AltisTales Posted March 13, 2015 Report Share Posted March 13, 2015 Hi guys I was just wondering if it's possible to add the Zeus mod abilities to Epoch? We are using Infistar so we have the ability to bring down lightning on a player or an admin but I'm really interested in making more drama and atmosphere for players. I'd like to be able to change the visibility (mist rolling in), bring down lightning at different points on the map, call in AI, have spooky music...basically all the drama stuff that I've read Zeus can do, but in Epoch. We have a great fellow admin who's handling all our techy stuff and I wondered if there was a way of being able to do this and really give the players the heebie jeebies as they're competing missions! Thanks very much. :) Link to comment Share on other sites More sharing options...
psychosis Posted March 13, 2015 Report Share Posted March 13, 2015 Yes. Its possible.. Link to comment Share on other sites More sharing options...
AltisTales Posted March 13, 2015 Author Report Share Posted March 13, 2015 Oooh, that's a good start! Do you have any idea how to do it? Thanks. Link to comment Share on other sites More sharing options...
psychosis Posted March 13, 2015 Report Share Posted March 13, 2015 as elsewhere in the editor ... you put the module Zeus, attributes yors id. ready ... Sorry I can not explain more than normal. linguistic gulf. just add in mission.sqm that : before class Markers and after last of class Groups class Item100 { side = "LOGIC"; class Vehicles { items = 1; class Item0 { position[] = {14250.769,-0.1755901,28145.717}; class args { items = 4; class Item0 { value = "yourID"; parentCls = "ModuleCurator_F"; typeName = "Owner"; }; class Item1 { value = "Zeus"; parentCls = "ModuleCurator_F"; typeName = "Name"; }; class Item2 { value = "2"; parentCls = "ModuleCurator_F"; typeName = "Addons"; }; class Item3 { value = "0"; parentCls = "ModuleCurator_F"; typeName = "Forced"; }; }; id = 100; side = "LOGIC"; vehicle = "ModuleCurator_F"; leader = 1; lock = "UNLOCKED"; skill = 0.6; text = "Server"; }; }; }; and change in line 38 : items = 100; // yours number Link to comment Share on other sites More sharing options...
AztecGhost Posted March 14, 2015 Report Share Posted March 14, 2015 Anyone ever get this working? I tried the suggestion above and did not work. Link to comment Share on other sites More sharing options...
IReeceI Posted March 14, 2015 Report Share Posted March 14, 2015 Ask Richie from UKGZ ! his server has some amazing fog that comes in ! Richie 1 Link to comment Share on other sites More sharing options...
AztecGhost Posted March 14, 2015 Report Share Posted March 14, 2015 Thanks Reece Think I got past my first problem, Having BE issues now 14.03.2015 09:25:28: [sOWG] Aztec (24.15.252.186:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxx- RemoteExec Restriction #0 "Engine" 2:353 VirtualMan_EPOCH - "[_this,"bis_fnc_curatorrespawn",false] call bis_fnc_mp;" Cant seem to fix this restriction Link to comment Share on other sites More sharing options...
R4ziel Posted March 15, 2015 Report Share Posted March 15, 2015 How did you add this Aztec any tips? Link to comment Share on other sites More sharing options...
Dwarfer Posted March 15, 2015 Report Share Posted March 15, 2015 Stupid Question but what does Zeus bring to Epoch ? Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 15, 2015 Report Share Posted March 15, 2015 You have to add one BE-Exception for every tool you want to use in Zeus. Link to comment Share on other sites More sharing options...
lowrey Posted March 15, 2015 Report Share Posted March 15, 2015 Thanks Reece Think I got past my first problem, Having BE issues now 14.03.2015 09:25:28: [sOWG] Aztec (24.15.252.186:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxx- RemoteExec Restriction #0 "Engine" 2:353 VirtualMan_EPOCH - "[_this,"bis_fnc_curatorrespawn",false] call bis_fnc_mp;" Cant seem to fix this restriction Open RemoteExec.txt 0 means the first 5 or 7 you see in your filters. For quick results add: !"bis_fnc_curatorrespawn" to the end of the "bis_fnc" filter. For best results add something like: !="_this,"bis_fnc_curatorrespawn",false" to the end of the "bis_fnc" filter. Also see this Mike. Link to comment Share on other sites More sharing options...
g0sh Posted March 16, 2015 Report Share Posted March 16, 2015 somehow, using this, everytime I try to put a vehicle down, it deletes it, I'm using infistar and BE Link to comment Share on other sites More sharing options...
AztecGhost Posted March 17, 2015 Report Share Posted March 17, 2015 Does same for me. Link to comment Share on other sites More sharing options...
g0sh Posted March 18, 2015 Report Share Posted March 18, 2015 can someone share some light on this? Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 18, 2015 Report Share Posted March 18, 2015 Epoch AH doesn´t allow the Zeus vehicle spawn. You can use the other Zeus modules but not the vehicle spawn. Link to comment Share on other sites More sharing options...
g0sh Posted March 18, 2015 Report Share Posted March 18, 2015 how about the weather changes? that doesnt work for me either? Link to comment Share on other sites More sharing options...
mgm Posted March 19, 2015 Report Share Posted March 19, 2015 Epoch AH doesn´t allow the Zeus vehicle spawn. You can use the other Zeus modules but not the vehicle spawn. Perhaps it could be possible to delay Epoch AH's deletion time somehow? And then issue that "set object vtoken" command to the Zeus-created-vehicle sometime between [Zeus vehicle creation time] and [Epoch AH - delayed vehicle deletion time]. Just a thought... Link to comment Share on other sites More sharing options...
AltisTales Posted March 20, 2015 Author Report Share Posted March 20, 2015 Thank you everyone for your replies so far, our tech wizard has already replied to this thread but I thought I'd add my thanks as I started the thread. Ask Richie from UKGZ ! his server has some amazing fog that comes in ! Really? Oooh, how would we find him on here? Weather effects is one of the things we really wanted! So far what has been left out is the weather effects and time shifts, I really wanted to create an atmosphere where I could make a proper horror scene...going dark...fog...lightning...zombies staggering out of the fog etc., etc., not been able to sort that as yet. And of course, no vehicle spawns but I'm not so worried about that. Link to comment Share on other sites More sharing options...
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