Shadowlee Posted May 6, 2015 Report Share Posted May 6, 2015 @ -EC-Snake What did you do to fix that script problem? Link to comment Share on other sites More sharing options...
OzzY_MG Posted May 7, 2015 Report Share Posted May 7, 2015 Suppe I did read it, but I may have over looked that portion... Thanks for the help, I will let you know what happens. Link to comment Share on other sites More sharing options...
-EC-Snake Posted May 7, 2015 Report Share Posted May 7, 2015 I missed a step in the readme file, The read me file is spot on, Are you using infistar ? Link to comment Share on other sites More sharing options...
Codemanx Posted May 7, 2015 Report Share Posted May 7, 2015 Guys, I am getting the same error as OZZY_MG and I do have the _CLM = false. I did update to the latest infistar yesterday and now I get this error.. (I did change the CLM on the new install) Is there something more that I need to correct in Infistar to make this work? Thanks Link to comment Share on other sites More sharing options...
Suppe Posted May 7, 2015 Report Share Posted May 7, 2015 contact infistar ! and read the instructions from the scripts, addons, serverfiles or infistar !!!!!!!!! Link to comment Share on other sites More sharing options...
Shadowlee Posted May 7, 2015 Report Share Posted May 7, 2015 NoI dont have infistar but this ran fine untill the updates now that peoblem.....lol updates get you everytime Link to comment Share on other sites More sharing options...
Aiv3n Posted May 7, 2015 Report Share Posted May 7, 2015 Hi all First thanks to kiloswiss for the effort in this project. Im using SEM 0.8.3 on Epoch 0.3.0.3 b4 I have two major problems: Markers are sometimes disappearing on death. I saw this effect most times on static markers like the Bandit Camp. Convy vehicles will not be saved in the database. Are there known solutions for these problems? greets Aiv3n Link to comment Share on other sites More sharing options...
OzzY_MG Posted May 7, 2015 Report Share Posted May 7, 2015 After reviewing the files the CLM was false... So I just reinstalled the entire server with all new files and that worked... Link to comment Share on other sites More sharing options...
Kroenen Posted May 8, 2015 Report Share Posted May 8, 2015 Hi all First thanks to kiloswiss for the effort in this project. Im using SEM 0.8.3 on Epoch 0.3.0.3 b4 I have two major problems: Markers are sometimes disappearing on death. I saw this effect most times on static markers like the Bandit Camp. Convy vehicles will not be saved in the database. Are there known solutions for these problems? greets Aiv3n The map markers have always been a problem. There needs to be some way of refreshing them on player respawn/joining the server. Zupa cap points and I think blckeagls missions have this, but haven't figured out how to apply it to SEM. As for the vehicles not saving, trust me, you don't want the saving at the moment, because then the DB will just stop loading random vehicles as the server gets over its vehicle cap. See the post on disappearing vehicles in Bug Reports for more info. Link to comment Share on other sites More sharing options...
OfficeGlenn Posted May 11, 2015 Report Share Posted May 11, 2015 This might seem like a dumb question, but does any one have an updated fn_crateLoot.spf that has the marksman dlc guns and ammo added in? and if so, would you please share. thank you in advance. Link to comment Share on other sites More sharing options...
Skin Posted May 11, 2015 Report Share Posted May 11, 2015 This might seem like a dumb question, but does any one have an updated fn_crateLoot.spf that has the marksman dlc guns and ammo added in? and if so, would you please share. thank you in advance. OfficeGlenn Try this one https://www.dropbox.com/s/eyxirdr885vvksb/fn_crateLoot.sqf?dl=0 Also the silencers are not on it, they are , "muzzle_snds_93mmg", "muzzle_snds_93mmg_tan", "muzzle_snds_338_black", "muzzle_snds_338_greenmuzzle_snds_338_sand" If you wanted to add them Cheers Link to comment Share on other sites More sharing options...
Ripsteel Posted May 11, 2015 Report Share Posted May 11, 2015 Any fix for infistar 'Bad file' for semclient.sqf yet? (yes I did do the thing with the markers in run.sqf) Link to comment Share on other sites More sharing options...
ericp72 Posted May 12, 2015 Report Share Posted May 12, 2015 Just installed this but getting error when launching the server, "Datafile too short 'D:\Servers\Arma 3 Server\@epochhive\addons\sem.pbo. Expectedf 242091871 B, got 27057 B" I tried deleting and downloading the pbo again but it is the same size. I must be missing something basic? Link to comment Share on other sites More sharing options...
Metalfoundry Posted May 13, 2015 Report Share Posted May 13, 2015 Is this project dead kilo swiss? Link to comment Share on other sites More sharing options...
KiloSwiss Posted May 13, 2015 Author Report Share Posted May 13, 2015 No! cyncrwler and Tophi 2 Link to comment Share on other sites More sharing options...
Metalfoundry Posted May 13, 2015 Report Share Posted May 13, 2015 calmed down! :lol: Link to comment Share on other sites More sharing options...
Sells Posted May 17, 2015 Report Share Posted May 17, 2015 Hey Kilo, Thanks for making the mod but every time I try to load into my server im getting kicked and then given this error #21 "SEM_AIsniperDamageDistance)then[{ 14:25:07 if(!isPlayer _x)then{_x allowDamage false}; 14:25:07 },{ 14:25:07 if(!isPlayer _x)then{_x allowDamage true}; 14:25:07 }];" any idea as to why I am getting this error? Thanks Link to comment Share on other sites More sharing options...
Suppe Posted May 17, 2015 Report Share Posted May 17, 2015 Hey Kilo, Thanks for making the mod but every time I try to load into my server im getting kicked and then given this error #21 "SEM_AIsniperDamageDistance)then[{ 14:25:07 if(!isPlayer _x)then{_x allowDamage false}; 14:25:07 },{ 14:25:07 if(!isPlayer _x)then{_x allowDamage true}; 14:25:07 }];" any idea as to why I am getting this error? Thanks hey, check teh install readme ! Step 3. IMPORTANT: Update Your BattlEye filters! Add the following exceptions to Your BE filters: ... ... ... Link to comment Share on other sites More sharing options...
Sells Posted May 17, 2015 Report Share Posted May 17, 2015 hey, check teh install readme ! Step 3. IMPORTANT: Update Your BattlEye filters! Add the following exceptions to Your BE filters: ... ... ... The readme.txt. has nothing in it about this error. I got this after i had already had added in the exceptions into the BE Filetrs Step 3. IMPORTANT: Update Your BattlEye filters! Add the following exceptions to Your BE filters: - scripts.txt Line 21: After the filter named 'allowDamage' add: !="if(!isPlayer _x)then{_x allowDamage" - scripts.txt Line 22: After the filter named 'exec' add: !="execVM \"semClient.sqf\"" - scripts.txt Lines 41, 42 and 43: After the filter named 'deleteMarker' add: !="deleteMarkerLocal format[\"SEM_MissionMarker" After the filter named 'setMarker' add: !="Local" After the filter named 'createMarker' add: !="createMarkerLocal [format[\"SEM_MissionMarker" Link to comment Share on other sites More sharing options...
scrote Posted May 17, 2015 Report Share Posted May 17, 2015 iv been messing with the camp missions too add the same style of mission just more variety, but when i add a camp too the compositions folder it doesn't show up on the server.. the mission hint shows up and the ai are there but the camp/ items/lootbox don't show up... i think the coords im using are wrong :P Link to comment Share on other sites More sharing options...
Kroenen Posted May 19, 2015 Report Share Posted May 19, 2015 Has anyone figured out how to get the mission markers to show for new logins/players who have died? Been looking thru the code and comparing it to blckeagls (which does refresh the markers), but can't quite figure out what needs changed. Link to comment Share on other sites More sharing options...
KingRaymond795 Posted May 20, 2015 Report Share Posted May 20, 2015 Hi All, As a temporary fix for the badfile semClient.sqf ban, you can do one of two things: 1. Search your run.sqf for 'semClient.sqf', and remove it 2. turn _UBF to false My question is - @KiloSwiss - is there a vulnerability in the code? and good to hear this project isn't dead, although it has been rumored. cyncrwler 1 Link to comment Share on other sites More sharing options...
OzzY_MG Posted May 26, 2015 Report Share Posted May 26, 2015 Hi All, As a temporary fix for the badfile semClient.sqf ban, you can do one of two things: 1. Search your run.sqf for 'semClient.sqf', and remove it 2. turn _UBF to false My question is - @KiloSwiss - is there a vulnerability in the code? and good to hear this project isn't dead, although it has been rumored. I had the same issue with infiSTAR v0157 but after I upgraded to v016x semclient.sqf is no longer in the list of files that are blacklisted by the badfile scan. So I am guessing that whatever issue that may have been there before is no longer present. KingRaymond795 1 Link to comment Share on other sites More sharing options...
Kensai Posted June 1, 2015 Report Share Posted June 1, 2015 any information when 0.8.3 will be released? Link to comment Share on other sites More sharing options...
BoleParty Posted June 1, 2015 Report Share Posted June 1, 2015 any information when 0.8.3 will be released? already is...download link being located in the first post Link to comment Share on other sites More sharing options...
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