Darth_Rogue Posted January 23, 2015 Report Share Posted January 23, 2015 Some of my players are having a problem after the update. When they start up Arma 3 the game is automatically copying ALL of the files from their @mod folders into their arma3\addons folder without prompt or consent. I read something in the Arma 3 changelog about the ability to do this, but how do you turn it off? I looked in the settings and didn't see anything. Link to comment Share on other sites More sharing options...
ScaRR Posted January 24, 2015 Report Share Posted January 24, 2015 Hey, I have been struggling to get my server running properly after the update. We ended up re-installing everything including the hotfix.I have kept the be filters standard as per the latest server download. I only added the suggested line at the top of the scripts.txt file. All normal players are still being kicked for Value Restriction #0 "fyjls" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"ovwdqrv"] Admin's however can play without any problems. I added the "fyjls" variables to the the publicvariables.txt file but it only works until the next restart because these are randomly generated variable names. When I remove myself from the adminowner group I also get kicked for exactly the same reason. The only solution I could find, which is not good at all, was to disable the built in antihack, antihack_Enabled = false; in the epochAH.hpp file. Now everybody can join obviously but the admins function are now disabled because of it. This is only temporary until I can find a solution. My server is currently password protected. I have spent two days trying all suggestions on this an other forums but no luck. I even installed the stock standard epoch.Altis.pbo . Any suggestions / help would be greatly appreciated. Thanks Link to comment Share on other sites More sharing options...
RC_Robio Posted January 24, 2015 Report Share Posted January 24, 2015 Which update? The Epoch or the Arma update?Almost everyone had no problems with the update. A few had slight hiccups before the epoch hotfix. But other then that , i reconcile it was pretty smooth for most. BE kick means you didn't update your filters. Link to comment Share on other sites More sharing options...
Richie Posted January 24, 2015 Report Share Posted January 24, 2015 publicvariable.txt kick suggests you don't have Bec running with the Watchdog plugin, pointing adding the variable, it changes each restart. Link to comment Share on other sites More sharing options...
ScaRR Posted January 24, 2015 Report Share Posted January 24, 2015 Which update? The Epoch or the Arma update?Almost everyone had no problems with the update. A few had slight hiccups before the epoch hotfix. But other then that , i reconcile it was pretty smooth for most. BE kick means you didn't update your filters. Both the Arma update and the Epoch hotfix. I have updated my filters a couple of times no luck. Link to comment Share on other sites More sharing options...
ScaRR Posted January 25, 2015 Report Share Posted January 25, 2015 publicvariable.txt kick suggests you don't have Bec running with the Watchdog plugin, pointing adding the variable, it changes each restart. I checked and both BEC and watchdog are running. I'm going to set up another server and take it from there. I have reached a dead-end. epochAH antihack enabled, only admins can join, disabled all can join. Thanks for your suggestions Link to comment Share on other sites More sharing options...
Major Khunt Posted January 25, 2015 Report Share Posted January 25, 2015 it seems i am having this same issue Link to comment Share on other sites More sharing options...
ScaRR Posted January 27, 2015 Report Share Posted January 27, 2015 it seems i am having this same issue Did you find a solution to yours? Link to comment Share on other sites More sharing options...
Major Khunt Posted January 27, 2015 Report Share Posted January 27, 2015 nope gonna do a complete reinstall at the weekend :( mayb the new 2.5.2.b patch out today will fix it but i doubt it very much Link to comment Share on other sites More sharing options...
vbawol Posted January 27, 2015 Report Share Posted January 27, 2015 The increase in CPU is from the 1.38 patch as we did not do anything major in our hotfix. Hey, I have been struggling to get my server running properly after the update. We ended up re-installing everything including the hotfix.I have kept the be filters standard as per the latest server download. I only added the suggested line at the top of the scripts.txt file. All normal players are still being kicked for Value Restriction #0 "fyjls" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"ovwdqrv"] Admin's however can play without any problems. I added the "fyjls" variables to the the publicvariables.txt file but it only works until the next restart because these are randomly generated variable names. When I remove myself from the adminowner group I also get kicked for exactly the same reason. The only solution I could find, which is not good at all, was to disable the built in antihack, antihack_Enabled = false; in the epochAH.hpp file. Now everybody can join obviously but the admins function are now disabled because of it. This is only temporary until I can find a solution. My server is currently password protected. I have spent two days trying all suggestions on this an other forums but no luck. I even installed the stock standard epoch.Altis.pbo . Any suggestions / help would be greatly appreciated. Thanks Make sure you update all the files correctly, It was reported that some had this if they did not update the epochah.hpp. Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2015 Report Share Posted January 27, 2015 The increase in CPU is from the 1.38 patch as we did not do anything major in our hotfix. Although true that the high CPU was caused after the 1.38 update, why does it only affect Epoch ? My Wasteland servers still run the same, Epoch though now uses around 35-40% more CPU, I've also search the BIS forums, KOTH and Life forums, no other mod seems affected. Link to comment Share on other sites More sharing options...
second_coming Posted January 27, 2015 Report Share Posted January 27, 2015 Although true that the high CPU was caused after the 1.38 update, why does it only affect Epoch ? My Wasteland servers still run the same, Epoch though now uses around 35-40% more CPU, I've also search the BIS forums, KOTH and Life forums, no other mod seems affected. That would point to something that was already in the Epoch code prior to the update that calls something which has been altered by the 1.38 patch prone 1 Link to comment Share on other sites More sharing options...
machine6fd Posted January 27, 2015 Report Share Posted January 27, 2015 @Richie I also had issues with cpu only mine would spike every 5 seconds or so my cpu usage was jumping from 20% to 40% back and forth. Also it would crash randomly. Updated to server files B today and the jumping is gone. (so far) Link to comment Share on other sites More sharing options...
Brez Posted January 27, 2015 Report Share Posted January 27, 2015 It's BI showing it's love and support for the modding community. Link to comment Share on other sites More sharing options...
ScaRR Posted January 28, 2015 Report Share Posted January 28, 2015 The increase in CPU is from the 1.38 patch as we did not do anything major in our hotfix. Make sure you update all the files correctly, It was reported that some had this if they did not update the epochah.hpp. Thank you. I have updated Epoch to 0.2.5.2 b and all seems fine again. Previously I used the game server host update function where this time I updated manually. Link to comment Share on other sites More sharing options...
-=Crue=-Sweeney Posted January 29, 2015 Report Share Posted January 29, 2015 I have over 2,100 posts here with 95% of them helping others :P My point is, the update and server hotfix work, you're only having issues if you modified the files, leave them vanilla and no issues :D You sir are wrong... I have the blacked out spawn menu , no addons of any kind Link to comment Share on other sites More sharing options...
Bc00L Posted January 30, 2015 Report Share Posted January 30, 2015 For some reason, the new admin tools kill me when i try to press F5 to delete a wall... with a 80 % chance i get killed if i youse f5 to delete something. it doesn't matter if i'm far away or very close to the object. Link to comment Share on other sites More sharing options...
phenomax Posted February 3, 2015 Report Share Posted February 3, 2015 @Bc00L Objects do create an invisible explosion on deleting it. If i stay about 200 metres away, I dont get any damage, Anyway we vote for removing this feature, I think it's senseless, that an admin is about to die when deleting an object. @General Are there any news about our problems with the CPU? A few days ago I thought that it could be caused by EPM Rcon, although there is a fix in 0.9.9.7, the CPU usage is still 95-100% :/ Beta 0.9.9.7- General Code Cleanup.- Added the ability to reload scripts and events at the same time with a single button press.- Added the ability to clone existing favourites.- Changed some DNS settings for the global DB and our auto updater.- Fixed a bug with the Notifications being triggered by admin messages.- Added the ability to scroll through previously sent chat messages.- Added country locations of players in the players table.- Fixed a bug that caused the rcon to run with a 100% CPU Usage. Topic Greez Link to comment Share on other sites More sharing options...
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