Tarabas Posted May 20, 2016 Report Share Posted May 20, 2016 I made a 1.60RC Server with Epoch 0.3.8 440. In A3 1.60 new draw line map markers will come and cause an error with the admin EPAH menu.. strg+mouseclick equals draw line map marker -> they can get deleted like usual markers by pressing delete on it. Link to comment Share on other sites More sharing options...
Tarabas Posted May 30, 2016 Author Report Share Posted May 30, 2016 So 1.60 came, and maybe you'd change it in new epoch version ? Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted May 30, 2016 Report Share Posted May 30, 2016 If it is any help Killzone Kid tweeted this: #Arma3 How to disable map drawing: findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["KeyDown", {_this select 1 == 29}]; Link to comment Share on other sites More sharing options...
obermaig Posted May 31, 2016 Report Share Posted May 31, 2016 18:34:09 Invalid move Gunner_HeliTransport3_2 in action gunner_helitransport3_2 (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_01 in action pilot_plane_cas_01 (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_01_getin in action pilot_plane_cas_01_enter (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_01_getout in action pilot_plane_cas_01_exit (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_02 in action pilot_plane_cas_02 (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_02_getin in action pilot_plane_cas_02_enter (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_02_getout in action pilot_plane_cas_02_exit (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move Plane_Fighter_03_pilot in action plane_fighter_03_pilot (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) Hi, since arma Update 1.60 rpt Logs full spamed with a messages like this. Any suggestions to solve this problem? greeting Link to comment Share on other sites More sharing options...
Tarabas Posted May 31, 2016 Author Report Share Posted May 31, 2016 Also the global Voice options now get blocked till you die and respawn.. than global chat is working fine again.. No change with new VoN option : vonCodec = 1 in servercfg Edit: Respawn/Relog without dying also brings back the global/side channel. Link to comment Share on other sites More sharing options...
Tarabas Posted June 1, 2016 Author Report Share Posted June 1, 2016 22 hours ago, obermaig said: 18:34:09 Invalid move Gunner_HeliTransport3_2 in action gunner_helitransport3_2 (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_01 in action pilot_plane_cas_01 (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_01_getin in action pilot_plane_cas_01_enter (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_01_getout in action pilot_plane_cas_01_exit (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_02 in action pilot_plane_cas_02 (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_02_getin in action pilot_plane_cas_02_enter (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move pilot_plane_cas_02_getout in action pilot_plane_cas_02_exit (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) 18:34:09 Invalid move Plane_Fighter_03_pilot in action plane_fighter_03_pilot (bin\config.bin/CfgMovesBasic/Actions/DeployedProneActions/) Same for me in the logs .. I get a 110 MB rtp file full with this. Link to comment Share on other sites More sharing options...
miamirize Posted June 1, 2016 Report Share Posted June 1, 2016 Tarabas i got the same problem here i think we need a epoch hotfix! a lot of guys have this problem! i installed everything without scripts etc on and i got the error so it must be a error who comes from the A3 update! Link to comment Share on other sites More sharing options...
He-Man Posted June 1, 2016 Report Share Posted June 1, 2016 Same errors here, but without any problems. Disabled logs and the server starts up as quick as before... vbawol 1 Link to comment Share on other sites More sharing options...
vbawol Posted June 1, 2016 Report Share Posted June 1, 2016 I am pushing to get 0.3.9 released this week with support for A3 1.60+. had some issues on my dev servers and steamcmd resulting in mod corruption. Got that sorted so I will be checking the logs and fixing what I can. You can check the progress on the experimental branch here: https://github.com/EpochModTeam/Epoch/tree/experimental He-Man, vialis, rvg?! and 4 others 7 Link to comment Share on other sites More sharing options...
Tarabas Posted June 1, 2016 Author Report Share Posted June 1, 2016 Okay, I look forward to it.. thank you for your reply and work.. vialis 1 Link to comment Share on other sites More sharing options...
Tarabas Posted June 2, 2016 Author Report Share Posted June 2, 2016 We also had some server freezes without any usable information in the rtp since 1.60. after hours, sometimes minutes of playing it freezes for like 30 seconds, than server via rcon is nomore areachable and arma3server only can be killed by taskkill. It only happend if new people connect... (maybe with wrong addons activated ?) anyone knows this ? Link to comment Share on other sites More sharing options...
zxbutchxz Posted June 2, 2016 Report Share Posted June 2, 2016 Hi all. Explosives and firearms do not cause damage to components of the base units and metal. Anyone watching this picture? https://youtu.be/5wfrG1ZIoXs Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted June 2, 2016 Report Share Posted June 2, 2016 You are not going to damage any base part with a gun, you will need a few satchel charges to do anything. Link to comment Share on other sites More sharing options...
Tarabas Posted June 2, 2016 Author Report Share Posted June 2, 2016 Shure you need more than some shots to destroy a base zxbutchxz.. Use a satchel or other explosives and it will give damage to your parts.. tested and working on my server Link to comment Share on other sites More sharing options...
zxbutchxz Posted June 3, 2016 Report Share Posted June 3, 2016 With explosives the same thing happens. I checked. Explosives destroy the wooden floor and repair the wall of blocks. :) Pay attention to the condition of the scale of damage. Link to comment Share on other sites More sharing options...
Grahame Posted June 3, 2016 Report Share Posted June 3, 2016 On 5/31/2016 at 6:45 AM, Tarabas said: Also the global Voice options now get blocked till you die and respawn.. than global chat is working fine again.. No change with new VoN option : vonCodec = 1 in servercfg Edit: Respawn/Relog without dying also brings back the global/side channel. Didn't see anyone respond to this, but BIS have changed the syntax for channel permissioning, as per: disableChannels[] = {channelID<number>, channelID<number>...}; // old syntax Example: disableChannels[] = {0,1,2}; disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>},{channelID<number>, disableChat<bool>, disableVoice<bool>},...}; // new syntax Example: disableChannels[]={{0,true,true},{1,true,false}...}; Tarabas and zxbutchxz 2 Link to comment Share on other sites More sharing options...
Tarabas Posted June 3, 2016 Author Report Share Posted June 3, 2016 Thank you Grahame... works fine now again. Finally we can choose in which channel you can only write or speak too . For remember: 0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6-15 = Custom Radio Mine: disableChannels[]={{0,false,true},{1,false,true},{2,true,true},{6,true,false}}; Grahame 1 Link to comment Share on other sites More sharing options...
Tarabas Posted June 3, 2016 Author Report Share Posted June 3, 2016 After restarts some people in group are nomore in, and can get invited again. if they relog, they are seen from groupmembers but don't see members of his group. Link to comment Share on other sites More sharing options...
Tarabas Posted June 3, 2016 Author Report Share Posted June 3, 2016 On 2.6.2016 at 9:02 PM, Tarabas said: We also had some server freezes without any usable information in the rtp since 1.60. after hours, sometimes minutes of playing it freezes for like 30 seconds, than server via rcon is nomore areachable and arma3server only can be killed by taskkill. It only happend if new people connect... (maybe with wrong addons activated ?) anyone knows this ? Quote 22:04:01 MovesType CfgGesturesSapper load time 30 ms 22:04:01 Loading movesType CfgMovesMaleSdr2 22:04:01 Invalid move CUP_Fastrope in action cup_fastrope (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move Driver_Jetski in action driver_jetski (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move Driver_Ebike in action driver_ebike (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move Cargo_Jetski in action cargo_jetski (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move GestureReloadSR25Prone in action gesturereloadsr25prone (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move CUP_FB_Driver in action cup_fb_driver (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move CUP_FB_Cargo01 in action cup_fb_cargo01 (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move CUP_FB_Cargo02 in action cup_fb_cargo02 (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move CUP_FB_Cargo03 in action cup_fb_cargo03 (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move CUP_FB_Cargo04 in action cup_fb_cargo04 (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) 22:04:01 Invalid move CUP_KIA_M1030_Driver in action cup_kia_m1030_driver (bin\config.bin/CfgMovesBasic/Actions/RifleProneActions_injured/) ...and so on... It's not only happening if players connect.. so it has nothing to do with wrong addons I think. Sometimes server runs tru 4 hours without a problem but that big log. Sometimes it finishes running after 10 minutes and players just can't unlock anything in server anymore but move. Players don't see other players move. rcon/new players cannot connect anymore. DB stops saving. Anyone has or had freezes and must taskkill server too these times ? Link to comment Share on other sites More sharing options...
obermaig Posted June 6, 2016 Report Share Posted June 6, 2016 Hi Tarabas, disable the logging by server start with a -nologs parameter. I know, the sugestion is not perfect , but it works, my server is ready in max. 2 minutes, after update with a logs more than 12 minutes.... :0 Many Thanks to all for helpfull tipps! greeting TarabaTarabas axeman 1 Link to comment Share on other sites More sharing options...
Tarabas Posted June 6, 2016 Author Report Share Posted June 6, 2016 Okay, I will do that, thank you for your reply and I hope new Epoch will fix that too.. Restart will be much faster if you run server on a ssd.. not even 2 minutes to restart with logs.. Link to comment Share on other sites More sharing options...
obermaig Posted June 6, 2016 Report Share Posted June 6, 2016 mine is on ssd, but much AI patrols and custom stuff... probably too much :) Link to comment Share on other sites More sharing options...
rvg?! Posted June 6, 2016 Report Share Posted June 6, 2016 Clean up the logs in your database then it starts on a hdd as fast as on a ssd. Link to comment Share on other sites More sharing options...
obermaig Posted June 6, 2016 Report Share Posted June 6, 2016 how to due this? Link to comment Share on other sites More sharing options...
rvg?! Posted June 6, 2016 Report Share Posted June 6, 2016 Download redis desktop manager. Change port in your redis.conf to 0.0.0.0 and open the firewall port for your database (6379 default). And remove all logs. Link to comment Share on other sites More sharing options...
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