Liqu1dShadow Posted January 3, 2015 Report Share Posted January 3, 2015 I didn't change any BE Filter scripts... I posted my current version, if they don't work, sorry. I don't provide BE Filter support. so you have not put any filters in yourself for the mod? ill give it a go :) Link to comment Share on other sites More sharing options...
Mad Posted January 3, 2015 Report Share Posted January 3, 2015 any pics of the zombies? or this in action? Image They need some work over skins and movements and will be fine,sounds ambience is ok just now :) I just was thinking to a _zombie setdamage 0.7; on shaun.sqf so to give a blood apperance EDIT: Tested,zombies now appears blooded but...they are fractured and walk very slows and stupids...just like Romero's movies :huh: Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 3, 2015 Report Share Posted January 3, 2015 no zombies spawning.. dont know where the issue could be.. Ideas? I installed it like he said.. Edit: did it.. it works Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 3, 2015 Report Share Posted January 3, 2015 I just was thinking to a _zombie setdamage 0.7; on shaun.sqf so to give a blood apperance EDIT: Tested,zombies now appears blooded but...they are fractured and walk very slows and stupids...just like Romero's movies :huh:Try to use setHit on specific parts, but not the legs. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Mad Posted January 3, 2015 Report Share Posted January 3, 2015 Thanks KiloSwiss , now i'm checking and testing correct parts because seems Bohemian uses Czech words only Link to comment Share on other sites More sharing options...
way420 Posted January 3, 2015 Report Share Posted January 3, 2015 I played around with this added it and server runs followed directions get no errors can sign in but nothing happens I think im doing my init.sqf wrong and that's the problem its a dedicated server I just started doing this hosting thing im as virgin as they come I got every thing workin missions, status bar, treasure hunts,but this heres my init.sqf is it right? my init.txt Link to comment Share on other sites More sharing options...
Stranger Posted January 3, 2015 Report Share Posted January 3, 2015 Could someone finaly post a video? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 3, 2015 Report Share Posted January 3, 2015 I played around with this added it and server runs followed directions get no errors can sign in but nothing happens I think im doing my init.sqf wrong and that's the problem its a dedicated server I just started doing this hosting thing im as virgin as they come I got every thing workin missions, status bar, treasure hunts,but this heres my init.sqf is it right? I see you are using the SEM missions from KiloSwiss. For those, the only way I could get them to spawn was to add the zombie call at the top of the init.sqf. You can also try getting in and out of a vehicle in a town, when you get out they should spawn, but not always for me. So try adding this at the top of your init: if (isDedicated) then { [] execVM "\q\addons\zombiemission\init.sqf"; }; [] execVM "zombie\compiles.sqf"; "playZSoundHurt" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; "playZSound" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; Hopefully that helps :) Link to comment Share on other sites More sharing options...
way420 Posted January 3, 2015 Report Share Posted January 3, 2015 Thank you I will try that wow that started sumthin going but now I get this #0 "type == "idle") then { _select = [ "1","2","3","4","5" ] call BIS_fnc_selectrandom; _say = format [ "zidle%1" ,_select ]; _zombie says3" :blink: Link to comment Share on other sites More sharing options...
ch4rlys Posted January 3, 2015 Report Share Posted January 3, 2015 Hi how i can change the stuff of the zombie because on the admin tool we have a headgear like a wolf it's could be great to add that to the zombie for more change to the player stuff. my be restriction work if you want i can give you that contact me to mp and i give you Link to comment Share on other sites More sharing options...
cyncrwler Posted January 3, 2015 Report Share Posted January 3, 2015 wow that started sumthin going but now I get this #0 "type == "idle") then { _select = [ "1","2","3","4","5" ] call BIS_fnc_selectrandom; _say = format [ "zidle%1" ,_select ]; _zombie says3" :blink: You're going to have to mess with your BE filters until you stop getting kicks. There should be an error that pops up, telling you where the issue lies. Like if it's just a script restriction, you can find that in your scripts.log file. A addWeaponCargo kick is in the addWeaponCargo.log, and so on. I would add something like != "type == "idle") at line one of your BE scripts.txt, ( #0 means line 1, 1 means 2, etc..) and then wait for the next kick. It took me quite a while to get it all working without kicks, but I am such a noob to all of this still. Once I really get a handle on this I can clean up my BE because I am sure I have a lot of unneeded crap in there. But, battleye is on, and I get no kicks right now. Link to comment Share on other sites More sharing options...
reaperz73 Posted January 3, 2015 Report Share Posted January 3, 2015 Thank you I will try that wow that started sumthin going but now I get this #0 "type == "idle") then { _select = [ "1","2","3","4","5" ] call BIS_fnc_selectrandom; _say = format [ "zidle%1" ,_select ]; _zombie says3" :blink: !="BIS_fnc_selectrandom" Link to comment Share on other sites More sharing options...
pr0dukt Posted January 4, 2015 Report Share Posted January 4, 2015 error. delete if need be. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 4, 2015 Report Share Posted January 4, 2015 Apparently the zombies are spawning, byt from what I can tell they spawn underground? 15:43:55 "Added [16584.3,16104,-15.1762] - Spawned Zombies: [[16584.3,16104,-15.1762]]" I thought I followed all the steps correctly. Same here 6:03:36 "Added [12502,14337,-11.5868] - Spawned Zombies: [[12502,14337,-11.5868]]" Link to comment Share on other sites More sharing options...
Joker_xGERx Posted January 4, 2015 Report Share Posted January 4, 2015 Can someone please help out with the BE filters? I don´t get it working ... :( Link to comment Share on other sites More sharing options...
Brunz Posted January 4, 2015 Report Share Posted January 4, 2015 Thanks Brunz for your information. One question when you get this #0 "gem" = 52.4772 2:2007 b_g_survivor_F" I know the number is random. How do you add this to the filter to deal with a random number? I know I don't want !"gem" = 52.4772 2:2007 b_g_survivor_F I removed the gem variable, it's not used. Warning to everyone also we had performance problems when > 40 PLAYERS, you will need to tune it to suit your player amount and server. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 4, 2015 Report Share Posted January 4, 2015 Can someone please help out with the BE filters? I don´t get it working ... :( Script.txt line start with 7 setDamage add !"_lockedTarget setDamage" line start with 7 enableFatigue add !"_zombie enableFatigue false;" line start with 7 addEventHandler add !"_zombie addEventHandler" Link to comment Share on other sites More sharing options...
cyncrwler Posted January 4, 2015 Report Share Posted January 4, 2015 Same here 6:03:36 "Added [12502,14337,-11.5868] - Spawned Zombies: [[12502,14337,-11.5868]]" I found that they do that sometimes, and sometimes they spawn perfectly. I also accidentally discovered the BE filters I needed by getting into, and out of a vehicle in a town. Once you exit the vehicle, if they spawn, you'll most likely get a kick. Ad the exception, and try again. That's what worked for me finally. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 4, 2015 Report Share Posted January 4, 2015 I found that they do that sometimes, and sometimes they spawn perfectly. I also accidentally discovered the BE filters I needed by getting into, and out of a vehicle in a town. Once you exit the vehicle, if they spawn, you'll most likely get a kick. Ad the exception, and try again. That's what worked for me finally. i fix BE, i post my script restrictions above and zombies spawn for me only when go out from vehicles Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 4, 2015 Report Share Posted January 4, 2015 Here is what i get on my server: https://www.youtube.com/watch?v=r0zD58qt8tU Sorry, bad quality. Link to comment Share on other sites More sharing options...
cyncrwler Posted January 4, 2015 Report Share Posted January 4, 2015 Awesome, glad it worked out for you!! Link to comment Share on other sites More sharing options...
Joker_xGERx Posted January 4, 2015 Report Share Posted January 4, 2015 Script.txt line start with 7 setDamage add !"_lockedTarget setDamage" line start with 7 enableFatigue add !"_zombie enableFatigue false;" line start with 7 addEventHandler add !"_zombie addEventHandler" Thanks, added but every time if one player get damage from a zombie all other players get kicked... 04.01.2015 14:52:35: xxxx (91.48.104.153:2304) xxxxxxxxxxxxxxxxxxx31e19e54ebe81 - #0 0.809843 7:14 Epoch_Male_F 04.01.2015 14:52:35: Joker_xGERx (91.58.163.144:2304) xxxxxxxxxxxxxxxxxxc5d46db7e3dfc2 - #0 0.809843 7:14 Epoch_Male_F I have added in my setdamage.txt... 5 "" !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" !="Epoch_Male_F" ...but still get kicked :( Strange is, the player who get damage from zombie can stay on the server, but ALL other players get a kick in this moment. Link to comment Share on other sites More sharing options...
burschi Posted January 4, 2015 Report Share Posted January 4, 2015 Hi ^^ I have all make as you wrote. It didn`t work for me. I have a Nitrado Server ,... I change also to: if (isServer) then { [] execVM "\q\addons\zombiemission\init.sqf";};[] execVM "zombie\compiles.sqf"; My Mission.Pbo like: My description: my init.sqf: where is the mistake ? Loadingscreen before Lobby is standing .... Mfg Burschy Link to comment Share on other sites More sharing options...
blckeagls Posted January 4, 2015 Author Report Share Posted January 4, 2015 where is the mistake ? Loadingscreen before Lobby is standing .... Mfg Bursch Did you add the custom_server.pbo to your @EpochHive/Addons/ folder? Link to comment Share on other sites More sharing options...
burschi Posted January 4, 2015 Report Share Posted January 4, 2015 yes i do .... i put the ZombieMission.pbo inside the @EpochHive/Addons/ folder Mfg Burschy Link to comment Share on other sites More sharing options...
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