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Adding Zeus abilities to Epoch?


AltisTales

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Hi guys

 

I was just wondering if it's possible to add the Zeus mod abilities to Epoch?

 

We are using Infistar so we have the ability to bring down lightning on a player or an admin but I'm really interested in making more drama and atmosphere for players.

 

I'd like to be able to change the visibility (mist rolling in), bring down lightning at different points on the map, call in AI, have spooky music...basically all the drama stuff that I've read Zeus can do, but in Epoch.

 

We have a great fellow admin who's handling all our techy stuff and I wondered if there was a way of being able to do this and really give the players the heebie jeebies as they're competing missions!

 

 

Thanks very much. :)

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as elsewhere in the editor ... you put the module Zeus, attributes yors id. ready ...
Sorry I can not explain more than normal. linguistic gulf.

just add in mission.sqm that :

before class Markers
and after last of class Groups

class Item100
{
side = "LOGIC";
class Vehicles
{
items = 1;
class Item0
{
position[] = {14250.769,-0.1755901,28145.717};
class args
{
items = 4;
class Item0
{
value = "yourID";
parentCls = "ModuleCurator_F";
typeName = "Owner";
};
class Item1
{
value = "Zeus";
parentCls = "ModuleCurator_F";
typeName = "Name";
};
class Item2
{
value = "2";
parentCls = "ModuleCurator_F";
typeName = "Addons";
};
class Item3
{
value = "0";
parentCls = "ModuleCurator_F";
typeName = "Forced";
};
};
id = 100;
side = "LOGIC";
vehicle = "ModuleCurator_F";
leader = 1;
lock = "UNLOCKED";
skill = 0.6;
text = "Server";
};
};
};


and change in line 38 :
items = 100; // yours number

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Thanks Reece

 

Think I got past my first problem, Having BE issues now

 

14.03.2015 09:25:28: [sOWG] Aztec (24.15.252.186:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxx- RemoteExec Restriction #0 "Engine" 2:353 VirtualMan_EPOCH - "[_this,"bis_fnc_curatorrespawn",false] call bis_fnc_mp;"

 

Cant seem to fix this restriction
 

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Thanks Reece

 

Think I got past my first problem, Having BE issues now

 

14.03.2015 09:25:28: [sOWG] Aztec (24.15.252.186:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxx- RemoteExec Restriction #0 "Engine" 2:353 VirtualMan_EPOCH - "[_this,"bis_fnc_curatorrespawn",false] call bis_fnc_mp;"

 

Cant seem to fix this restriction

 

 

 

Open RemoteExec.txt

0 means the first 5 or 7 you see in your filters.

For quick results add: !"bis_fnc_curatorrespawn" to the end of the "bis_fnc" filter.

For best results add something like: !="_this,"bis_fnc_curatorrespawn",false" to the end of the "bis_fnc" filter.

 

Also see this

 

Mike.

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Epoch AH doesn´t allow the Zeus vehicle spawn. You can use the other Zeus modules but not the vehicle spawn.

Perhaps it could be possible to delay Epoch AH's deletion time somehow?

 

And then issue that "set object vtoken" command to the Zeus-created-vehicle

sometime between [Zeus vehicle creation time] and [Epoch AH - delayed vehicle deletion time].

 

Just a thought...

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Thank you everyone for your replies so far, our tech wizard has already replied to this thread but I thought I'd add my thanks as I started the thread.

 

 

Ask Richie from UKGZ ! his server has some amazing fog that comes in ! 

 

Really? Oooh, how would we find him on here? Weather effects is one of the things we really wanted!

 

So far what has been left out is the weather effects and time shifts, I really wanted to create an atmosphere where I could make a proper horror scene...going dark...fog...lightning...zombies staggering out of the fog etc., etc., not been able to sort that as yet.

 

And of course, no vehicle spawns but I'm not so worried about that.

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