orangesherbet Posted February 27, 2015 Report Share Posted February 27, 2015 Starting a thread here to gather players' feedback on the update as it sits. There are known issues, please refer to the rolling changelog and also the github for reporting bugs So, what do you guys think? What do you enjoy- and what do you think needs improving- keep it civil! Install guide for 0.3 RC here: http://goo.gl/zuiKu6 Bartjelol 1 Link to comment Share on other sites More sharing options...
assasin172 Posted February 27, 2015 Report Share Posted February 27, 2015 It's not big deal and somebody must saw that, atleast something easy for start :)... Bad resolution in GUI for buttons, text in Trade menu, Inventory orangesherbet and Nic 2 Link to comment Share on other sites More sharing options...
maddingamer Posted February 27, 2015 Report Share Posted February 27, 2015 The trader-missions are a bit buggy and you get way to much loot. And the base-kit #1 doesn't work. Also ammo bugged away (empty weapon, rightklick at amoo to get it in your inventory-> ammo disappeared) and the L85A2GL has nearly no weight... orangesherbet 1 Link to comment Share on other sites More sharing options...
Schloti1993 Posted February 27, 2015 Report Share Posted February 27, 2015 dogs have a Loot whitescreen like this. https://www.dropbox.com/s/mmyi2sjc6zbm1bz/arma3%202015-02-27%2014-43-17-969.jpg?dl=0 And please remove or change the player trademenue https://www.dropbox.com/s/541gmwqnhc6o773/arma3%202015-02-27%2016-36-29-994.jpg?dl=0 It´´s to big for playing with friends or pvp Closecombat. orangesherbet and maddingamer 2 Link to comment Share on other sites More sharing options...
KS__ Posted February 27, 2015 Report Share Posted February 27, 2015 Bugs: 1. Sometimes the items disappear when you put it on the groundand take it back. Happened before first micropatch. 2. White square on dead bodies. 3. Mistakes in trader TALK menus. 4. Sometimes missing trashpile looting animation. Dont like: 1. I think building items at the traders is to much. 2. Jammer is too armored. ShunOn and orangesherbet 2 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 27, 2015 Report Share Posted February 27, 2015 Sounds like a 0.3a will be needed. orangesherbet 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 27, 2015 Report Share Posted February 27, 2015 For now it would be RC2 since it hasn't been officially released yet. Link to comment Share on other sites More sharing options...
orangesherbet Posted February 27, 2015 Author Report Share Posted February 27, 2015 Yeah there is a lot of issues to work out before the server files are released but we need to start somewhere right? A lot of these issues are known issues, but some I'll be attempting to recreate so we can move forward to a fix! Thanks second_coming 1 Link to comment Share on other sites More sharing options...
happydayz Posted February 28, 2015 Report Share Posted February 28, 2015 I agree too many buildables in trader! Had a base within an hr lol. Add that with missions being so easy especially when traders are 500m apart. Building though is much smoother! Found it frustrating not being able to make a fire though due to no energy. Link to comment Share on other sites More sharing options...
happydayz Posted February 28, 2015 Report Share Posted February 28, 2015 Anyone noticing that there are electronic components everywhere??? Link to comment Share on other sites More sharing options...
maddingamer Posted February 28, 2015 Report Share Posted February 28, 2015 Anyone noticing that there are electronic components everywhere??? Yep, and you can't sell them ;) Link to comment Share on other sites More sharing options...
SkyDogs Posted February 28, 2015 Report Share Posted February 28, 2015 Wait, can anyone play on the test server? Yes? If so, why did I not know about it God damn it! Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 28, 2015 Report Share Posted February 28, 2015 Yeah just have to get the Arma 1.4 dev build and the Epoch 0.3 release candidate and you're all set. There's two servers running it this far. Mells and another one I can recall off hand. Link to comment Share on other sites More sharing options...
happydayz Posted February 28, 2015 Report Share Posted February 28, 2015 Not dev build rc build. I made that mistake. Link to comment Share on other sites More sharing options...
KS__ Posted February 28, 2015 Report Share Posted February 28, 2015 There are too much female gillie suits. Thats will lead that everebody takes female characters. Improved sappers now is better.. Can't manage to outsmart them. Today no items disappeared and no animation missing. Also i managed build a base more then 100 pieces. I thought patch notes says 100 is max Link to comment Share on other sites More sharing options...
Tobias Solem Posted February 28, 2015 Report Share Posted February 28, 2015 Instructions on how to help testing, here: Link to comment Share on other sites More sharing options...
Schloti1993 Posted February 28, 2015 Report Share Posted February 28, 2015 I want to see a sniper rifle "hello kitty" version, for female player. really REALLY rare. Link to comment Share on other sites More sharing options...
orangesherbet Posted March 1, 2015 Author Report Share Posted March 1, 2015 My feedback on the traders having building materials is that a few is ok- 100 is too many. I hadn't asked AWOL about this but I can only assume having a full 100 stock of each item is to help facilitate base build testing, but not being able to sell common items due to the stock being full on all traders feels strange. If it was up to me, I wouldn't stock 100, maybe 20 of certain items to start- don't want to have a scenario where traders are like a base building store, everyone would go there instead of using the systems that were just put in place to gather those materials for free! In reality the majority of players will take the least path of resistance to what they want to do. To respond to people saying "x item" is more common and I can't find "y item" that is pretty important feedback to have as the rarity of items will have to be tweaked as time goes on. I am merely a tester but I appreciate reading honest feedback about loot and other things :D Link to comment Share on other sites More sharing options...
IronWolf Posted March 1, 2015 Report Share Posted March 1, 2015 Dupe "Mission Document". If possible to block sale documents trader NPC? Video - Dupe "Mission Document" - http://youtu.be/nYpQOlSKjQg Link to comment Share on other sites More sharing options...
Gotcha Posted March 1, 2015 Report Share Posted March 1, 2015 -Ai drones spawn a lot of times when you are in cities -Big sapper dont give a warning animation when exploding -Cant sell items to trader because the limit of 100 is reached -Tire pile loot spawned in air (this happen to me with smal metal) Link to comment Share on other sites More sharing options...
maddingamer Posted March 1, 2015 Report Share Posted March 1, 2015 some feedback from me and my mates: bad: - way more female ghillies than male ones - the offroader has more inventory space then HEMTT or other trucks (offroader=4000, trucks=3000 source: wiki) - jammer limit is too small (I think you can change it at config, but for testing RC it is too small, about 100 items per jammer I think) bugs: - L85A2 is smaller than a magazine for it - elecronic components can't be selled (it says you can only sell one even if you only want to sell one) - base kit #1 doesn't show up when placed Morphy 1 Link to comment Share on other sites More sharing options...
KS__ Posted March 1, 2015 Report Share Posted March 1, 2015 First aid kit not healing, if you are using it in car. Tried undewater looting- there was no loot near or inside ships and can't open underwater containers. Link to comment Share on other sites More sharing options...
CrazyMike Posted March 1, 2015 Report Share Posted March 1, 2015 Destruction of build pieces are way too overpowering. With the low chance of finding explosives, this makes it even more overpowering. Link to comment Share on other sites More sharing options...
KS__ Posted March 1, 2015 Report Share Posted March 1, 2015 When i'm died and respawned my krypto was still with me and also my groupmember could pick it up. (Many times) I respawned damaged after heli explosion, but my damage indicator was 0. Tried to kill myself but every time happening the same Link to comment Share on other sites More sharing options...
Nic Posted March 2, 2015 Report Share Posted March 2, 2015 When i'm died and respawned my krypto was still with me and also my groupmember could pick it up. (Many times) I respawned damaged after heli explosion, but my damage indicator was 0. Tried to kill myself but every time happening the same You have to disable and re-enable the debug monitor after you die to update it with the correct information, that may be your problem. Link to comment Share on other sites More sharing options...
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