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I want to create a server without any errors in RPT.


PAR4NA

Question

"fresh files"

* Arma 3 download SteamCMD

* Epoch Server 0.2.5.2_b download EpochMod

* EpochMod 0.2.5.2RC1 download Torrent

 

 

start.bat

start "arma3server" /min /high "arma3server.exe" -mod=@Epoch;@EpochHive; -config=SC\config.cfg -port=2902 -profiles=SC -cfg=SC\basic.cfg -name=SC -enableHT -malloc=system
exit

config.cfg

steamPort = 9366;
reportingIP = "arma3pc.master.gamespy.com";

// EPOCH SERVER CONFIG

// GLOBAL SETTINGS
hostname        	= "EpochMod.com (0.2.5.2|1.38) ID02 YourHost.com";
password         	= "";
passwordAdmin      	= "changememateno2";
logFile            	= "A3Master.log";
verifySignatures   	= 2;
BattlEye            = 1;
requiredBuild = 128937;
steamPort = 9366;
reportingIP = "arma3pc.master.gamespy.com";	

// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {:};

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {
	"Welcome to ArmA3 Epoch!",
	"Server hosted by YourHost.com"
};
motdInterval = 5;               // Time interval (in seconds) between each message

// JOINING RULES
maxPlayers = 50;		// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING
voteMissionPlayers	= 200;    // Prevents Votes.
voteThreshold		= 2; // Prevents Votes.

// INGAME SETTINGS
disableVoN	= 0;        	// If set to 1, Voice over Net will not be available
vonCodecQuality = 20;       // Quality from 1 to 30
persistent	= 1;        	// If 1, missions still run on even after the last player disconnected.

// MISSIONS CYCLE (see below) epoch.Altis epoch.Stratis epoch_noZ.Altis
class Missions
{
	class Epoch {
		template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
		difficulty = "veteran";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
	};
};

kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";

// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";	// unsigned data detected
onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)";

Arma 3 Console

12:03:19 Dedicated host created.
12:03:24 BattlEye Server: Initialized (v1.198)
12:03:24 Host identity created.
12:03:24 Game Port: 2902, Steam Query Port: 2903
12:03:45 PAR4NA uses modified data file
12:03:45 BattlEye Server: Player #0 PAR4NA (127.0.0.1:2904) connected
12:03:45 Player PAR4NA connecting.
12:03:45 Mission Epoch Mod read from bank.
12:03:47 BattlEye Server: Player #0 PAR4NA - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified)
12:03:49 Player PAR4NA connected (id=76561198017750490).
12:03:49 BattlEye Server: Verified GUID (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) of player #0 PAR4NA
12:03:58 Roles assigned.
12:03:58 Reading mission ...
12:04:28 Mission read.
12:04:29 Game started.

RPT

http://pastebin.com/AKZSZzaK

 

 

My doubts:

 

1º Arma 3 Console

I've tried everything, but always "Mission Epoch Mod read from bank."

 

2º RPT

Line 377-429

12:03:23 Attempt to override final function - rscunitinfo_script

 

Line 440-561

12:03:47 Server error: Player without identity PAR4NA (id 851840762)

 

Line 592-1092

12:04:28 Bad conversion: bool

 

-------------------------------------------------------

 

This is normal????

 

sry my bad english  :D

 

ty

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16 answers to this question

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Just disable the logs if you dont want to see any :)

start "arma3server" /min /high "arma3server.exe" -mod=@Epoch;@EpochHive; -config=SC\config.cfg -port=2902 -profiles=SC -cfg=SC\basic.cfg -name=SC -enableHT -malloc=system -nologs
exit
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saves space if you just keep them running with the same base arma files. You only really need separate hive, and db folders. I see so many make entirely new arma 3 folders for each folder and it seems like such a waste of resources..

 

Like gr8 said though, if you are running them on separate SSDS, then yes, by all means. 

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Best reason to split them up is clutter.

second is the fact that you have to shut down both servers if you want to make an edit to any shared resources.

third is well it's just smart to do.

keep all logs and files separate no confusion, no deleting the wrong thing, not seeing 5 different mission pbos as you update and keep a backup in case of errors.

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Like, do you even ArmA, this is the mission file being initialized and read into the server to actually run the mission (epoch in this case)

 

 

What you should look out for, like mr Kami missed for so long is. Cannot load mission > Loads mission anyway

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The possibility to create only one database together and then separate by id?

 

ex.

Server: Altis ID: 0

Server: Bornholm ID: 1

DB: dump.rdb

extract dump.rdb ID:0 to altis.rdb and ID:1 to bornholm.rdb

 

Because I I want to use ZupaStatis!!!!

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