Moody Posted March 7, 2015 Report Share Posted March 7, 2015 And btw, after adding this taxi script, my other menus in the scroll menu are no longer working when leaving spawn areas where call cab is allowed. My Event Menu to call airdrops shows and works as intended when im in range to Call Cab, but as soon as i leave the zone to call cab my Event Menu dissapears with the Call Cab. Anyone know why thats happening? Its like they both are synced now and only work when in call cab zone. Link to comment Share on other sites More sharing options...
Moody Posted March 8, 2015 Report Share Posted March 8, 2015 #0 "callcab" = "cab1" is what it says in publicvariable.log i have the following in publicvariableval.txt 5 "call" !"callcab" and the following in publicvariable.txt 5 "" !="cab1" !="cab2" !="cab3" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" Link to comment Share on other sites More sharing options...
R4ziel Posted March 8, 2015 Report Share Posted March 8, 2015 Is there any way to make this work with the EpochAH by any chance, I would really love to use this on my server Link to comment Share on other sites More sharing options...
5nine Posted March 8, 2015 Author Report Share Posted March 8, 2015 from what i remember you cant change some of the be filters if you use epoch AH, like publicvariable.txt. It always changed back to stock when you restarted the server. Link to comment Share on other sites More sharing options...
warriorn1 Posted March 8, 2015 Report Share Posted March 8, 2015 I got mine to work but only "admins" can use it. Whenever a player goes in to the area the Script activates and player gets Autoban by Epoch AH. isnt there a way to add this script to Whitelist on AHconfig ? Link to comment Share on other sites More sharing options...
Moody Posted March 8, 2015 Report Share Posted March 8, 2015 #0 "callcab" = "cab1" is what it says in publicvariable.log i have the following in publicvariableval.txt 5 "call" !"callcab" and the following in publicvariable.txt 5 "" !="cab1" !="cab2" !="cab3" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" Can anyone help me with this? Im very eager to test this =D I added the filters, so i dont understand whats causing it =( Link to comment Share on other sites More sharing options...
5nine Posted March 8, 2015 Author Report Share Posted March 8, 2015 Moody, change the filter to 1 instead of 5 or 7 to get it to log and not kick. Then try running the script. Link to comment Share on other sites More sharing options...
5nine Posted March 8, 2015 Author Report Share Posted March 8, 2015 And btw, after adding this taxi script, my other menus in the scroll menu are no longer working when leaving spawn areas where call cab is allowed. My Event Menu to call airdrops shows and works as intended when im in range to Call Cab, but as soon as i leave the zone to call cab my Event Menu dissapears with the Call Cab. Anyone know why thats happening? Its like they both are synced now and only work when in call cab zone. hard to say without knowing how your event menu works. But there is nothing in the taxiscript that should remove your addaction. However, addactions are removed by epoch, if you attach it to a player. Link to comment Share on other sites More sharing options...
5nine Posted March 8, 2015 Author Report Share Posted March 8, 2015 I got mine to work but only "admins" can use it. Whenever a player goes in to the area the Script activates and player gets Autoban by Epoch AH. isnt there a way to add this script to Whitelist on AHconfig ? Hence why i said in the first post that it wont work with epoch ah. I dont think whitelisting would help, but you are welcome to try it. Link to comment Share on other sites More sharing options...
Moody Posted March 8, 2015 Report Share Posted March 8, 2015 Ok, so i think i have gotten all these setvariables added aswell now, atleast there is no more kicks :P Im just wondering, how long is the taxi occupied after i take a ride? Been waiting at central spawn for quite some time now to test it again. :P Also, i changed vehicle to hatchback sport to make the ride a little more exciting :p With speed comes adrenaline :P A few crashes here and there makes the whiskey cab fun =D Link to comment Share on other sites More sharing options...
5nine Posted March 8, 2015 Author Report Share Posted March 8, 2015 fyi, If you want to use hatchback you need to change both in the pbo and in player_cab.sqf. However, I tried using hatchback, hb sport, trucks etc, and the vehicle the AI could handle best was the offroad. edit: I didnt answer your question... The taxi should despawn when you get out of it. I know however that if you delete it using admintools it will be occupied forever, i need to add a check for that i guess. Link to comment Share on other sites More sharing options...
clocwork Posted March 10, 2015 Report Share Posted March 10, 2015 Just add ---> !"callcab" to the end of the first line in publicvariable.txt to keep BE from kicking. Click for a great BE guide by Ebay. Link to comment Share on other sites More sharing options...
ReMuS Posted March 10, 2015 Report Share Posted March 10, 2015 hi can you say me how i can make self the waypoints for the taxi i want add more towns and i want add to chernarus to! thx for help! Link to comment Share on other sites More sharing options...
mgm Posted March 11, 2015 Report Share Posted March 11, 2015 hi can you say me how i can make self the waypoints for the taxi i want add more towns and i want add to chernarus to! thx for help! I know 5nine won't mind as he has been tremendously kind and friendly already PM'd me & offered help on it so I can say this here... I am creating another taxi script, customization is one of the main design goals, you will be able to change taxi fixed destination position, name, icon everything from one master config file. << this is if you prefer "taxi fixed destinations only" service mode. however, as an alternative, I am planning to add a click-n-go feature so you won't have to add any waypoints. player will hit M to open map, click anywhere on map (must be mainland though, taxis can't fly - just yet) and it will take the player somewhere about there. I haven't started writing this feature yet though so it might take a while. currently I am working on access control lists to control access to realtime map marker updates. admins should have totalOmniscience seeing all details of all taxis anwhere on the map whereas players should see only see vehicles that are serving them. Link to comment Share on other sites More sharing options...
5nine Posted March 11, 2015 Author Report Share Posted March 11, 2015 hi can you say me how i can make self the waypoints for the taxi i want add more towns and i want add to chernarus to! thx for help! Look inside the serverside pbo (NibbleGaming_Taxis.pbo), there are 3 config files called Cab*_init.sqf, inside you will find this: _namecab = "nr1"; //needs to be either "nr1", "nr2", "nr3" for now.. _spawnpos = [13178.8, 14481.4, 0]; //where cab spawns _unitpos = [13180.7, 14583.3,0]; //where driver spawns, (should be close to cab spawn) _FirstWP = [13295, 14563.6,0]; //just outside trader, where cab waits for players _dir = 53.2263; //direction of spawned cab //set destination waypoint positions of cab1 _WP1 = [16169.4, 17369.6,0]; //Telos _name1 = "telos"; _WP2 = [14015.4, 18573.3,0]; //athira _name2 = "athira"; _WP3 = [9426.66, 15908.9,0]; //agios _name3 = "agios"; _WP4 = [11012, 13483.2,0]; //Poliakko _name4 = "Poliakko"; as you can see I have commented what is what. Just insert your new positions, repack the pbo and you should be good to go. Be careful though and test each spawnposition before you go live. I do have one condition though if you intend to change coordinates to chernarus and that is that you share your positions here so others can use them as well =) Link to comment Share on other sites More sharing options...
5nine Posted March 11, 2015 Author Report Share Posted March 11, 2015 I know 5nine won't mind as he has been tremendously kind and friendly already PM'd me & offered help on it so I can say this here... I am creating another taxi script, customization is one of the main design goals, you will be able to change taxi fixed destination position, name, icon everything from one master config file. << this is if you prefer "taxi fixed destinations only" service mode. however, as an alternative, I am planning to add a click-n-go feature so you won't have to add any waypoints. player will hit M to open map, click anywhere on map (must be mainland though, taxis can't fly - just yet) and it will take the player somewhere about there. I haven't started writing this feature yet though so it might take a while. currently I am working on access control lists to control access to realtime map marker updates. admins should have totalOmniscience seeing all details of all taxis anwhere on the map whereas players should see only see vehicles that are serving them. Im really looking forward to see this =) And as I said, you are more than welcome to use any part of my script. mgm 1 Link to comment Share on other sites More sharing options...
pr0dukt Posted March 11, 2015 Report Share Posted March 11, 2015 This compatible with Chernarus as it stands? or would i have to edit the positions and menu city names? Link to comment Share on other sites More sharing options...
5nine Posted March 12, 2015 Author Report Share Posted March 12, 2015 Yes it should work with any map as long as you edit the positions. You need to edit files in the pbo (mentioned recently in this thread) and also the stuff you put in the mission sqm needs to match the new positions. Link to comment Share on other sites More sharing options...
laurent09 Posted March 13, 2015 Report Share Posted March 13, 2015 I added all filters BE . and I have a restriction # 0 " callcab " = " CAB2 " in publicvarable.log why? my publicvariableval.txtoriginal 5 "call" !"callcab" 5 "compile" 5 "spawn" 5 "exec" 5 "loadFile" 5 "preprocessFile" 5 "tostring" 5 "\.sqf" 1 "" 5 "" !="IL_SetMass" !="IL_SetScore" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="IL_SetScore" my publicvariabl.txt 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" !="IL_SetMass" !="IL_SetScore" !"PVAHR_0_" !="PVAH_AdminReq" !="HasEarplugMenu" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" Link to comment Share on other sites More sharing options...
Moody Posted March 13, 2015 Report Share Posted March 13, 2015 Remove "call" from line 1. 5 " !"callcab" Link to comment Share on other sites More sharing options...
laurent09 Posted March 13, 2015 Report Share Posted March 13, 2015 i remove "call" from line 1 at publicvariableval.txtoriginal but again i have the restriction Link to comment Share on other sites More sharing options...
Moody Posted March 13, 2015 Report Share Posted March 13, 2015 publicvariableval.txt: 5 "call" 5 "compile" 5 "spawn" 5 "exec" 5 "loadFile" 5 "preprocessFile" 5 "tostring" 5 "\.sqf" 1 "" Link to comment Share on other sites More sharing options...
5nine Posted March 13, 2015 Author Report Share Posted March 13, 2015 i remove "call" from line 1 at publicvariableval.txtoriginal but again i have the restriction the file publicvariableval.txtoriginal is not used, you need to add the exceptions in publicvariableval.txt and dont remove "call" from that file, add exceptions instead, otherwise your server will be vulnerable Link to comment Share on other sites More sharing options...
laurent09 Posted March 13, 2015 Report Share Posted March 13, 2015 ok i just add in publicvariableval.txt and it's the same Link to comment Share on other sites More sharing options...
axeman Posted March 13, 2015 Report Share Posted March 13, 2015 You need to add the whole line from the log to the txt. Tbh it might be better to avoid function words such as call spawn etc in your vars, makes life a lot easier ;) Link to comment Share on other sites More sharing options...
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