Jump to content

[EMS] Epoch Mission System - Release 0.2.1


mimic

Recommended Posts

Can't get it to work without Sarge =/ too bad sounds amazing

 

Edit: Got it working last restart and the mission started just fine (although i think there was no crate at the c130 mission). But now, one restart later we're 40 minutes in and theres still no mission up. I did not change anything =/

 

Edit 2: Okay SM7 (major) just started. Still no Minor Missions though and when SM7 started an error popped up and my .rpt says:

12:46:49 Warning Message: No entry 'bin\config.bin/CfgWeapons.RPK_74_DZ'.
12:46:49 Warning Message: No entry '.scope'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: Error: creating weapon RPK_74_DZ with scope=private
12:46:49 Warning Message: No entry '.displayName'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.nameSound'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.type'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.picture'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.Library'.
12:46:49 Warning Message: No entry '.libTextDesc'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.model'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.simulation'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.fireLightDuration'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.fireLightIntensity'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.weaponLockDelay'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.weaponLockSystem'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.cmImmunity'.
12:46:49 Warning Message: '/' is not a value
12:46:49 Warning Message: No entry '.lockingTargetSound'.
12:46:49 Warning Message: Size: '/' not an array
12:46:49 Warning Message: No entry '.lockedTargetSound'.
12:46:49 Warning Message: Size: '/' not an array
12:46:49 Warning Message: No entry '.muzzles'.
12:46:49 Warning Message: Size: '/' not an array
 
Don't know how to do spoilers sry  :D
Link to comment
Share on other sites

@Nekuan:
look at this thread: http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/

and try the thing with the server_functions.sqf

 

find this

_keep = _x getVariable ["permaLoot",false];

change to this

_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;

I've implemented it on my server, but had not the time for testing it yet.

Link to comment
Share on other sites

I did, i did. Nothing changed.

But something must wrong if i dont get any error in the rpt, only with the markers, but read that this is normal.

 9:38:42 Error in expression <bug\addmarkers75.sqf"


_MainMarker75 = createMarker["MainMarker75", MCoords];
_>
 9:38:42   Error position: <createMarker["MainMarker75", MCoords];
_>
 9:38:42 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3

The markers executed by init.sqf, so this cant be the problem

Link to comment
Share on other sites

@Nekuan:

look at this thread: http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/

and try the thing with the server_functions.sqf

 

find this

_keep = _x getVariable ["permaLoot",false];

change to this

_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;

I've implemented it on my server, but had not the time for testing it yet.

Already done (nicy hats mir gesagt ;D) had no time for testing either though

Link to comment
Share on other sites

I did, i did. Nothing changed.

But something must wrong if i dont get any error in the rpt, only with the markers, but read that this is normal.

 9:38:42 Error in expression <bug\addmarkers75.sqf"


_MainMarker75 = createMarker["MainMarker75", MCoords];
_>
 9:38:42   Error position: <createMarker["MainMarker75", MCoords];
_>
 9:38:42 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3

The markers executed by init.sqf, so this cant be the problem

 

 

I get this same error in my RPT but everything seems to work ok.  The markers always work on the map.

Link to comment
Share on other sites

I made a small typo!

if (_isNotOk and (_isbuildable || _isSargeDzai) exitWith {  };

needs to be:

if (_isNotOk and (_isbuildable || _isSargeDzai)) exitWith {  };

missed that damn ) ...

 

works good for me btw on my testserver.

 

Moo,

Otter

 

 

What file is this in??

 

Edit:  Nevermind...  found it in server_updateobject.

Link to comment
Share on other sites

I manually downloaded all the files and placed them where they need to go.  Seems to work mostly better but I'm getting this now:

9:50:56 "AIUNIT: Spawn initiated: Centre:[10685.1,10846.5] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
 9:50:56 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10686.1,10847.5,0]. Result:O 1-1-A:1 | Loadout:["Sa58V_EP1","30Rnd_762x39_SA58"] / Num:4"
 9:50:56 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:56   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:56   Error Zero divisor
 9:50:56 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
 9:50:56 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10687.1,10848.5,0]. Result:O 1-1-A:2 | Loadout:["G36A_camo","30Rnd_556x45_G36"] / Num:2"
 9:50:56 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:56   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:56   Error Zero divisor
 9:50:56 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
 9:50:56 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10688.1,10849.5,0]. Result:O 1-1-A:3 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3"
 9:50:56 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:56   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:56   Error Zero divisor
 9:50:56 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
 9:50:56 "AIUNIT: Last Waypoint [O 1-1-A,4] at [10745.1,10906.5,40]"
 9:50:57 "AIUNIT: Spawn initiated: Centre:[10685.1,10846.5] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
 9:50:57 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10686.1,10847.5,0]. Result:O 1-1-B:1 | Loadout:["Sa58V_EP1","30Rnd_762x39_SA58"] / Num:4"
 9:50:57 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:57   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:57   Error Zero divisor
 9:50:57 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
 9:50:57 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10687.1,10848.5,0]. Result:O 1-1-B:2 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1"
 9:50:57 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:57   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:57   Error Zero divisor
 9:50:57 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
 9:50:57 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10688.1,10849.5,0]. Result:O 1-1-B:3 | Loadout:["G36A_camo","30Rnd_556x45_G36"] / Num:2"
 9:50:57 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:57   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
 9:50:57   Error Zero divisor
 9:50:57 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116

For this mission the box spawned in but no AI units were placed.

Link to comment
Share on other sites

Hey guys,

 

I'm not sure where Fuchs has gone. He hasn't responded to any of my PM's or emails in the last 3 days. He also hasn't pushed any new updates to his repo in over 3 days. I've been working on updates and fixes on my server which is running 1.0.3. I have the system working, just a few bugs to iron out. It's deleting vehicles again when a player interacts with them. Also some of the loot ammo crates that are supposed to appear, aren't.

 

It's his project, and his repo, so I'm not sure what to do at this point guys.

Link to comment
Share on other sites

I'm back !

 

Sry guys for the last dayz where i was very buys at work and did some minor changes on my own server with the new epoch update to 1.0.3 !

 

I had so many issues with it ,that i've tried focussing to fix my own server to get it up again ,for my few donators and the OSL Clan.

 

Apologize !

 

I will read the last posts u all made and will look up to get mimic [if he wants] to get this thing fixed for 1.0.3 !

 

Hope the code below worx for the boxes aswell as admin tools

	   "    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×
×
  • Create New...