umfufu Posted December 23, 2013 Report Share Posted December 23, 2013 Fuchs in add_unit_server 5 and 6 in the last loadout section 'case 3' is a , missing between primary and secondary weapon For me not a real problem , coz i dont use the _aiwep2 - _aiammo2 but for some it may fillup .RPT Link to comment Share on other sites More sharing options...
denniskubach Posted December 23, 2013 Report Share Posted December 23, 2013 I'm having kind of a problem with the AI's running far away from the Mission for some reason and i've done so they only would spawn at the Missions, but they keep running far away from the missions is there anyway to make them stay close to the missions? Link to comment Share on other sites More sharing options...
DY357LX Posted December 30, 2013 Report Share Posted December 30, 2013 A couple of players have mentioned being kicked because of interaction with "USVehicleBox". I think it's the BlurGaming/InfiStar but I'm at work so I can't check. Anyone have any ideas on weather I should simply replace the box with something else (and what?) or if there's something I need to comment out in the anti hack? Thanks. Link to comment Share on other sites More sharing options...
Swash Posted January 1, 2014 Report Share Posted January 1, 2014 EDIT- Moved my isses to the new EMS topic Link to comment Share on other sites More sharing options...
Nekuan Posted January 1, 2014 Report Share Posted January 1, 2014 A couple of players have mentioned being kicked because of interaction with "USVehicleBox". I think it's the BlurGaming/InfiStar but I'm at work so I can't check. Anyone have any ideas on weather I should simply replace the box with something else (and what?) or if there's something I need to comment out in the anti hack? Thanks. Don't know about the antihack but you could use wooden shacks (http://dayzepoch.com/wiki/index.php?title=Crafting_System#Wooden_Shed) instead of the ammocrates? Link to comment Share on other sites More sharing options...
mandy561 Posted January 5, 2014 Report Share Posted January 5, 2014 Hey Everything is working great except the construction missions do not spawn AI. Any idea why? Here's my RPT log http://pastebin.com/hUN7MGfy Thanks in advance Link to comment Share on other sites More sharing options...
Fuchs Posted January 5, 2014 Report Share Posted January 5, 2014 Support for EMS here I don't know where mimic has gone...didn't heard from him since 1.5 months ! Link to comment Share on other sites More sharing options...
LuckyDave Posted January 23, 2014 Report Share Posted January 23, 2014 I downloaded the latest version and in the installation instructions it says "Copy the Missions folder from the EMS download and paste it into the root of your unpacked dayz_server"....there is no Missions folder in the download file. Link to comment Share on other sites More sharing options...
Fuchs Posted January 23, 2014 Report Share Posted January 23, 2014 check the link above your post ! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 24, 2014 Report Share Posted January 24, 2014 Maybe a moderator should lock this thread to prevent confusion about the versions? Fuchs 1 Link to comment Share on other sites More sharing options...
RickAKASpud Posted January 24, 2014 Report Share Posted January 24, 2014 What is the latest version and where can i find it? :p Link to comment Share on other sites More sharing options...
Joe Shaw Posted January 27, 2014 Report Share Posted January 27, 2014 This looks like something I'd like to add to our server but I'm a complete noob so if someone could hold my hand I'd appreciate it :wacko: The instructions for installing the Server mod appear to be pretty clear, but when it comes to the Mission mod I'm confused, it states: Edit your init.sqf file Go to your init.sqf file paste the following block of code below the Lights: //Lights //[21,04,false,true,false,50,200,300,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // Mission System Markers if (!isServer) then { [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; }; Where is "below the lights" ... remember I'm a noob at this and a specific line reference would be helpful. Also, which block of code needs to be pasted? The one beginning with "//Lights // ... " or the one beginning with "// Mission System ... " ... or both :D Finally, I'm using Notepad ++ to make the edits, when you add a line as instructed is it necessary to skip a line before adding one? Thanks, Joe Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 28, 2014 Report Share Posted January 28, 2014 This topic is actually out of date. The current version information can be found here: What those instructions means, is below this line: //Lights //[21,04,false,true,false,50,200,300,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; You add this: // Mission System Markers if (!isServer) then { [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; }; Joe Shaw 1 Link to comment Share on other sites More sharing options...
Joe Shaw Posted January 28, 2014 Report Share Posted January 28, 2014 Excellent, thank you sir. Link to comment Share on other sites More sharing options...
Indiculous Posted February 25, 2014 Report Share Posted February 25, 2014 Im trying to install this but in the server_cleanup.fsm if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Or if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n It is no where to be found at all Link to comment Share on other sites More sharing options...
rboos Posted February 27, 2014 Report Share Posted February 27, 2014 Im trying to install this but in the server_cleanup.fsm if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Or if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n It is no where to be found at all Rob that was edited in Epoch 1.0.3.x ... check: Link to comment Share on other sites More sharing options...
CrazyMofo Posted March 1, 2014 Report Share Posted March 1, 2014 Nice! Link to comment Share on other sites More sharing options...
Kronky Posted March 3, 2014 Report Share Posted March 3, 2014 Hi guys I was trying to install EMS but it seems to me that the README file is outdated. I meant there are references to things that I could not be found find anymore in the server_cleanup.fsm or server_functions.sqf I know that you guys sent a link to the newer version but still even on the description is just the same old README file pasted so no help there. For some reason following just whatever I could do in the old README I got a message that a mission was started but when checked the map the location was not showed. On top of that I do no understand anymore: should I use Sarge or DZAI ? In one place it says that EMS won't work without Sarge and in another post without DZAI ? Please let me know what you guys know. Link to comment Share on other sites More sharing options...
KaitoSen Posted April 20, 2014 Report Share Posted April 20, 2014 Hey, I hope this thread is still active. Can I install it on a "DayZ Epoch Panthera" Server? Thanks :) Link to comment Share on other sites More sharing options...
TonQ Posted April 25, 2014 Report Share Posted April 25, 2014 Hello, This script is simply awesome, but i have just one question : How can i add the mission's title into the marker zone on the map plz ? sorry for my english :'( Link to comment Share on other sites More sharing options...
Defent Posted April 25, 2014 Report Share Posted April 25, 2014 Wouldnt this be rather out of date.. you guys should try a newer version. Link to comment Share on other sites More sharing options...
TonQ Posted April 26, 2014 Report Share Posted April 26, 2014 ok !! thx for the answers ! Link to comment Share on other sites More sharing options...
General Lee Posted May 29, 2014 Report Share Posted May 29, 2014 how do i edit the amount of items in the mission crates? all new to ems. are there any scripters willing to edit it for me? Link to comment Share on other sites More sharing options...
kagstrom2100 Posted July 5, 2014 Report Share Posted July 5, 2014 GitHub link is broken, could you fix it? Link to comment Share on other sites More sharing options...
dodget90 Posted July 25, 2014 Report Share Posted July 25, 2014 hi guys i'm wondering if anybody can help me . i am using a custom monitor but cant get the EMS missions to show up on it (if it is possible). where it says either major:"mission text" or minor:"mission text" it just says major:any. any help will be appreciated . Link to comment Share on other sites More sharing options...
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