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Suppe

[Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket

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@Suppe Thanks for your respond :)

 

the A3Master Log shows this at the time from the Kick:

11:37:35 Player xyz kicked off by BattlEye: CreateVehicle Restriction #0
11:37:35 Player xyz disconnected.

the RPT around this time shows this:

11:36:22 "DEBUG: player auth token set ["xnbzqnxcmifpaxhcgvfpxzhvypcssqoi",B Alpha 1-1:1 (xyz) REMOTE,"thuqa"]"
11:37:02 No such side
11:37:35 "playerDisconnected:76561197997100836:xyz"
11:37:35 Client: Remote object 12:0 not found
11:37:51 Warning Message: Bad vehicle type smallbackpack_pink
11:38:00 "playerConnected:76561197997100836:xyz"

createvehicle log

22.06.2015 11:21:18: xyz (178.10.52.186:2304) 979dcda54d5b1b0c926b39220cbbfc62 - #0 "Land_ClutterCutter_medium_F" 7:126 [18457,14260,23]
22.06.2015 11:35:45: xyz (178.10.52.186:2304) 979dcda54d5b1b0c926b39220cbbfc62 - #0 "Land_ClutterCutter_medium_F" 10:9 [18458,14260,23]
22.06.2015 11:37:35: xyz (178.10.52.186:2304) 979dcda54d5b1b0c926b39220cbbfc62 - #0 "Land_ClutterCutter_medium_F" 12:3 [18457,14260,23]

my scripts.txt

 

7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
7 forceRespawn
7 setFriend
7 setAmmo
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 setWeaponReloadingTime
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_smokeg setVelocity _Gvel;"
7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];"
7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
7 allowDamage !="if(!isPlayer _x)then{_x allowDamage" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
7 exec !="execVM \"semClient.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" !"addons\status_bar\init_statusBar.sqf" !="trader\init.sqf";" !="execVM \"\MPMissions\epoch.altis\addons\welcome.sqf\""
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
7 onMapSingleClick !="onMapSingleClick '';"
7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];"
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;" !="_this call HS_additemtolb;false"
7 addBackPack
7 removeAllWeapons !="removeAllWeapons axeGeneral;"
7 removeAllItems
7 removeAllActions
7 setTerrainGrid !="setTerrainGrid 25;"
7 setViewDistance !"setViewDistance 1600"
7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"
7 createVehicleCrew
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
7 createTeam
7 createDialog !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog "HS_trader_dialog";"
7 deleteMarker !="deleteMarkerLocal format[\"SEM_MissionMarker"
7 setMarker !="Local"
7 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker"
7 assignItem !="axeVIP assignItem _item;"
7 forceAddUniform
7 removeAllMPEventHandlers
7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;"
7 setDammage
7 displaySetEventHandler
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\""
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
 

 

 

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Hey guys I notice you have an update for @cup fixes.

Is this the zero integer error corrected?

If so great work finding the issue.

Pretty sure this stems from my bug report. Error line 21 tradermenu.sqf....

 

to find zero divisor errors when using mod items in the pricelists, you can add a debug line to the part that setup the prices like like this:

for "_i" from 0 to (count _config)-1 do {
	_type = _config select _i;
	if (isClass _type) then {
		_item = configName(_type);
		diag_log str["DEBUG:",_item];//Debug message here
		if !(_item in _blacklist)then{
			_price = getNumber(_config >> _item >> "price");
			_tax = getNumber(_config >> _item >> "tax");
			_info = _item call HS_fnc_returnnameandpic;
			HS_trader_itemlist pushBack [_item,_price,_tax,_info select 0,_info select 1,_info select 2,_info select 3,_info select 4,_info select 5];
		};
	};
};

now all the items are logged to your client rpt on login and you can easily see which items are causing the error as it will happend right after it is logged.

dont forget to disable it again after.

 

Is there a way to make it so that you can't be shot whilst in the zone?

At the moment (on our server at least), the AI can shoot us whilst we're in the zone, but we can't shoot them back due to the safe zone.

 

this has nothing to do with our traders, sorry.

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OK ive run that stuff Halv and came across errors like this with the prior and after item included

 

17:11:45 "["DEBUG: check it out","CUP_6Rnd_45ACP_"
17:11:45 Error in expression <_libtxt,_pic,_BIStype select 0,_BIStype select 1];
_return
};

_config = "CfgPri>
17:11:45 Error position: <select 1];
_return
};

_config = "CfgPri>
17:11:45 Error Zero divisor
17:11:45 File mpmissions\__CUR_MP.Altis\scripts\trader\tradermenu.sqf, line 21
This little tool is fantastic Halv.

Add to mission file, join server, read client side RPT, fix errors and done.

Props for bringing this to our attention.

In case anyone is having any of the same type of issues and need to resolve it.

The item just above the error is the item you need to adjust/edit/remove..... "CUP_6Rnd_45ACP_"

That one was simple, I left off the M at the end.

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there has only been one so far i had to add extra logging besides this to find:

"CUP_SMAW_HEAA_M"

this returns "" on display name, but returns no error, full list of error weapons from @cup so far is:

"CUP_arifle_M16A4GL","CUP_arifle_ksvk_PSO3","CUP_srifle_M15_Aim","CUP_SMAW_HEAA_M"

the rest of these does not return any info from bis_fnc_itemtype and therefor has the zero divisor error following.

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same issue.. all veh without ammo. even with clear settings.sqf and restricted

 

And. if buy veh and seet into them all ammo empty. if buy veh and doesnt seet into them and restart server all ammo full

//this is to set vehicle ammo amount, range from 0 to 1 - 0 is empty, 1 is full ammo
_setVehicleAmmo = 0;

 

 

you need to fork a version from my github, then you can easy see whenever i do a new commit and whats changed

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Hi,

 

first let me say that i love this great plugin. My question: got a kick for selling a boat. Logfile says:

26.06.2015 12:43:49: PLAYER (IP:2304) UID- Value Restriction #0 "HSPV_traderrequest" = boat, often nicknamed 'Rubber Duck', is a lightweight boat constructed from tubes containing pressurized gas. Inflatables typically come in lengths between 2 to 7 meters. Due to their speed, weight and portability, inflatable boats are used in diverse roles such as lifeguard and rescue boats and even more often in the military as a landing craft.","\A3\boat_F\Boat_Transport_01\data\UI\Boat_Transport_01_CA.paa","","",b848eb00# 1815001: boat_transport_01_f.p3d REMOTE]],B Alpha 1-1:1 (PLAYER) REMOTE,1]

But i have in my publicvar.txt already pasted:

!=HSPV_traderrequest

I wonder how i can exlude this. Are there any placeholders which includes everything after "HSPV_traderrequest" ?

 

Thank you

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I have this Problem.

call compile pr"
20.06.2015 21:24:35: Neonwolve (80.135.17.19:2304) 514b36a75b7818b697cf097fae157f79 - #13 "1 = "#particlesource" createVehicleLocal getpos _v;
_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];
_pos = getPos _smoke1;
dele"
29.06.2015 09:23:46: Neonwolve (80.135.6.71:2304) 514b36a75b7818b697cf097fae157f79 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"
29.06.2015 09:25:23: Neonwolve (80.135.6.71:2304) 514b36a75b7818b697cf097fae157f79 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"

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Hi all, i need help, im getting a BE kick (#1 script restriction) whenever i buy/sell a vehicle.

 

script log:

 

 

 

 

30.06.2015 09:00:09: Zeke (192.168.1.5:2316) 9c11e72881bf246bea6167d200d55016 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"

 

Bought a truck in this case, got BE kicked, logged in after that and the truck was there, the transaction was made, but the truck was undriveable, tried selling it and got kicked again, same log. No idea what's causing this, everything else is working.

 

 

 

Edit: ok i've just fixed it

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I have this Problem.

29.06.2015 09:23:46: Neonwolve (80.135.6.71:2304) 514b36a75b7818b697cf097fae157f79 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"
29.06.2015 09:25:23: Neonwolve (80.135.6.71:2304) 514b36a75b7818b697cf097fae157f79 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"

for the #1 script error just add this filter !="typetext2" at the end of the 7 "BIS_fnc_dynamictext" section

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first off, pls dont spam the thread ... both me and suppe has other things to do than be ready on call here for whoever cant figure out how to install something, remeber we are doing this in our spare time for free, so dont expect anything from either of us and be happy when and if we take the time to help.

 

2:

 

 

I have this Problem.

call compile pr"
20.06.2015 21:24:35: Neonwolve (80.135.17.19:2304) 514b36a75b7818b697cf097fae157f79 - #13 "1 = "#particlesource" createVehicleLocal getpos _v;
_smoke1 attachTo [_v,[0,0,0],"engine_effect_1"];
_pos = getPos _smoke1;
dele"

 

this has nothing to do with this script.

 

 

I have this Problem.

29.06.2015 09:23:46: Neonwolve (80.135.6.71:2304) 514b36a75b7818b697cf097fae157f79 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"
29.06.2015 09:25:23: Neonwolve (80.135.6.71:2304) 514b36a75b7818b697cf097fae157f79 - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
case "typetext2":{[_message] spawn BIS_fnc_typeText"

 

this is from the killfeed, go search that topic for the answer.

3:

i suggest you keep track of what you install and check battleye kicks BEFORE you install something else, so you will not end up with this problem again and dont know what script is actually getting you kicked.

4:

the reason it does not work for non admins is becourse your anthack is blocking addactions, switch off the check/block and it will work.

 

last but not least, you need to try and use the search function, the answers for most of this is readyly availible to you if you would just give the slightest efford for it. 

 

 

Hi,

 

first let me say that i love this great plugin. My question: got a kick for selling a boat. Logfile says:

26.06.2015 12:43:49: PLAYER (IP:2304) UID- Value Restriction #0 "HSPV_traderrequest" = boat, often nicknamed 'Rubber Duck', is a lightweight boat constructed from tubes containing pressurized gas. Inflatables typically come in lengths between 2 to 7 meters. Due to their speed, weight and portability, inflatable boats are used in diverse roles such as lifeguard and rescue boats and even more often in the military as a landing craft.","\A3\boat_F\Boat_Transport_01\data\UI\Boat_Transport_01_CA.paa","","",b848eb00# 1815001: boat_transport_01_f.p3d REMOTE]],B Alpha 1-1:1 (PLAYER) REMOTE,1]

But i have in my publicvar.txt already pasted:

!=HSPV_traderrequest

I wonder how i can exlude this. Are there any placeholders which includes everything after "HSPV_traderrequest" ?

 

Thank you

 

im pretty sure this has been up before, try flip back a few pages and look for the answer.

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Is it possible to put a gun as free?

We have roaming AI on our server and I haven't managed to get any of the loadouts scripts working yet. We set one of the guns to {price = 0;}, but when you try to get it from the trader, it looks like you're doing the 'trade' but you dont get the gun

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Is it possible to put a gun as free?

We have roaming AI on our server and I haven't managed to get any of the loadouts scripts working yet. We set one of the guns to {price = 0;}, but when you try to get it from the trader, it looks like you're doing the 'trade' but you dont get the gun

 

i havent tried setting anything to 0 yet, but remeber there is also the server tax (usually 10%)

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i havent tried setting anything to 0 yet, but remeber there is also the server tax (usually 10%)

That's true, and something I hadn't thought of, but 10% tax on 0 is still 0. I did have some money when I tried it though.

 

It was just a 'nice to have' so that people at least had a gun when the joined the server so they could shoot the AI, so nothing drastic or requiring immediate attension

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That's true, and something I hadn't thought of, but 10% tax on 0 is still 0. I did have some money when I tried it though.

 

It was just a 'nice to have' so that people at least had a gun when the joined the server so they could shoot the AI, so nothing drastic or requiring immediate attension

If you are after it just for that, i suggest that you look at Halv's other script. It is amazing. (good work halv)

 

 

This way players can spawn in with any gear you want them too. I went through and removed the donor gear and registered gear options and just made everyone equal. But yeah amazing work from Halv on that one. XD

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if you place a helipad within 75m it will detect it and place the vehicle there.

 

Does the helipad require a certain clearance around it for the vehicle to spawn on it? I have a helipad and I bought a motorbike and it didn't spawn on the helipad.

 

Also, is there a specific classname of helipad or will any helipad do?

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