Dwarfer Posted May 5, 2015 Report Share Posted May 5, 2015 Hi, I have started to see the following messages in server log since 1.44 I guess this is some new feature. 20:18:42 Performance warning: SimpleSerialization::Write 'ulwgskbb' is using type of ',CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 20:18:42 Performance warning: SimpleSerialization::Write 'mzfvrcx' is using type of ',CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 20:18:42 Performance warning: SimpleSerialization::Write 'thbjjfc' is using type of ',CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 20:18:42 Performance warning: SimpleSerialization::Read 'ulwgskbb' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 20:18:42 Performance warning: SimpleSerialization::Read 'mzfvrcx' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 20:18:42 Performance warning: SimpleSerialization::Read 'thbjjfc' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 20:18:42 Performance warning: SimpleSerialization::Write 'yggjqa' is using type of ',CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types Link to comment Share on other sites More sharing options...
maca134 Posted May 5, 2015 Report Share Posted May 5, 2015 It seems publicVariable code produces those errors. That log looks like Antihack relate stuff. Link to comment Share on other sites More sharing options...
Dwarfer Posted May 5, 2015 Author Report Share Posted May 5, 2015 Yeah Defo the AH variable stuff, My own PV's are giving errors as well just though the epoch ones were more relevant ;) Link to comment Share on other sites More sharing options...
vbawol Posted May 5, 2015 Report Share Posted May 5, 2015 Nothing to worry about just debug info. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted May 5, 2015 Report Share Posted May 5, 2015 I have been getting Publicvar BE errors all night :/ been writing exceptions out. only seems to be this update. Link to comment Share on other sites More sharing options...
ScaRR Posted May 6, 2015 Report Share Posted May 6, 2015 I am getting the same and it is bloating my rpt. I have a public variable that gets updated fairly frequently. Question, I have set antihack_customVariablesCheckMode = 2 (learning mode) and antihack_customVariables is empty. Will changing any of those two settings eliminate Performance warning: SimpleSerialization::Read entries? Link to comment Share on other sites More sharing options...
Brian Soanes Posted May 6, 2015 Report Share Posted May 6, 2015 -nologs Dwarfer 1 Link to comment Share on other sites More sharing options...
ScaRR Posted May 6, 2015 Report Share Posted May 6, 2015 -nologs thanks Link to comment Share on other sites More sharing options...
ScaRR Posted May 6, 2015 Report Share Posted May 6, 2015 -nologs This is my server arma3server.rpt file I am referring to. Adding -nologs will result in me not seeing any of the logs which I do need at times. I hope I understood you correctly. Link to comment Share on other sites More sharing options...
ScaRR Posted May 6, 2015 Report Share Posted May 6, 2015 I suspect it is because of this taken from Arma spotrep-00042 Added: Extended logging for simple serialization in the netcode (to assist with diagnostics) Link to comment Share on other sites More sharing options...
second_coming Posted May 6, 2015 Report Share Posted May 6, 2015 From initial obvservations this version seems pretty good, much more consistent fps/cps than the last few versions. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted May 6, 2015 Report Share Posted May 6, 2015 Yeah I'm liking it so far. Server fps/cps has been pegged around 45 all night, which it usually is because I don't have a tremendous load of players, but it's looking good from what I've seen. The only thing that sucks for me is that it seems to have broken Bornholm. Link to comment Share on other sites More sharing options...
Brian Soanes Posted May 6, 2015 Report Share Posted May 6, 2015 Anyone got a Bornholm server they want me to jump on and test client fps? Link to comment Share on other sites More sharing options...
Dwarfer Posted May 6, 2015 Author Report Share Posted May 6, 2015 Brian Soanes I have a Bornholm you can break :-) 37.152.48.108 2502 Brian Soanes 1 Link to comment Share on other sites More sharing options...
Brian Soanes Posted May 6, 2015 Report Share Posted May 6, 2015 0.3.0.3b3 has improved fps slightly, after 2 hours uptime https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1417823_10153763296436494_7408661083284776018_o.jpg Link to comment Share on other sites More sharing options...
viper179 Posted May 7, 2015 Report Share Posted May 7, 2015 Hey guys also are any of you getting that 3 to 4 sec pause in game now its very much pissing me off. just wondering!!! Link to comment Share on other sites More sharing options...
viper179 Posted May 7, 2015 Report Share Posted May 7, 2015 0.3.0.3b3 has improved fps slightly, after 2 hours uptime https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1417823_10153763296436494_7408661083284776018_o.jpg Yeh but that is not the way to test it out i can hit 120 fps in the spawn zone you are not rendering nothing nor do you have any draw distance for your gpu to have to render if you are talking about fps need to keep a eye on the cps of the server because in the end that is what affects the whole server. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted May 7, 2015 Report Share Posted May 7, 2015 CPS affects AI calculations mainly. The higher the CPS value the more responsive AI entities will be to player interactions and the environment. For instance, low CPS will cause things like Sappers to run around randomly instead of seeking out players based on their location, or AI units at missions to not accurately respond to incoming fire. FPS is more of a measure of how responsive the server is to player interactions, like how quickly the inventory window is populated when you bring it up while looting, or how often position updates are sent when there are multiple people riding together in a vehicle. Of the two, FPS is more important since player perception is what matters, but part of the experience is having responsive AI too, so it's best to keep them both as high as possible. ScaRR 1 Link to comment Share on other sites More sharing options...
ScaRR Posted May 8, 2015 Report Share Posted May 8, 2015 I am getting the same and it is bloating my rpt. I have a public variable that gets updated fairly frequently. Question, I have set antihack_customVariablesCheckMode = 2 (learning mode) and antihack_customVariables is empty. Will changing any of those two settings eliminate Performance warning: SimpleSerialization::Read entries? Just to close the loop. These messages were useful as it highlighted an issue with a global variable I had. The variable was an array of two values, the one was string and the other was structured text. The structured text value was causing performance issue because it couldn't be serialized properly. Changing to string sorted it out. Link to comment Share on other sites More sharing options...
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