R4id3n84 Posted February 9, 2015 Report Share Posted February 9, 2015 Any way of changing the spawn rate on Sappers ? Thanks in advance R4id3n84 Link to comment Share on other sites More sharing options...
prone Posted February 9, 2015 Report Share Posted February 9, 2015 I believe it's epochconfig.hpp // Antagonists antagonistChanceTrash = 0.03; antagonistChancePDeath = 0.25; antagonistChanceLoot = 0.03; Link to comment Share on other sites More sharing options...
maddingamer Posted February 9, 2015 Report Share Posted February 9, 2015 exactly prone. first one is % of chance to spawn antagonists by looting trash, 2nd is by player killing player and 3rd is by looting "normal" :) Link to comment Share on other sites More sharing options...
axeman Posted February 9, 2015 Report Share Posted February 9, 2015 Am curious, do you want more or less ? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 9, 2015 Report Share Posted February 9, 2015 MOAR!! :D Link to comment Share on other sites More sharing options...
Kroenen Posted February 9, 2015 Report Share Posted February 9, 2015 Also curious, does this affect the cultists too? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 9, 2015 Report Share Posted February 9, 2015 It affects them all. Sappers, Cultists, and drone AI. Link to comment Share on other sites More sharing options...
Dobrowney Posted February 9, 2015 Report Share Posted February 9, 2015 Epoch Needs MORE AI ... Link to comment Share on other sites More sharing options...
Havoc302 Posted February 9, 2015 Report Share Posted February 9, 2015 We had the chance rate as below and we noticed a considerable imbalance between the antagonists spawning, we got a lot of drones and not many cultists or sappers, which is annoying because the drones are the worst - the inability to completely elevate in ARMA makes it just painful. antagonistChanceTrash = 0.6;antagonistChancePDeath = 0.1;antagonistChanceLoot = 0.3; Link to comment Share on other sites More sharing options...
DrScandalous Posted February 10, 2015 Report Share Posted February 10, 2015 the inability to completely elevate in ARMA makes it just painful. Elevate = aim straight up? Link to comment Share on other sites More sharing options...
Havoc302 Posted February 10, 2015 Report Share Posted February 10, 2015 Elevate = aim straight up? Yeah that, known in military circles as elevate and depress ;) Link to comment Share on other sites More sharing options...
DrScandalous Posted February 10, 2015 Report Share Posted February 10, 2015 Yeah that, known in military circles as elevate and depress ;) Sorry... figured that was it, but wanted to get the noobishness out of the way so I can be smarterer later. :) KPABATOK 1 Link to comment Share on other sites More sharing options...
umfufu Posted February 10, 2015 Report Share Posted February 10, 2015 Am curious, do you want more or less ? More and 1 that pops like a pinata with those candy bars :P Link to comment Share on other sites More sharing options...
Face Posted February 11, 2015 Report Share Posted February 11, 2015 @Havoc: I've found that shooting down drones with pistols is much easier since you're able to elevate much more with sidearms than with rifles. The range and damage of pistols in A3 is surprisingly good. Link to comment Share on other sites More sharing options...
cring0 Posted February 11, 2015 Report Share Posted February 11, 2015 @Havoc: I've found that shooting down drones with pistols is much easier since you're able to elevate much more with sidearms than with rifles. The range and damage of pistols in A3 is surprisingly good. Dat 45. I even roll with it in koth lol. The only thing I've had a hard time shooting down the uavs with is the Rollins, seems no matter what I do I just can't touch it. Link to comment Share on other sites More sharing options...
QrizZ Posted March 26, 2015 Report Share Posted March 26, 2015 How to disable sappers and ai for testing other stuff? i tryed : antagonistChanceTrash = 0.00;antagonistChancePDeath = 0.00;antagonistChanceLoot = 0.00; Didnt work out, atleast sappers still spawn after few minutes. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now