RainbowPilot Posted March 16, 2017 Report Share Posted March 16, 2017 Does anyone know if Epoch is compatible with the ARMA 1.68 update? I run a private server that I host from a personal machine for my friends to play on. I'm curious if I'll need to wait for epoch mod or epoch server updates or if I can just update the server and start playing. Thanks for any help! Link to comment Share on other sites More sharing options...
He-Man Posted March 16, 2017 Report Share Posted March 16, 2017 Yes, it is compatible with a few small changes that vbawol has already made https://github.com/EpochModTeam/Epoch/commit/c477b9bf58fa77858eab189bb7ce2faacd4330d0 zxbutchxz, RC_Robio, RainbowPilot and 1 other 4 Link to comment Share on other sites More sharing options...
RainbowPilot Posted March 16, 2017 Author Report Share Posted March 16, 2017 2 minutes ago, He-Man said: Yes, it is compatible with a few small changes that vbawol has already made https://github.com/EpochModTeam/Epoch/commit/c477b9bf58fa77858eab189bb7ce2faacd4330d0 Thank you for the reply! Just one quick question to clarify. Will I need to download both the client and server from the updated github for compatibility? Link to comment Share on other sites More sharing options...
He-Man Posted March 16, 2017 Report Share Posted March 16, 2017 Just make the changes in this 3 files Inside your mission on your server RainbowPilot 1 Link to comment Share on other sites More sharing options...
RainbowPilot Posted March 16, 2017 Author Report Share Posted March 16, 2017 2 minutes ago, He-Man said: Just make the changes in this 3 files Inside your mission on your server Ahh I understand now. Thank you very much! Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 17, 2017 Report Share Posted March 17, 2017 The metal gates at the bases were no longer open. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted March 17, 2017 Report Share Posted March 17, 2017 After Arma 1.68 updates, one is unable to unlock the metal doors at bases. Link to comment Share on other sites More sharing options...
ReDBaroN Posted March 17, 2017 Report Share Posted March 17, 2017 Exile experienced similar issues with this since the change to dynamic simulation in 1.68. They have an official workaround fix for it in place which has resolved the issue temporarily until a better solution is found but, not sure I should repost here... Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted March 17, 2017 Report Share Posted March 17, 2017 11 minutes ago, ReDBaroN said: Exile experienced similar issues with this since the change to dynamic simulation in 1.68. They have an official workaround fix for it in place which has resolved the issue temporarily until a better solution is found but, not sure I should repost here... I am sure that VBWOL and He-Man will get it sorted out soon. Link to comment Share on other sites More sharing options...
Cubitron Posted March 17, 2017 Report Share Posted March 17, 2017 Hello i get this Error, spawn only in grass 11:41:22 Error in expression <en","",[""]]]; if([_player,_token] call EPOCH_server_getPToken)then{ _this call > 11:41:22 Error position: <EPOCH_server_getPToken)then{ _this call > 11:41:22 Error Undefined variable in expression: epoch_server_getptoken 11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16 and this "Epoch: Server DLL mismatch! Current: Needed: 0.5.1.8" i have Windows root 2012 Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted March 17, 2017 Report Share Posted March 17, 2017 4 hours ago, zxbutchxz said: The metal gates at the bases were no longer open. If you apply the changes mentioned above then all should be well again. Link to comment Share on other sites More sharing options...
He-Man Posted March 17, 2017 Report Share Posted March 17, 2017 We have no problems with the Gates. Have you scripts, that disable the Simulation on the Gates / Doors (indestructible scripts or something like that). Before the Update, "enablesimulationglobal = false" had no effect on Buildings. After the Update, it has. DirtySanchez 1 Link to comment Share on other sites More sharing options...
He-Man Posted March 17, 2017 Report Share Posted March 17, 2017 4 hours ago, Cubitron said: Hello i get this Error, spawn only in grass 11:41:22 Error in expression <en","",[""]]]; if([_player,_token] call EPOCH_server_getPToken)then{ _this call > 11:41:22 Error position: <EPOCH_server_getPToken)then{ _this call > 11:41:22 Error Undefined variable in expression: epoch_server_getptoken 11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16 and this "Epoch: Server DLL mismatch! Current: Needed: 0.5.1.8" i have Windows root 2012 Have you started the Server with x64? Then you also have to take the new dll's from the experimental! Link to comment Share on other sites More sharing options...
Sp4rkY Posted March 17, 2017 Report Share Posted March 17, 2017 ...and don´t forget the beserver_x64.dll. If you want to use BEC, then also copy your existing BEServer.cfg to beserver_x64.cfg. cheers He-Man 1 Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 17, 2017 Report Share Posted March 17, 2017 4 hours ago, 82ndAB_Bravo17 said: If you apply the changes mentioned above then all should be well again. I changed these 3 files as mentioned above. The gate does not open. If you remove them and put new ones - they work. But after restart all repeats. On server UseIndestructible = true; I also use protection against the destruction of buildings from InfiStar. Link to comment Share on other sites More sharing options...
He-Man Posted March 17, 2017 Report Share Posted March 17, 2017 Disable it in Infistar! You don't need both and the Infistar Code disables the Simulation zxbutchxz 1 Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 17, 2017 Report Share Posted March 17, 2017 2 minutes ago, He-Man said: Disable it in Infistar! You don't need both and the Infistar Code disables the Simulation Ok, I'll do it. Thanks for the answer. Link to comment Share on other sites More sharing options...
He-Man Posted March 17, 2017 Report Share Posted March 17, 2017 But keep in mind that in stock config, the Gates and Doors are not indestructible. If you also want them indestructible: Spoiler ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects // "CinderWallGarage_EPOCH", // "WoodLargeWallDoorL_EPOCH", // "WoodLargeWallDoor_EPOCH", // "WoodWall4_EPOCH" }; Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 17, 2017 Report Share Posted March 17, 2017 3 minutes ago, He-Man said: But keep in mind that in stock config, the Gates and Doors are not indestructible. I understand. And can I add them there? Link to comment Share on other sites More sharing options...
He-Man Posted March 17, 2017 Report Share Posted March 17, 2017 See above. Just comment out the ExceptedBaseObjects zxbutchxz 1 Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 17, 2017 Report Share Posted March 17, 2017 2 minutes ago, He-Man said: See above. Just comment out the ExceptedBaseObjects I got it. Thanks again. Link to comment Share on other sites More sharing options...
natoed Posted March 18, 2017 Report Share Posted March 18, 2017 (edited) sorted, issue with a custom map.sqf Edited March 19, 2017 by natoed fixed it Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 18, 2017 Report Share Posted March 18, 2017 4 hours ago, natoed said: Re-stalled the server this morning still the same. And my server began to stop periodically - a message appears that ARMA stopped working. The server does not restart itself. Link to comment Share on other sites More sharing options...
He-Man Posted March 18, 2017 Report Share Posted March 18, 2017 We run the Server @32 bit atm without problems. x64 we will test in the next days. Link to comment Share on other sites More sharing options...
zxbutchxz Posted March 18, 2017 Report Share Posted March 18, 2017 1 hour ago, He-Man said: We run the Server @32 bit atm without problems. x64 we will test in the next days. I also run the x32 server. On the x64 test server, the player does not load completely. Link to comment Share on other sites More sharing options...
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