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Found 1 result

  1. Rejoice, AutoLockPicker v1.2 is here! What is it? I hear you ask. It's a lock picking script which can unlock locked doors, lock boxes and locked vehicles. What's Changed Since v1.1? Now uses cursortarget to be more accurate in selecting the target. The option to attach a lock pick should only become available if the door or vehicle you are targeting is locked for you. Added more user configurable settings: // Which locks can be opened LockpickLandVehicles = true; // All land vehicles (cars, vans, trucks etc) ::: acceptable values true or false LockpickAir = true; // Helis and jets ::: acceptable values true or false LockpickShip = true; // Boats, jetskis and submarines ::: acceptable values true or false LockpickEpochDoors = true; // Epoch build-able doors ::: acceptable values true or false // Chance to succeed or be electrocuted SuccessChanceVehicles = 20; // (Between 1-100) % Chance to successfully pick the lock SuccessChanceEpochDoors = 20; // (Between 1-100) % Chance to successfully pick the lock ElectrocuteChance = 10; // (Between 1-100) % Chance of electrocution on if the lock pick fails // Damage Settings InflictDamage = true; // If true damage is added, if false just stun MinimumDamage = 50; // (Between 1-100) min% of full health Damage to inflict must be less than MaximumDamage MaximumDamage = 90; // (Between 1-100) max% of full health Damage to inflict must be more than MinimumDamage StunTime = 15; // Time in seconds to stun the player on electrocution (if it doesn't kill them) // Materials Required to Create AutoLockPicker EnergyRequired = 100; // Amount of energy expended operating AutoLockPicker (0 for zero energy required) MaterialRequired1 = 'CircuitParts'; // First material required to create AutoLockPicker (default is 'CircuitParts' or Electronic Component) MaterialRequired1Count = 1; MaterialRequired2 = 'ItemCorrugated'; // Second material required to create AutoLockPicker (default is 'ItemCorrugated' or small metal parts) MaterialRequired2Count = 1; // Usage Restrictions AllowInSafeZone = false; // (Leave true if you don't use inSafezone) Allow use of AutoLockPicker in safezones // (using the boolean variable inSafezone set here // http://epochmod.com/forum/index.php?/topic/32555-extended-safezone-script-working/) _MinimumPlayers = 0; // Number of players required online before the option to lock pick becomes available (set to 0 to always allow) AllowLockPicksNear = false; // (Leave true for no restriction) selecting false will make the script check if one has been placed within 5m of the player How does it work? (On default settings) the script has a 20% chance to successfully unlock any locked door or vehicle and a 10% chance to electrocute the player causing between 50% and 90% overall damage and giving some funky sound and visual effects :) It uses 1 x Electronic Components and 1 x Small Salvage Metal to be able to activate the AutoLockPicker (which are consumed in the attempt to unlock). If you are carrying both items and are next to a door or vehicle you get a scroll wheel action to attach the AutoLockPicker. Then use the mousewheel again to select to activate the AutoLockPicker. Credits: The starting point for this script was StealthSticks ExplosivestoVehicle script (http://www.armaholic.com/page.php?id=21652) Electrocution visual after effects are from here http://www.altisliferpg.com/topic/224-effects-on-marijuana-use/ https://www.youtube.com/watch?v=OinUNGW6eAA I have also created a modified version of Leighams ud.pbo () to handle the unlocking of vehicles as it has to be done server side otherwise they just relock within a few seconds. (If you already use ud.pbo this will not clash with it) I'm sold, how do I Install this badboy? Step 1: Add the required Battleye Filters: Add the following to publicvariable.txt !="AUTOLOCKPICK"Add the following to attachto.txt !"Land_PortableLongRangeRadio_F"Add the following to scripts.txt: line 1 (BIS_fnc_) !"call BIS_fnc_SetPitchBank"Around line 5 (attachTo) 7 attachTo !"_autolockpick attachTo [_unit,[0,0,0]," !"_autolockpick attachTo [_nearVehicle, [0,0,0.2]];"Around line 21 (exec) 7 execVM !"AutoLockPicker.sqf"Around line 19 (playableunits) !="if(AllowInSafeZone && count playableUnits >= _MinimumPlayers) then"Around line 47 (setDamage) !="player setDamage 1;"If I have missed any filters let me know and I will add them here. Step 2: Mission Installation Place AutoLockPicker.sqf in your mission file and add a call for it to your mission file (I initialise it from onPlayerRespawn.sqf): Here is the onPlayerRespawn.sqf I use: (if you don't already have an onPlayerRespawn.sqf just copy the one supplied in the download into your mission folder) if (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; // Activate AutoLockPicker [] execVM "AutoLockPicker.sqf"; systemchat("AutoLockPicker activated..."); }; Edit your description.ext and add the following: class CfgSounds { class shocker { name = "electrocute"; // filename, volume, pitch sound[] = {"sounds\electrocute.ogg", 1, 1}; titles[] = {}; }; }; Then create a folder called sounds in your mission folder and copy electrocute.ogg inside it (from the download) Step 3: Install the Server side addon Place a3_epoch_autolockpicker.pbo in @epochhive/addons Step 4: All done! YAY! DOWNLOAD HERE
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