Schloti1993 Posted March 8, 2015 Report Share Posted March 8, 2015 did you need a Jammer for placing a Lockbox? Link to comment Share on other sites More sharing options...
SkyDogs Posted March 8, 2015 Report Share Posted March 8, 2015 did you need a Jammer for placing a Lockbox? Energy. Oh, and when I finally got some energy, the server said the build limit had been reached, meaning I couldn't lay the fecking thing anyway. Doh! Link to comment Share on other sites More sharing options...
Osiris72 Posted March 8, 2015 Report Share Posted March 8, 2015 You also need a jammer now as well, unless they changed it recently on the server. Basically need a jammer to build anything except a fireplace. There is a whole other thread in general about this. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 8, 2015 Report Share Posted March 8, 2015 I was looting a cabinet yesterday and my fatigue went to 1 all by itself despite the fact that I hadn't been running for quite a while and my stamina was full. I drank 3 Red Gulls and used a first aid kit but fatigue was still stuck at 1. Had to log out and back in to fix it. Link to comment Share on other sites More sharing options...
happydayz Posted March 9, 2015 Report Share Posted March 9, 2015 i swear jammers are either glitching out and not saving to db... or they are expiring after 24hrs of not being maintained...its happened several times now in several locations that i sign in after a few hrs and the jammer is gone... but everything is all there... Link to comment Share on other sites More sharing options...
Floyd Posted March 9, 2015 Report Share Posted March 9, 2015 Not a fan of the "press Inventory" icon. Always late and, imo, not really needed. happydayz 1 Link to comment Share on other sites More sharing options...
prone Posted March 13, 2015 Report Share Posted March 13, 2015 Mells house (192.99.101.126:2302) is showing "world limit reached" :( Link to comment Share on other sites More sharing options...
shurix Posted March 13, 2015 Report Share Posted March 13, 2015 Can't open inventory under water. I thought this feature was going to be added in 0.3. I had many plans for underwater missions... Link to comment Share on other sites More sharing options...
Schloti1993 Posted March 13, 2015 Report Share Posted March 13, 2015 We need a Epoch funktion like combine magazines :( Link to comment Share on other sites More sharing options...
prone Posted March 13, 2015 Report Share Posted March 13, 2015 We need a Epoch funktion like combine magazines :( I dont disagree, but this is RC test feedback, not suggestions. :angry: Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 13, 2015 Report Share Posted March 13, 2015 Can't open inventory under water. I thought this feature was going to be added in 0.3. I had many plans for underwater missions... You can't open inventory but you do have an "Open Crate" and then a "Take All" option once the box is open. Link to comment Share on other sites More sharing options...
kiwigreen Posted March 14, 2015 Report Share Posted March 14, 2015 the text chat from the trader when you accept a mission is kinda hard to read maybe change the color or make it less transparent? Link to comment Share on other sites More sharing options...
Brunz Posted March 14, 2015 Report Share Posted March 14, 2015 Had a sapper party on Mels 0.3.0.1 7 Sappers in the gas station i walked past http://steamcommunity.com/sharedfiles/filedetails/?id=407455246 happydayz 1 Link to comment Share on other sites More sharing options...
cring0 Posted March 14, 2015 Report Share Posted March 14, 2015 Yeaaaaah, so I'm guessing Axeman took the suggestion to spawn AI on people "camping" to heart? I can't stay in my base for more than a couple minutes before I get multiple drones and sappers spawning in on me. I know Mells is on veteran but godamn. I just don't think that works lol, can't really spawn antagonists on people "camping" because most people aren't going to be camping, and even if they are, wtf. Antagonists should spawn on people being sneaky? o_O Would it be possible to drop the chances of them spawning if you're inside a building? That would make a lot more sense to me. Of course if you make a standalone base then they'd still be spawning on you like crazy. But then, at least, it would make more sense to spawn antagonists on people chilling around outside(camping). It would be logical that it would be safer in-doors. Even so, they shouldn't spawn in on you for at least several minutes imo. For whatever reason, it seems like antagonists spawn like a motha when you're a new spawn and haven't even really had a chance to arm up. I think I've died about 3 times so far as soon as I find a gun and go to pick it up, BOOM lol. Them spawning more on you when you're a new spawn isn't anything new though, seems to me its been that way for some time. I think you should see more as you "age". Could spawn rate be tied to how long you've been alive? These are just my opinions though, anyone else feel this way? IMO there needs to at least be a timer so that antagonists aren't spawning on you as soon as you log in or spawn in as a new player. And again the UAVs, I think it would be so much cooler if they spawned in separate from player events and actually roamed the maps around cities, but I know that's a whole other can of worms. But, if they're going to spawn in on players, they shouldn't just move straight above the players head. I would maybe try to drop their altitude, expand their patrolling area by a couple hundred meters, and up their detection range -- if possible. Don't just take my word for it though, anyone else feel the same way? ------- TLDR My ideas and suggestions summarized(keep in mind I don't really understand event handlers): Exclude spawn events of Sappers and UAVs on players when they're in buildings, however I'm thinking cultists would probably be ok while player is in building. Link spawn rate/chance to player's age/life time. Sapper chance increase when player(while outside of buildings) is stationary, less when they're moving around. UAV chance increase when player is moving around more, less when they're stationary. Maybe decrease chance of Cultist spawning while player is outside, increased when inside? Link to comment Share on other sites More sharing options...
Brez Posted March 15, 2015 Report Share Posted March 15, 2015 Multiple drones? Ouch On the other guy with the ...Sapper Army. Too bad they can't carry any of your gear. LOLOL Link to comment Share on other sites More sharing options...
Richie Posted March 15, 2015 Report Share Posted March 15, 2015 Apart from the you don't lose krypto on death bug, I have to say this is a massive step forward, really good work. The antagonists do need toned down slightly, I shot a sapper and suddenly had a UAV squadron swarming me :lol: Overall though a very decent update :D cring0 1 Link to comment Share on other sites More sharing options...
Brez Posted March 15, 2015 Report Share Posted March 15, 2015 At use Car Jack write "World limit reached", which limits its use (ps on server GRDE01 World limit reached). http://www.youtube.com/watch?v=kMfdGep6AOI Have you ever actually got a car jack to work? When initially placing it, it seems to react by bouncing the vehicle around but when I placed it and raised it, it just passed right through the vehicle and had no effect. I also could only pick it up twice and the third time I placed it I could only raise/lower it. Seems like it's a bit wonky. I suggested they just make it so it has a one-time use and you click on it.. say "use" and point at the vehicle you want to flip back on it's wheels and it does it then it's gone. Link to comment Share on other sites More sharing options...
waynewr Posted March 15, 2015 Report Share Posted March 15, 2015 Great update, Antagonists maybe slightly overboard. As a new spawn. Looted first building-spawned sapper-shot sapper (first loot was gun, whew) spawned Drone.. shot drone- spawned sapper... ran out of town -spawned Drone-shot drone-spawned sapper..... :) New sapper movement and sounds are great and Drones spawns were easy to deal with if you took your time. cring0 1 Link to comment Share on other sites More sharing options...
Osiris72 Posted March 16, 2015 Report Share Posted March 16, 2015 Have you ever actually got a car jack to work? When initially placing it, it seems to react by bouncing the vehicle around but when I placed it and raised it, it just passed right through the vehicle and had no effect. I also could only pick it up twice and the third time I placed it I could only raise/lower it. Seems like it's a bit wonky. I suggested they just make it so it has a one-time use and you click on it.. say "use" and point at the vehicle you want to flip back on it's wheels and it does it then it's gone. Put it under the wheel and raise it (the wheel will lift a bit), then drive in the direction you like (rinse and repeat) We've gotten it to free a HEMTT that was straddling a rock wall before. It took several times, it's not a use one time free the vehicle kinda thing. Link to comment Share on other sites More sharing options...
SkyDogs Posted March 19, 2015 Report Share Posted March 19, 2015 Mk1 carrier rig eating everything that I put into it. This was on Mells. A relog fixed it. Found it in a trash pile, emptied the rig I had on, switched to the Mk1, started to load it up with my gear I placed in the trash pile, only for it to be eaten. Thought nowt of it, carried on playing, then started to empty my quad bike, only for everything to be eaten that I tried to place into the Mk1.. Link to comment Share on other sites More sharing options...
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