Novuhz Posted January 5, 2015 Report Share Posted January 5, 2015 Btw you need to use the armor/headpieces classnames of epoch or else none of them are able to be sold in the NPC I think. Here is the correct list for armor and headpieces for epoch: Military: "V_6_EPOCH", "V_7_EPOCH", "V_8_EPOCH", "V_9_EPOCH", "V_10_EPOCH", "V_11_EPOCH", "V_12_EPOCH", "V_13_EPOCH", "V_14_EPOCH", "V_15_EPOCH", "V_16_EPOCH", "V_17_EPOCH", "V_18_EPOCH", "V_19_EPOCH", "V_20_EPOCH", "V_21_EPOCH", "V_22_EPOCH", "V_23_EPOCH", "V_24_EPOCH", "V_25_EPOCH", "V_26_EPOCH", "V_27_EPOCH", "V_28_EPOCH", "V_29_EPOCH", "V_30_EPOCH", "V_31_EPOCH", "V_32_EPOCH", "V_33_EPOCH", "V_34_EPOCH", "V_35_EPOCH", "V_36_EPOCH", "V_37_EPOCH", "V_38_EPOCH", "V_39_EPOCH", "V_40_EPOCH", "H_1_EPOCH", "H_2_EPOCH", "H_3_EPOCH", "H_4_EPOCH", "H_5_EPOCH", "H_6_EPOCH", "H_7_EPOCH", "H_8_EPOCH", "H_9_EPOCH", "H_10_EPOCH", "H_11_EPOCH", "H_12_EPOCH", "H_13_EPOCH", "H_14_EPOCH", "H_15_EPOCH", "H_16_EPOCH", "H_17_EPOCH", "H_18_EPOCH", "H_19_EPOCH", "H_20_EPOCH", "H_21_EPOCH", "H_22_EPOCH", "H_23_EPOCH", "H_24_EPOCH", "H_25_EPOCH", "H_26_EPOCH", "H_27_EPOCH", "H_28_EPOCH", "H_29_EPOCH", "H_30_EPOCH", "H_31_EPOCH", "H_32_EPOCH", "H_33_EPOCH", "H_34_EPOCH", "H_35_EPOCH", "H_36_EPOCH", "H_37_EPOCH", "H_38_EPOCH", "H_39_EPOCH", "H_40_EPOCH", "H_41_EPOCH", "H_42_EPOCH", "H_43_EPOCH", "H_44_EPOCH", "H_45_EPOCH", "H_46_EPOCH", "H_47_EPOCH", "H_48_EPOCH", "H_49_EPOCH", "H_50_EPOCH", "H_51_EPOCH", "H_52_EPOCH", "H_53_EPOCH", "H_54_EPOCH", "H_55_EPOCH", "H_56_EPOCH", "H_57_EPOCH", "H_58_EPOCH", "H_59_EPOCH", "H_60_EPOCH", "H_61_EPOCH", "H_62_EPOCH", "H_63_EPOCH", "H_64_EPOCH", "H_65_EPOCH", "H_67_EPOCH", "H_68_EPOCH", "H_69_EPOCH", "H_70_EPOCH", "H_71_EPOCH", "H_72_EPOCH", "H_73_EPOCH", "H_74_EPOCH", "H_75_EPOCH", "H_76_EPOCH", "H_77_EPOCH", "H_86_EPOCH", "H_87_EPOCH", "H_88_EPOCH", "H_89_EPOCH", "H_90_EPOCH", "H_91_EPOCH", "H_92_EPOCH", "H_104_EPOCH", "wolf_mask_epoch", "pkin_mask_epoch" Civilian: (incase you want to balance loot around) "V_1_EPOCH", "V_2_EPOCH", "V_3_EPOCH", "V_4_EPOCH", "V_5_EPOCH", "V_19_EPOCH", "H_39_EPOCH", "H_40_EPOCH", "H_41_EPOCH", "H_42_EPOCH", "H_43_EPOCH", "H_44_EPOCH", "H_45_EPOCH", "H_46_EPOCH", "H_47_EPOCH", "H_48_EPOCH", "H_49_EPOCH", "H_50_EPOCH", "H_51_EPOCH", "H_52_EPOCH", "H_53_EPOCH", "H_54_EPOCH", "H_55_EPOCH", "H_56_EPOCH", "H_57_EPOCH", "H_58_EPOCH", "H_59_EPOCH", "H_60_EPOCH", "H_61_EPOCH", "H_62_EPOCH", "H_63_EPOCH", "H_64_EPOCH", "H_65_EPOCH", "H_67_EPOCH", "H_68_EPOCH", "H_69_EPOCH", "H_74_EPOCH", "H_75_EPOCH", "H_76_EPOCH", "H_77_EPOCH", "H_78_EPOCH", "H_79_EPOCH", "H_80_EPOCH", "H_81_EPOCH", "H_82_EPOCH", "H_83_EPOCH", "H_84_EPOCH", "H_85_EPOCH", "H_93_EPOCH", "H_94_EPOCH", "H_95_EPOCH", "H_96_EPOCH", "H_97_EPOCH", "H_98_EPOCH", "H_99_EPOCH", "H_100_EPOCH", "H_101_EPOCH", "H_102_EPOCH", "H_103_EPOCH", "wolf_mask_epoch", "pkin_mask_epoch" Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 The problem is here loadScreen = "loadScreen="loadscreen.paa"; should be loadScreen = "loadscreen.paa"; If that's the correct file path that's something you have to check yourself but that code was broking the server pretty much. the default one is: loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; loadScreen = "loadScreen="loadscreen.paa"; wow i feel really stupid now..... Thanks for pointing hat out. loadScreen = "loadscreen.paa"; <----- means this will be in the root of the pbo with the init.sqf other wise it would be loadScreen = "scripts\images\loadscreen.paa"; Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 Btw you need to use the armor/headpieces classnames of epoch or else none of them are able to be sold in the NPC I think. Here is the correct list for armor and headpieces for epoch: Military: I noticed some first aid kits and some ammo, food, drinks, equipmet cant be solt to a trader. Also noticed that not all trader points have 3 traders in them. Can you add more traders to the base and can you add more trader bases? Thanks guys. Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 @Black After adding update from lastnight and editing some things I belive its working. I did notice you can press I for inventory over trash piles, boards, sacks, and other odd things an the pile lowers down to expose loot. Excuse me if it has always been that way i just noticed it last night. Also seem more cabinets and crates. I have seen on other servers there is a big black case in churches and the normaly have a high value gun like a M107 or M24 etc. is that able with this or is that normal? Thanks for the quick replys and help again !!! Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2015 Report Share Posted January 5, 2015 @Black After adding update from lastnight and editing some things I belive its working. I did notice you can press I for inventory over trash piles, boards, sacks, and other odd things an the pile lowers down to expose loot. Excuse me if it has always been that way i just noticed it last night. Also seem more cabinets and crates. It's always been that way and from what I was told, this does not affect the chances for loot containers to spawn. Link to comment Share on other sites More sharing options...
Gorgy Posted January 5, 2015 Report Share Posted January 5, 2015 Can you edit the spawn chance of items ? for example i want the military loot table to have 20%chnace to spawn a Pistol 40%chance to spawn Food 30% chance to spawn Rifles 10% chance to spawn a Sniper Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2015 Report Share Posted January 5, 2015 Can you edit the spawn chance of items ? for example i want the military loot table to have 20%chnace to spawn a Pistol 40%chance to spawn Food 30% chance to spawn Rifles 10% chance to spawn a Sniper It does not appear you can edit the chances for each specific item. Link to comment Share on other sites More sharing options...
Gorgy Posted January 5, 2015 Report Share Posted January 5, 2015 It does not appear you can edit the chances for each specific item. hmm ok but i checked the script and maybe i can get it to work how i would like it i will post it when im done with it Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted January 6, 2015 Report Share Posted January 6, 2015 Is anyone having the issue of players getting kicked for magazine/cargo restriction #0 after implementing this on their servers ? Anyone know a fix? it's happening when I try to drag a watch from the ground and place it into my inventory Link to comment Share on other sites More sharing options...
Luggz Posted January 6, 2015 Report Share Posted January 6, 2015 no not here... Link to comment Share on other sites More sharing options...
Zupa Posted January 6, 2015 Report Share Posted January 6, 2015 Is anyone having the issue of players getting kicked for magazine/cargo restriction #0 after implementing this on their servers ? Anyone know a fix? it's happening when I try to drag a watch from the ground and place it into my inventory Edit your battleeye filters : ) Add exceptions to the excisting ones. Link to comment Share on other sites More sharing options...
pr0dukt Posted January 7, 2015 Report Share Posted January 7, 2015 Anyone manage to get the PricingCfg.hpp to integrate properly for MAS weapon pricing additions to epoch traders? The new update killed the load in for this file, or its just being overwritten by the defaults. Rather annoying, since any mas guns i add to the loot table is essentially worthless in trade value, aside from actual use of course. =\ ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Active_Z3 Posted January 7, 2015 Report Share Posted January 7, 2015 For those of you having issues with battlEye filters. Here is the line that you need to put in addweaponcargo.txt. !="(hk416|hk416_v|hk416c_d|hk417c|hk417c_d|l119|l119_v|l119_d|m24|lrr|Mk48_F|M240_F|mg3_F|M60_F|bizon|pkm_F)_mas" Remember that you need to add your guns that you have in your loot files to this line. You will also need to update addweaponcargo.txt every time the devs update battlEye. Above is just a example. Enjoy! Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted January 7, 2015 Report Share Posted January 7, 2015 @Product, Not yet but working on it! :) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 7, 2015 Report Share Posted January 7, 2015 For those of you having issues with batteeye filters. Here is the line that you need to put in addweaponcargo.txt. !="arifle_(hk416)" !="arifle_(hk416)_v" !="arifle_(l119)_v" !="arifle_(mk17s)" and so on if you know what your doing you will get it right. ;) Remember that you need to add your guns that you have in your loot files to this line. Above is just a example. Enjoy! You're better off not adding the non-Epoch items or else you're going to find yourself updating the BattlEye filters every time they are updated by the devs. Link to comment Share on other sites More sharing options...
Active_Z3 Posted January 7, 2015 Report Share Posted January 7, 2015 Well im up for it. I like having new guns. ;) ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted January 7, 2015 Report Share Posted January 7, 2015 You're better off not adding the non-Epoch items or else you're going to find yourself updating the BattlEye filters every time they are updated by the devs. What I have done is create a "BE Filter Archive" with all additional BE exemptions indexed for easy migration after Epoch BE Filter updates. I have done this for some time as I also use the AH "made" by "the one who shall no be named" which has regular custom BE Filter adjustments. Link to comment Share on other sites More sharing options...
Paradox121 Posted January 7, 2015 Report Share Posted January 7, 2015 I have a Problem... The Loot spawn but the Loot is ca. 1m about the ground why ;( ? cheers Link to comment Share on other sites More sharing options...
wrt12345 Posted January 7, 2015 Report Share Posted January 7, 2015 This is a known issue with chernarus. Link to comment Share on other sites More sharing options...
Zupa Posted January 7, 2015 Report Share Posted January 7, 2015 I have a Problem... The Loot spawn but the Loot is ca. 1m about the ground why ;( ? cheers In the official MAS forum post there is a zip with a fix for that : ) Link to comment Share on other sites More sharing options...
Paradox121 Posted January 7, 2015 Report Share Posted January 7, 2015 here in this Thread? cheers Link to comment Share on other sites More sharing options...
Paradox121 Posted January 7, 2015 Report Share Posted January 7, 2015 Can you sent me a link ?? pls Link to comment Share on other sites More sharing options...
second_coming Posted January 7, 2015 Report Share Posted January 7, 2015 In the official MAS forum post there is a zip with a fix for that : ) http://forums.bistudio.com/showthread.php?165234-Lootspawner-configurable-building-loot-system&highlight=floating+loot I've already tried the fix and it didn't work, if you have a fix why not share it? The main issue seems to be on the Chernarus map (hangers in particular) so maybe the above fix worked for Altis/Stratis, not sure myself as I haven't tried either. Link to comment Share on other sites More sharing options...
wrt12345 Posted January 7, 2015 Report Share Posted January 7, 2015 For those of you having issues with battlEye filters. Here is the line that you need to put in addweaponcargo.txt. !="(hk416|hk416_v|hk416c_d|hk417c|hk417c_d|l119|l119_v|l119_d|m24|lrr|Mk48_F|M240_F|mg3_F|M60_F|bizon|pkm_F)_mas" Remember that you need to add your guns that you have in your loot files to this line. You will also need to update addweaponcargo.txt every time the devs update battlEye. Above is just a example. Enjoy! So guys i am pretty new to this EDITING the filters...... Correct me if i am wrong, do i put all these weapons below into the battleye filter from the LSLootLists.sqf EXAMPLE: !="(arifle_MK20C_F|arifle_MK20_F|arifle_TRG20_F|ETC|ETC|FOR|ALL|OF|THESE)_mas" "arifle_MK20C_F", "arifle_MK20_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "hgun_ACPC2_F", "hgun_P07_F", "hgun_PDW2000_F", "hgun_Rook40_F", "SMG_01_F", "SMG_02_F", "srifle_EBR_F" ]],[ 1, [ // MILITARY "ItemLockBox", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_MXC_F", "arifle_MXM_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "Binocular", "hgun_ACPC2_snds_F", "hgun_P07_snds_F", "hgun_PDW2000_F", "hgun_Rook40_snds_F", "Laserdesignator", "launch_NLAW_F", "launch_RPG32_F", "launch_Titan_F", "LMG_Mk200_F", "LMG_Zafir_F", "Rangefinder", "SMG_01_F", "SMG_02_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F" ]],[ 2, [ "ItemLockBox", "arifle_Katiba_C_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", "SMG_01_F", "SMG_02_F" ]],[ 3, [ // RESEARCH "ItemLockBox", "Laserdesignator", //counts as weapon "launch_NLAW_F", "launch_RPG32_F", "launch_Titan_F", "Rangefinder", //counts as weapon "srifle_GM6_F", "srifle_LRR_F" Link to comment Share on other sites More sharing options...
wrt12345 Posted January 7, 2015 Report Share Posted January 7, 2015 I'm not sure if this right, but if it is, please feel free to use it but if someone can check over it dont want to go start messing me BE filters up !="(arifle_MK20C_F|arifle_MK20_F|arifle_TRG20_F|arifle_TRG21_F|Binocular|hgun_ACPC2_F|hgun_P07_F|hgun_PDW2000_F|hgun_Rook40_F|SMG_01_F|SMG_02_F|srifle_EBR_F|arifle_Katiba_C_F|arifle_Katiba_F|arifle_Katiba_GL_|arifle_Mk20C_F|arifle_Mk20_F|arifle_Mk20_GL_F|arifle_MXC_F|arifle_MXM_F|arifle_MX_F|arifle_MX_GL_F|arifle_MX_SW_F|arifle_SDAR_F|arifle_TRG20_F|arifle_TRG21_F|arifle_TRG21_GL_F|Binocular|hgun_ACPC2_snds_F|hgun_P07_snds_F|hgun_PDW2000_F|hgun_Rook40_snds_F|Laserdesignator|launch_NLAW_F|launch_RPG32_F|launch_Titan_F|LMG_Mk200_F|LMG_Zafir_F|Rangefinder|SMG_01_F|SMG_02_F|srifle_EBR_F|srifle_GM6_F|srifle_LRR_F|arifle_Katiba_C_F|arifle_Mk20C_F|arifle_Mk20_F|arifle_MXC_F|arifle_SDAR_F|arifle_TRG20_F|arifle_TRG21_F|Binocular|SMG_01_F|SMG_02_F|Laserdesignator|launch_NLAW_F|launch_RPG32_F|launch_Titan_F|Rangefinder|srifle_GM6_F|srifle_LRR_F)_mas" Link to comment Share on other sites More sharing options...
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