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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull.

 

thx.

 

 1 more question: how can i keep all AI vehicles locked?

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That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull.

Wasn't there a workaround for this in Arma2? I seem to remember EMS had something that would refresh the markers when a new player joined.

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It says in the readme file that it doesn't work correctly yet Tobias.

 

Hopefully there'll be some kind of fix in the future. Our players are complaining the Strider convoy is pointless because there's no loot, and you can't keep/sell the vehicles.

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Awesome mod! Everything is working perfectly, the AI is hard as hell to kill :D But one little problem, the mission marker does not go away 45 seconds after you get the "finish" message. Instructions were followed to the letter. Here are my filters https://gist.githubusercontent.com/Fumler/2de56899b8418a233ee9/raw/44e15d629b852c34eeba1091731319e884ab3c0c/gistfile1.txt

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I got it working, but for some reason it spawns 1 mission and then no more missions will follow.

Also after 4 hours the mess is still there, after the server restart its gone.

Am running bornholm with zupa's capture points.

Before i had altis and there it runs perfect.

No error logs.

 

Any idea's?

 

greets chrisa

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I got it working, but for some reason it spawns 1 mission and then no more missions will follow.

Also after 4 hours the mess is still there, after the server restart its gone.

Am running bornholm with zupa's capture points.

Before i had altis and there it runs perfect.

No error logs.

 

Any idea's?

 

greets chrisa

 

Anyone?

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Anyone?

You followed this exactly, missed nothing?

Install:

Step 1.
	Copy the file "sem.pbo" into the "@epochhive/addons/" folder.
	OR
	1a. Copy the folder "@sem" into the root folder of Your ArmA3 dedicated server
	2b. Add the modfolder to Your server startup parameters: -mod=@Epoch;@epochhive;@sem


Step 2.	
	Use the pbos provided in this download, they already have the files "init.sqf" and "semClient.sqf" included.
	OR
	Manually add the "semclient.sqf" and the "init.sqf" to the mission pbo file (epoch.<island>.pbo).


Step 3.
	IMPORTANT: Update Your BattlEye filters!
	Add the following exceptions to Your BE filters:

 - scripts.txt Line 21:
	After the filter named 'allowDamage' add:
		!="if(!isPlayer _x)then{_x allowDamage"
	
 - scripts.txt Line 22:
	After the filter named 'exec' add:
		!="execVM \"semClient.sqf\""

 - scripts.txt Lines 41, 42 and 43:
	After the filter named 'deleteMarker' add:
		!="deleteMarkerLocal format[\"SEM_MissionMarker"

	After the filter named 'setMarker' add:
		!="Local"

	After the filter named 'createMarker' add:
		!="createMarkerLocal [format[\"SEM_MissionMarker"


Step 4.
	IMPORTANT: If You use infiSTAR AntiHack change the following setting from "true" to "false":
	/*  Check Local Markers  */ _CLM = false; /* true or false */

	
Step 5.
	Start Your server, join and have fun.



Edit/Change settings:

	You can change some basic settings like time between missions, minimum players etc. in the file "initMissions.sqf" which is located inside the file "sem.pbo"
	You can change the weapons and magazines that are deleted when dropped by the AI, also inside the "initMissions.sqf".
	You can change the sounds that are played when a mission starts or ends inside the file "semClient.sqf" (the one You have to integrate into the mission pbo).
	
	After You edited the files, You have to re-pack them into a pbo again!
	All changes You made on the files outside the sem.pbo or the mission pbo will be ignored!

29.01.2015 KiloSwiss 

 

Are you getting any errors in your rpt logs?

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I love the SEM script.

I want to apologize in advance to the creator of SEM for changing your code to suit me. It is still your code I have just tweaked it to give the convoy missions a reward besides the vehicles that just despawn on server restart.

I figured out how to get loot in the vehicles for the convoys using the random loot code already in the SEM system.

 

Add the following

 

_mainVehicle call SEM_fnc_emptyGear;
[_mainVehicle] call SEM_fnc_crateLoot;

 

after this line

 

_mainVehicle = ["I_MRAP_03_F",_startPos,1,0,_dir] call SEM_fnc_spawnVehicle;

 

in the Convoy[Name].sqf file.

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hello,thanks for the scripts.it works well,but i have a problem with this.i use the scripts.txt from SEM_v0.4_TEST.zip and pbo files from SEM_v0.5_TEST.zip.i get kicked when i pick up anything to backpack.i can see the word in scripts.log says 

 
08.04.2015 20:00:34: noob (127.0.0.1:2304) xxxxxxxxxxxxxxxxxxxxxxxxxx - #27 ";
if (_good) exitWith {};
if (_failcount > 5) exitWith { removeBackpack player; };
sleep 0.5;
};
};
case 1: {
while {true} do {
"
can you help me with this?thanks for the all.
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Could someone help me ? i have been struggling around to fix this issue but i couldn't 

Here's the Error (Script Restriction #20) :

10.04.2015 05:06:29: NAME (IP) GUID - #20 "SEM_AIsniperDamageDistance)then[{
if(!isPlayer _x)then{_x allowDamage false};
},{
if(!isPlayer _x)then{_x allowDamage true};
}];"

And here's line #20 script.txt

7 allowDamage !="if(!isPlayer _x)then{_x allowDamage" !="player allowDamage true;vehicle player allowDamage true;"

Please if someone is able to help me ASAP i would Appreciate it :)

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