DirtySanchez Posted May 6, 2015 Report Share Posted May 6, 2015 Yeah had a lot of failed attempts and gave up, I will revisit this soon. Tks second coming happydayz 1 Link to comment Share on other sites More sharing options...
Friendly Posted May 6, 2015 Report Share Posted May 6, 2015 Yeah had a lot of failed attempts and gave up, I will revisit this soon. Tks second coming I am using an older version now that seems to work just fine if you want me to pm you it. DirtySanchez 1 Link to comment Share on other sites More sharing options...
second_coming Posted May 6, 2015 Author Report Share Posted May 6, 2015 Make sure you download the latest version and overwrite any previous files as there was a typo in the server pbo previously which stopped the unlocking process. Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 6, 2015 Report Share Posted May 6, 2015 Well the old working version was my real success in trying it out, but that one failed on letting anyone unlock with only one of the items... so Friendly please check on that one, I'm sure it's being exploited if still possible. I did try the multiple items one but I guess it had problems and I spent many a restart on my test platform to fail enough to actually let my hopes and dreams of second comings auto lock picker GLOBE :( But I'm a try to turn that frown upside down today and give it another whirl. I am going to add a need for a third item required. Anyone attempt that yet? Link to comment Share on other sites More sharing options...
Brinik Posted May 6, 2015 Report Share Posted May 6, 2015 Hardened, thank you the market scripts Link to comment Share on other sites More sharing options...
Suppe Posted May 6, 2015 Report Share Posted May 6, 2015 Hardened :huh: Ok... Thanks Hardened :D Link to comment Share on other sites More sharing options...
OzzY_MG Posted May 14, 2015 Report Share Posted May 14, 2015 I had to add the following to my attachto.txt !"Land_PortableLongRangeRadio_F" and I had to add this !"Land_PortableLongRangeRadio_F" to createvehicle.txt ... I figured I would contribute to this thread, maybe this will help someone that is having the same issues I did. Edit#1 I succesfully unlocked a door and got kicked for publicvariable #0 "ALPUNLOCK" = [6566c100# 1814637: wooden_wall_doorl.p3d] Added !"ALPUNLOCK" to publicvariable.txt and it WORKS!!!!!!!!! Thanks Second_Coming Now I am off to go bother DarthRogue about why my scroll option inst allowing me to attach explosives :( second_coming 1 Link to comment Share on other sites More sharing options...
second_coming Posted May 14, 2015 Author Report Share Posted May 14, 2015 I had to add the following to my attachto.txt(!"Land_PortableLongRangeRadio_F" and I had to add this !"Land_PortableLongRangeRadio_F" to createvehicle.txt ... I figured I would contribute to this thread, maybe this will help someone that is having the same issues I did.Thanks, I've updated the original post Link to comment Share on other sites More sharing options...
redwulf301 Posted July 12, 2015 Report Share Posted July 12, 2015 I think i found a bug, if i lockpick i vehicle successfully and its open and i close it i cant lockpick it again. like this; Attach Autolockpick > Activate Lockpick > Works > Car is open > i close the car > Lockpick Again > it says it works but vehicle still close After i do a relogg it works again, but with the same result. Link to comment Share on other sites More sharing options...
second_coming Posted July 13, 2015 Author Report Share Posted July 13, 2015 I think i found a bug, if i lockpick i vehicle successfully and its open and i close it i cant lockpick it again. like this; Attach Autolockpick > Activate Lockpick > Works > Car is open > i close the car > Lockpick Again > it says it works but vehicle still close After i do a relogg it works again, but with the same result.As far as I'm aware, If you don't get in the vehicle and start the engine you don't take ownership of it. Simply locking the vehicle will just leave the owner as the previous owner so yes you would need to lockpick it again. Link to comment Share on other sites More sharing options...
1Man Posted July 13, 2015 Report Share Posted July 13, 2015 Is there a way to log attempts successful or failed? Link to comment Share on other sites More sharing options...
second_coming Posted July 14, 2015 Author Report Share Posted July 14, 2015 Is there a way to log attempts successful or failed?Log it how? Link to comment Share on other sites More sharing options...
1Man Posted July 14, 2015 Report Share Posted July 14, 2015 Into a log.txt so I can verify if needed that it wasnt a glitch or sort of a hack. Link to comment Share on other sites More sharing options...
second_coming Posted July 17, 2015 Author Report Share Posted July 17, 2015 Into a log.txt so I can verify if needed that it wasnt a glitch or sort of a hack. I'll look into it, it may be all I can do is make it log attempts to the server log Link to comment Share on other sites More sharing options...
Shadowman Posted October 24, 2015 Report Share Posted October 24, 2015 Hallo have anybody a working version of autolockpick, i use normal ah admin tool. On the serverstart it says in the chat autolockpick actived. i have energy and every things that i need but i have no option to try lockpick. I very like this script and i need that for my server, can anybody help me please?Sorry for my bad english. Link to comment Share on other sites More sharing options...
ausHaus Posted December 5, 2015 Report Share Posted December 5, 2015 All Dropbox Links are dead! Can someone reupload it pls? Many thx Link to comment Share on other sites More sharing options...
second_coming Posted December 7, 2015 Author Report Share Posted December 7, 2015 You can get it from github: https://github.com/secondcoming/AutoLockPicker Link to comment Share on other sites More sharing options...
ausHaus Posted December 11, 2015 Report Share Posted December 11, 2015 Same problem here... i dont get the autolockpick option :( EDIT: got it working! i didnt see that the script stops working when not setting AllowInSafeZone = true; Link to comment Share on other sites More sharing options...
ausHaus Posted December 23, 2015 Report Share Posted December 23, 2015 Yesterday i mentioned, AutoLockpicker isnt working anymore. I think since 0.3.6.0 update. All files get loaded... diag_log and systemchat message are ok, but i never get the blue attach option. can anyone confirm it? EDIT: solved. no problems! script works fine! reinstalled whole server and now all is ok. Link to comment Share on other sites More sharing options...
obermaig Posted July 7, 2016 Report Share Posted July 7, 2016 hi, it is possible, to implement unlock of Safes and lockboxes? Link to comment Share on other sites More sharing options...
XTamiiX Posted January 2, 2017 Report Share Posted January 2, 2017 Could anyone share the server side pbo? the associated link to the file is DEAD thanks in Advance :) Link to comment Share on other sites More sharing options...
natoed Posted January 2, 2017 Report Share Posted January 2, 2017 36 minutes ago, XTamiiX said: Could anyone share the server side pbo? the associated link to the file is DEAD thanks in Advance :) try this secondcoming Link to comment Share on other sites More sharing options...
XTamiiX Posted January 2, 2017 Report Share Posted January 2, 2017 Just now, natoed said: try this secondcoming Will do, Thanks Dude. Link to comment Share on other sites More sharing options...
natoed Posted January 4, 2017 Report Share Posted January 4, 2017 (edited) well i got this to work with the stock AH, oddly enough i had to put this in my initPlayerLocal.sqf to get it working....but it works thx second_coming if (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; [] execVM "epoch_config\Configs\addons\autolockpick\AutoLockPicker.sqf"; // AutoLockPicker thx second_coming systemchat("AutoLockPicker activated..."); }; Edited January 4, 2017 by natoed add video (upload took for ever XTamiiX 1 Link to comment Share on other sites More sharing options...
Drokz Posted February 5, 2017 Report Share Posted February 5, 2017 (edited) Im trying to disable this near Custom Safezones with the following code but it doesnt work: _safezone = player nearObjects ["C_man_hunter_1_F", 100]; _count = count _safezone; if(AllowInSafeZone && count playableUnits >= _MinimumPlayers) then { SafeToALP = true; } else { if(_count == 0 && count playableUnits >= _MinimumPlayers) then { SafeToALP = true; } else { SafeToALP = false; }; }; Hope anyone can help me with this Edit: NVM since using Extendet Safezone Script with Vehicle Protection Edited February 13, 2017 by Drokz Link to comment Share on other sites More sharing options...