EPOCH", // "WoodWall4_EPOCH" }; Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 17, 2017 3 minutes ago, He-Man said: But keep in mind that in stock config, the Gates and Doors are not indestructible. I understand. And can I add them there? Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 17, 2017 See above. Just comment out the ExceptedBaseObjects 1 zxbutchxz reacted to this Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 17, 2017 2 minutes ago, He-Man said: See above. Just comment out the ExceptedBaseObjects I got it. Thanks again. Quote Share this post Link to post Share on other sites
natoed 129 Report post Posted March 18, 2017 (edited) sorted, issue with a custom map.sqf Edited March 19, 2017 by natoed fixed it Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 18, 2017 4 hours ago, natoed said: Re-stalled the server this morning still the same. And my server began to stop periodically - a message appears that ARMA stopped working. The server does not restart itself. Quote Share this post Link to post Share on other sites
He-Man 422 Report post Posted March 18, 2017 We run the Server @32 bit atm without problems. x64 we will test in the next days. Quote Share this post Link to post Share on other sites
zxbutchxz 3 Report post Posted March 18, 2017 1 hour ago, He-Man said: We run the Server @32 bit atm without problems. x64 we will test in the next days. I also run the x32 server. On the x64 test server, the player does not load completely. Quote Share this post Link to post Share on other sites