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Death messages disappeared in Epoch_Server_0.3.0.1_b22
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By Rust
I assume someone's already made something of the like however I'm struggling to find anything that fits what I'm looking for.
Basically what you'd have is a script that just broadcasts a global message (in chat, red text) a random message from say an array every X amount of seconds
Has this been done before? I have no knowledge of coding in arma whatsoever so I wouldn't even know how to start if I wanted to.
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By Birgitte
Players and myself have been having trouble looting our corpse in 1.0.6.1. We are using the group system and sometimes when we load in there is no corpse, other times, you can see it on the map and when you get there it disappears or disappears in the middle of looting yourself. Is there a time limit on how long you can take to get back to your corpse? If so, how do I adjust?
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By Birgitte
Good afternoon friends,
The server is coming along fine with all of your help. I am having some issues that are making game play difficult for my players. At times, the server seems to have a delay with responding to actions. When you try to get in a vehicle, you will get the standard action movement and then stand there waiting for entry. there is a delay, sometimes a few seconds, sometimes a few minutes, then you are in the vehicle. This also happens when shooting AI or zombies. You fire a head shot and they still can attack you for a few seconds or minutes until they just die. This can have obvious adverse effects and players want to go play something else. I have upgraded my server service to what is supposed to be the best nitrado has to offer so i don't think that is the issue. My RPT log is spamming like this a bunch. What can i do to fix this?
Server: Object 3:665 not found (message 99)
Server: Object 3:663 not found (message 99)
Server: Object 3:665 not found (message 99)
Server: Object 3:663 not found (message 99)
Server: Object 3:665 not found (message 99)
Server: Object 3:663 not found (message 99)
If this is in the wrong place please forgive me and let me know where to go. You have all been a great help so far.
=o)
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By Hoplox
Another cinematic camera script :)
Again this is a very simple script to implement and the camera zooms out on death.
//Callous Gaming Death Camera _body spawn { "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; showCinemaBorder true; camUseNVG false; playSound "heartbeat_1"; CG_CAM = "camera" camCreate [(getPosATL _this select 0), (getPosATL _this select 1),(getPosATL _this select 2)+4]; CG_CAM cameraEffect ["internal","back"]; CG_CAM camSetFOV 2; CG_CAM camSetTarget (vehicle _this); CG_CAM camCommit 0; waitUntil {camCommitted CG_CAM}; sleep 3; CG_CAM camSetTarget [(getPosATL _this select 0), (getPosATL _this select 1),(getPosATL _this select 2)+800]; CG_CAM camSetRelPos [0,5,0]; CG_CAM camCommit 80; }; Copy and paste this into your player_death.sqf
Make sure it is pasted below the following two lines:
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected, dayz_playerName]; publicVariableServer "PVDZE_plr_Died"; After doing this load up your server and test in-game :)
Feel free to criticize or like if this helped you!
-Hoplox, Thanks for reading!
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