gamesation Posted January 4, 2015 Report Share Posted January 4, 2015 I will show you how you can add Cars like Ifrit or so !! 1. Go on http://wiki.7thcavalry.us/wiki/ARMA_3_Vehicles and pick up the class for the Car you want add !! 2. Open @EpochHive/epochconfig.hpp 3 If you wannt a Ifirt add this code //search for that code allowedVehiclesList[] = { //and now under that code add this code to add a Ifrit !! {"O_MRAP_02_F",3}, 4. Add all your Cars that you wannt add !! 5. Now we set the max. Spawn on Restart //You see that code {"O_MRAP_02_F",3}, //this ,3 is the Max. Spawn of this Car. Change it for more or lower max. Spawn 6. Restart If you have any Question feel free to ask !! Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted January 6, 2015 Report Share Posted January 6, 2015 I added the vehicles I wanted for my map as posted above. @Epoch hive and then in the epochconfig.hpp . The vehicles do not spawn on the map.. Here's what I added : {"B_Heli_Transport_01_EPOCH",2}, {"B_Heli_Transport_01_camo_EPOCH",2}, {"B_G_Offroad_01_F",2}, {"B_G_Offroad_01_armed_F",2}, {"O_MRAP_02_hmg_F",2}, {"I_Heli_Transport_02_EPOCH",2} Any thoughts? Link to comment Share on other sites More sharing options...
tylerjohnson Posted January 6, 2015 Report Share Posted January 6, 2015 I think there is a upper limit of max vehicles on the map. You may have hit that so until you clean up some of the old vehicles the new ones won't spawn. Link to comment Share on other sites More sharing options...
mayhemflee Posted January 6, 2015 Report Share Posted January 6, 2015 I got the Ifrit and Strider to spawn on the map but is there anyway i can add them to admin spawn menu? Link to comment Share on other sites More sharing options...
crackerjack0903 Posted January 6, 2015 Report Share Posted January 6, 2015 How do you add these vehicles to your admin spawn menu? Link to comment Share on other sites More sharing options...
patter2012 Posted January 6, 2015 Report Share Posted January 6, 2015 all spawn perfect just be carefull when you add armed ones as you get kicked unless you ajust battle eye filters Link to comment Share on other sites More sharing options...
crackerjack0903 Posted January 6, 2015 Report Share Posted January 6, 2015 No, How do we get the vehicles we added into the admin spawn menu, or how do we spawn them in ourselves in-game? Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted January 7, 2015 Report Share Posted January 7, 2015 I think there is a upper limit of max vehicles on the map. You may have hit that so until you clean up some of the old vehicles the new ones won't spawn. I deleted all the old vehicles after edit (following this guide) and now there I NO choppers on the map. So I edited it back to the default list and still NO choppers on the map . Any thoughts as to why vehicles are not spawning. I know in Arma 2 I had this all run with the dynamicvehicle.sqf but I don't see that in any of my PBOs for A3 Link to comment Share on other sites More sharing options...
second_coming Posted January 7, 2015 Report Share Posted January 7, 2015 No, How do we get the vehicles we added into the admin spawn menu, or how do we spawn them in ourselves in-game? You can't without editing the core Epoch server files which is against the TOS. Link to comment Share on other sites More sharing options...
LunchboxCharlie Posted January 7, 2015 Report Share Posted January 7, 2015 You can't without editing the core Epoch server files which is against the TOS. I don't know who told you it was against the TOS, but it's not.. Seriously dude, you shouldn't spew things out, you know nothing about. As long as you follow: http://creativecommons.org/licenses/by-nc-nd/4.0/ You can do what you want as long as you follow the creative commons license. Link to comment Share on other sites More sharing options...
second_coming Posted January 7, 2015 Report Share Posted January 7, 2015 I stand corrected Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 7, 2015 Report Share Posted January 7, 2015 It's not against the TOS. They devs just don't want you messing with the core files because that complicates things when you report bugs. They asked that you add your scripts/mods but adding stuff without relying on the core files. Link to comment Share on other sites More sharing options...
nedfox Posted January 7, 2015 Report Share Posted January 7, 2015 Remember that cars sold at traders also count to the number. As admin I run around every couple of days and buy all (and delete them) to get fresh spawns to keep my player base happy :) Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 7, 2015 Report Share Posted January 7, 2015 so Armed vehicles is giving the script # 20 error? atm I'm getting this error: #20 "(_this select 0) execVM "\A3\soft_f_gamma\Hatchback_01\scripts\randomize_sports.sqf"" (Then Im Kicked for #20 Script Restriction, I look up Line 20 in scripts and it only has the Player damage variable... so is there any way to add these script to be whitelisted? obviously I'm doing this all on the wrong line? its line 21-23? Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 7, 2015 Report Share Posted January 7, 2015 all spawn perfect just be carefull when you add armed ones as you get kicked unless you ajust battle eye filters you happen to know the filters for this? Link to comment Share on other sites More sharing options...
second_coming Posted January 7, 2015 Report Share Posted January 7, 2015 so Armed vehicles is giving the script # 20 error? atm I'm getting this error: #20 "(_this select 0) execVM "\A3\soft_f_gamma\Hatchback_01\scripts\randomize_sports.sqf"" (Then Im Kicked for #20 Script Restriction, I look up Line 20 in scripts and it only has the Player damage variable... so is there any way to add these script to be whitelisted? obviously I'm doing this all on the wrong line? its line 21-23? Don't forget to add the ammo for those vehicles into your loot spawner setup :) x_Raven_x 1 Link to comment Share on other sites More sharing options...
axeman Posted January 7, 2015 Report Share Posted January 7, 2015 so Armed vehicles is giving the script # 20 error? atm I'm getting this error: #20 "(_this select 0) execVM "\A3\soft_f_gamma\Hatchback_01\scripts\randomize_sports.sqf"" (Then Im Kicked for #20 Script Restriction, I look up Line 20 in scripts and it only has the Player damage variable... so is there any way to add these script to be whitelisted? obviously I'm doing this all on the wrong line? its line 21-23? Probably line #21 for exec, you need to add a line with BE filters.. x_Raven_x 1 Link to comment Share on other sites More sharing options...
1Man Posted January 7, 2015 Report Share Posted January 7, 2015 Paste !="execVM "scripts\randomize_sports.sqf" at the end of line 21 in scripts.txt sorry this was from my iPhone but you should get the idea x_Raven_x 1 Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 7, 2015 Report Share Posted January 7, 2015 Don't forget to add the ammo for those vehicles into your loot spawner setup :) Lol where is that located? and I can never get Lootspawner script to work get BE filter issues :( lol i got SEM working, but thats probably about it, but thanks, if ya know the filter to add? to get that to work or im lost and its somewhere on this forum right? :P Probably line #21 for exec, you need to add a line with BE filters.. thanks Paste !="execVM "scripts\randomize_sports.sqf" at the end of line 21 in scripts.txt sorry this was from my iPhone but you should get the idea and also thanks, Lol trying this now Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 7, 2015 Report Share Posted January 7, 2015 Sweet!! it works! :D added to Server, then copied the Filters to my Client so i can login, it's also the only way i get Admin to work... so do my friends need that script filter too? Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 7, 2015 Report Share Posted January 7, 2015 ah ok, I see from the ExecVM paste i can just do the same != to each @MAS Lootspawner error i get? Link to comment Share on other sites More sharing options...
Humpabry Posted January 7, 2015 Report Share Posted January 7, 2015 someone have a fix for this everything i tried simply is wrong :/ "okeg setVectorUp (_Gvel call BIS_fnc_unitVector); _smokeg setVelocity _Gvel; _shells set [count _shells, _smokeg]; }; _shells " cheers thats fireing smoke shells from O_MRAP_02_F Link to comment Share on other sites More sharing options...
phenomax Posted January 7, 2015 Report Share Posted January 7, 2015 I also edited the epochconfig.hpp and lowered vehicle spawns in general. But the lfrit isnt spawning :/ I also got no BE restrictions or other errors... Any ideas? Greetz Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 7, 2015 Report Share Posted January 7, 2015 someone have a fix for this everything i tried simply is wrong :/ "okeg setVectorUp (_Gvel call BIS_fnc_unitVector); _smokeg setVelocity _Gvel; _shells set [count _shells, _smokeg]; }; _shells " cheers thats fireing smoke shells from O_MRAP_02_F ya, you didnt add a Filter in your CreateVehicle.txt file.... it looks, I had to add my weapons from my Blackfoot chopper for the Bombs :) Link to comment Share on other sites More sharing options...
Humpabry Posted January 7, 2015 Report Share Posted January 7, 2015 i did add the filter there and thats wen i get this script.txt kick...right after i added the createvehicle filter :/ Link to comment Share on other sites More sharing options...
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