Darth_Rogue Posted January 8, 2015 Author Report Share Posted January 8, 2015 Thanks, Tobias! I sent a msg to Skaronator as well. Link to comment Share on other sites More sharing options...
cen Posted January 8, 2015 Report Share Posted January 8, 2015 That's not true. CBA runs an own cfgDisplay which the AH blocks. The only way to get around that is by altering the AH (or running another AH where you can insert an exception). None of which ways are supported. Oh, people use that stock AH? Lawls :D ZENITHOVMAN, Havoc302 and Paulwallbaby 3 Link to comment Share on other sites More sharing options...
Paulwallbaby Posted January 8, 2015 Report Share Posted January 8, 2015 That's not true. CBA runs an own cfgDisplay which the AH blocks. The only way to get around that is by altering the AH (or running another AH where you can insert an exception). None of which ways are supported. It may not be supported but Infistar is way better :P ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Bushwick Posted January 8, 2015 Report Share Posted January 8, 2015 I agree I have JSRS2.0 working on my Chernarus Server without issue. :unsure: Link to comment Share on other sites More sharing options...
cring0 Posted January 9, 2015 Report Share Posted January 9, 2015 Well it's hard to get feedback for them to improve stock AH if everyone is using infiSTAR.. can't believe all these servers are running infiSTAR after everything that's happened. That's a totally different subject though and I don't intend to open that can of worms here so I'll stop there. =P Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 9, 2015 Author Report Share Posted January 9, 2015 According to Skaronator this issue should be "fixed" in the next update. Link to comment Share on other sites More sharing options...
Paulwallbaby Posted January 9, 2015 Report Share Posted January 9, 2015 According to Skaronator this issue should be "fixed" in the next update. 3 months from now. Infistar updates every single day Link to comment Share on other sites More sharing options...
fr1nk Posted January 9, 2015 Report Share Posted January 9, 2015 Yeah, but it really shouldn't be their focus to ensure mod compatibility while still in alpha. They haven't even finished coding Epoch yet. AdmiralAK, Nic and cring0 3 Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 28, 2015 Report Share Posted January 28, 2015 some good news with JSRS3 + Epoch? Link to comment Share on other sites More sharing options...
bFe Posted January 28, 2015 Report Share Posted January 28, 2015 Went back to using 2.2 instead. A few bugs that needs to be fixed. Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 28, 2015 Report Share Posted January 28, 2015 2.2 is running well with Arma 3 Epoch? Link to comment Share on other sites More sharing options...
Tricks Posted January 28, 2015 Report Share Posted January 28, 2015 my 2 cents so i can follow lol :P Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 28, 2015 Author Report Share Posted January 28, 2015 DFyre runs fine from what I've seen. Had no complaints from any of my server guests. Several of my regulars use it. Link to comment Share on other sites More sharing options...
Jmay Onzo Posted January 28, 2015 Report Share Posted January 28, 2015 works fine on our server Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 28, 2015 Author Report Share Posted January 28, 2015 And for those who are wondering, yes they now allow CBA to run with the stock antihack, so JSRS works fine with Epoch. Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted January 29, 2015 Report Share Posted January 29, 2015 Hello All, SOS [speed Of Sound] is really good as well , if not better than DragonFyre. STENCH Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 29, 2015 Author Report Share Posted January 29, 2015 It's personal preference really. I've tried both. There's things I like about SoS. Overall though I think DFyre is better when dealing with the audio changing from interior to exterior fire fights. But again, that's my opinion. Either one will work fine with Epoch, you'd just have to get the cfgPatches list for SoS and add them to the allowed patches list. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 29, 2015 Report Share Posted January 29, 2015 our players who are not admins are kicked by battleeye: Value Restriction #0 "EPAH_pepsxful" = ["Changed RscDisplayConfigure >> onLoad >> ["onLoad",_this,"RscDisplayConfigure",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"mksqzl"] "EPAH_lauukh" = ["Changed RscDisplayConfigure >> onLoad >> ["onLoad",_this,"RscDisplayConfigure",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"nlfony"] What can i do, that players without the mod can play too? Link to comment Share on other sites More sharing options...
chisel Posted January 29, 2015 Report Share Posted January 29, 2015 Have you updated your epoch server side? We have CBA, Dragonfyre, blastcore, vts weapons resting all running on our server with no issues for any player. The server patch should have addressed this for you. Your server must not be up to date. Server patch release notes... ...Antihack: [Added] Dynamic loading server side of rscdisplay onload/unload checks with override ability (CBA support). Link to comment Share on other sites More sharing options...
Tobias Solem Posted January 29, 2015 Report Share Posted January 29, 2015 our players who are not admins are kicked by battleeye: Value Restriction #0 "EPAH_pepsxful" = ["Changed RscDisplayConfigure >> onLoad >> ["onLoad",_this,"RscDisplayConfigure",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"mksqzl"] "EPAH_lauukh" = ["Changed RscDisplayConfigure >> onLoad >> ["onLoad",_this,"RscDisplayConfigure",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"nlfony"] What can i do, that players without the mod can play too?Update your Epoch-installation to the latest hotfix, rscdisplay is blocked in 0.2.5.2 standard. Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 29, 2015 Report Share Posted January 29, 2015 ok, did they change the be filter? cause i edited them extremely... cant change them completely Link to comment Share on other sites More sharing options...
Tobias Solem Posted January 29, 2015 Report Share Posted January 29, 2015 ok, did they change the be filter? cause i edited them extremely... cant change them completelyYes. Get winmerge. Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 29, 2015 Report Share Posted January 29, 2015 what? its possible to merge the BF Filter Files? sry, im noob in that sort of tool :D I updated the server files, but the player still will be kicked "publicvariable restriction #0) Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 30, 2015 Report Share Posted January 30, 2015 can somebody help? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 30, 2015 Author Report Share Posted January 30, 2015 See Link to comment Share on other sites More sharing options...
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