IT07 Posted July 1, 2015 Report Share Posted July 1, 2015 introCamera (for ArmA 3 EPOCH) by IT07 ABOUT This tiny script does a cool movie-like camera intro into the character of the player that logs in. VIDEO DOWNLOAD & INSTALLhttps://github.com/IT07/Game_code/tree/master/ArmA_3/A3_scarCODE_Bundle Toby77, Tywin, raymix and 1 other 4 Link to comment Share on other sites More sharing options...
Demi Posted July 1, 2015 Report Share Posted July 1, 2015 What? Really?! I'll have to try this later! Give me the script! :D IT07 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 1, 2015 Report Share Posted July 1, 2015 It's in the script bundle already, I was waiting on him to post a release :) IT07 1 Link to comment Share on other sites More sharing options...
Demi Posted July 1, 2015 Report Share Posted July 1, 2015 It's in the script bundle already, I was waiting on him to post a release :) Oh really? Can I have a link please? :) EDIT: Found it. Thanks! IT07 1 Link to comment Share on other sites More sharing options...
mumys Posted July 1, 2015 Report Share Posted July 1, 2015 Here you go: https://github.com/IT07/A3_ScarCode_ScriptBundle IT07 and Demi 2 Link to comment Share on other sites More sharing options...
IT07 Posted July 1, 2015 Author Report Share Posted July 1, 2015 LOL, I just noticed that I forgot to put in the download link xD That is what I get when I'm so into the whole system that it becomes natural and tend to forget the details. Demi 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 1, 2015 Report Share Posted July 1, 2015 Haha, you got a lot of work smashed into our big bundle! We understand Link to comment Share on other sites More sharing options...
IT07 Posted July 1, 2015 Author Report Share Posted July 1, 2015 "An error occured" "You have reached your quota of positive votes for the day" Said a popup on this forum when I wanted to click @DirtySanchez's comment LOL DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 1, 2015 Report Share Posted July 1, 2015 Said a popup on this forum when I wanted to click @DirtySanchez's comment LOL Yep been trying to figure that one out lately, I guess they really take the like votes seriously ;) Link to comment Share on other sites More sharing options...
Scaris Posted July 2, 2015 Report Share Posted July 2, 2015 I love this, however I can just see someone getting killed when they log in waiting for the camera to come into proper perspective. Have you done anything to manage that in the script? Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 I love this, however I can just see someone getting killed when they log in waiting for the camera to come into proper perspective. Have you done anything to manage that in the script? Honestly this script is meant for servers that do not have to worry about that. So if you do worry about it for your server, then this is probably not the script you are looking for. And where does the need for protection stop? for example: if the player has "god mode" until the camera is done, and someone spots the player whilst waiting for the camera, he/she can just hide, wait until the player moves and then shoot him. And it does not stop there because if you make them have "god mode" for a longer time, then it would be unfair if the player itself can shoot which equals that some sort of shoot protection script needs to come in too. And you know what? It all ends in the same spot: when the player/attacker can kill eachother again. And that, is the world of PvP for you. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Scaris Posted July 2, 2015 Report Share Posted July 2, 2015 Honestly this script is meant for servers that do not have to worry about that. So if you do worry about it for your server, then this is probably not the script you are looking for. And where does the need for protection stop? for example: if the player has "god mode" until the camera is done, and someone spots the player whilst waiting for the camera, he/she can just hide, wait until the player moves and then shoot him. And it does not stop there because if you make them have "god mode" for a longer time, then it would be unfair if the player itself can shoot which equals that some sort of shoot protection script needs to come in too. And you know what? It all ends in the same spot: when the player/attacker can kill eachother again. And that, is the world of PvP for you. Actually when I asked if there was a way of dealing with this I was referring to the camera doing it's affect before the player is actually rendered into the world for other players. And I don't know how you would define "server's where you don't have to worry about that" since a new player can come on my server anytime. You can't control what "style" of player comes on, unless it's a script enforced PVP server, however even if that were the case I have had AI waiting to gank me the moment my screen went from loading to in. Link to comment Share on other sites More sharing options...
IT07 Posted July 2, 2015 Author Report Share Posted July 2, 2015 Actually when I asked if there was a way of dealing with this I was referring to the camera doing it's affect before the player is actually rendered into the world for other players. And I don't know how you would define "server's where you don't have to worry about that" since a new player can come on my server anytime. You can't control what "style" of player comes on, unless it's a script enforced PVP server, however even if that were the case I have had AI waiting to gank me the moment my screen went from loading to in. It's called PvE servers and choosing a safe spot to logout. Link to comment Share on other sites More sharing options...
happydayz Posted July 4, 2015 Report Share Posted July 4, 2015 just add in a line like this at the start of the script: // ------------------ this makes the player invincible on spawn player allowDamage false; and then at the end add in something like this: // ------------------ wait 10 seconds or whatever you want it to wait uisleep 10; // ------------------ this makes the player able to die again player allowDamage true; Link to comment Share on other sites More sharing options...
IT07 Posted July 4, 2015 Author Report Share Posted July 4, 2015 BE does not like that lol. Better to make some sort of client-to-server thing. Link to comment Share on other sites More sharing options...
kludgeDev Posted July 4, 2015 Report Share Posted July 4, 2015 But if I don't need the whole package, like becoming this script separately? Link to comment Share on other sites More sharing options...
IT07 Posted July 4, 2015 Author Report Share Posted July 4, 2015 But if I don't need the whole package, like becoming this script separately? Just read the instructions Link to comment Share on other sites More sharing options...
kludgeDev Posted July 5, 2015 Report Share Posted July 5, 2015 Just read the instructions A fag in your instructions, everything is also clear in the instructions to the ISS, dumped everything in a pile will understand, fuck you. :angry: Link to comment Share on other sites More sharing options...
IT07 Posted July 5, 2015 Author Report Share Posted July 5, 2015 @kludgeDev: I like you too. When I have the time I will try to improve the instructions. Demi 1 Link to comment Share on other sites More sharing options...
FloAtompilz Posted June 24, 2016 Report Share Posted June 24, 2016 link it is down 404 error pls reup Link to comment Share on other sites More sharing options...
Toby77 Posted December 18, 2016 Report Share Posted December 18, 2016 Verry nice! Well done! +Rep, Its working like a charm, Loading ingame after the main loading screen can cause some delays, This is because the use of a statusbar, He-Man has posted a smaller status bar wich does increasingly speed up that second de-layyed loading screen. Link to comment Share on other sites More sharing options...
lesvieuxcrevards Posted May 28, 2017 Report Share Posted May 28, 2017 Hi anyone can help, because I've an error at start : Quote File mpmissions\_CUR_MP.Altis\description.exe, line 26: .cfgFunctions: Member already defined. my description.ext : Quote // Epoch Survival Gamemode //v1.01 Status_bar #include "epoch_config\sandbox_config.hpp" #include "trader\Halv_defines.hpp" #include "trader\tradedialog.hpp" #include "trader\HSPricing.hpp" class cfgFunctions { /////// scarCODE functions /////// class scarCODE { tag = "SC"; class introCredits // Server Intro Credits { file = "scarCODE\introCredits"; class initCredits { postInit = 1; }; }; class introCamera // Server Intro Camera { file = "scarCODE\introCam"; class initCamera { postInit = 1; }; }; }; LINE 26 is HERE }; class RscTitles { #include "addons\Status_Bar\statusBar.hpp" }; Link to comment Share on other sites More sharing options...
natoed Posted May 28, 2017 Report Share Posted May 28, 2017 @lesvieuxcrevards yourmissionfile\epoch_config\Configs\CfgFunctions.hpp epoch has it own CfgFunctions, so to run so you might be best to add it there example below Spoiler /*[[[cog from arma_config_tools import *; json_to_arma()]]]*/ /* @author = "Aaron Clark - https://EpochMod.com"; @contributors[] = {}; @description = "Epoch cfgfunctions"; @licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike"; @github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgFunctions.hpp"; */ class cfgFunctions { class A3 { tag = "BIS"; class functions { class returnVector { file = "epoch_code\compile\bis_functions\returnVector.sqf"; }; }; }; class EPOCH { tag = "EPOCH"; class functions { class returnConfigEntryV2 { file = "epoch_code\compile\functions\EPOCH_fn_returnConfigEntryV2.sqf"; }; class isAny { file = "epoch_code\compile\both\EPOCH_isAny.sqf"; }; class compiler { file = "epoch_code\compile\both\EPOCH_compiler.sqf"; }; }; class Client { class init { file = "epoch_code\init\fn_init.sqf"; preInit = 1; }; class postinit { file = "epoch_code\init\fn_postinit.sqf"; postInit = 1; }; }; }; class scarCODE { tag = "SC"; class introCredits // Server Intro Credits { file = "scarCODE\introCredits"; class initCredits { postInit = 1; }; }; class introCamera // Server Intro Camera { file = "scarCODE\introCam"; class initCamera { postInit = 1; }; }; }; }; /*[[[end]]]*/ Also make sure you have listing the correct folder for each of the below file = "scarCODE\introCredits"; file = "scarCODE\introCam"; that's it enjoy cheers natoed lesvieuxcrevards 1 Link to comment Share on other sites More sharing options...
lesvieuxcrevards Posted May 28, 2017 Report Share Posted May 28, 2017 Thank you, newbie in server setup, then not always easy to understand all components and there locations/relations. Edit : Working perfectly. Link to comment Share on other sites More sharing options...
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