KiloSwiss Posted January 25, 2015 Author Report Share Posted January 25, 2015 12:17:06 Error 0 elements provided, 3 expected 12:17:06 File q\addons\custom_server\AIMission\AI1.sqf, line 91 Is not related to SEM or VEMF, see here: And remove that damn quote from Your post or put it into a spoiler. RC_Robio 1 Link to comment Share on other sites More sharing options...
cyncrwler Posted January 25, 2015 Report Share Posted January 25, 2015 @KiloSwiss, Our players really have enjoyed each of the releases - Kudo's on a great addon. We are getting the error shown below when running v 0.8. Below is a fragment of the RPT file This error repeats until server restart. I can provide a complete .RPT file if you like but they are > 300 MB. We are running SEM, VEMF, and blckegls mission system, and a status bar, welcome message and CPC_nametags. That error is being generated from blckeagls mission system. Go back to that post and read its entirety. The solution has been provided there. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 25, 2015 Report Share Posted January 25, 2015 Is v0.71 now the stable release? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 25, 2015 Report Share Posted January 25, 2015 @cyncrwler - My appologies - just realized my error. Thank you for the feedback and for pointing me to the solution. KiloSwiss and cyncrwler 2 Link to comment Share on other sites More sharing options...
cyncrwler Posted January 25, 2015 Report Share Posted January 25, 2015 You're welcome. I had that exact same error a month ago or so, so I immediately recognized it. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 25, 2015 Author Report Share Posted January 25, 2015 @Ghostrider-DbD-And remove that damn quote from Your post or put it into a spoiler.It's really a pain in the ass to read trough this forum on my mobile phone when there are people posting their scripts and logfiles all over the place.We have 2015 and still we have to show people how to use the attach or the spoiler function to share long texts... Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 25, 2015 Report Share Posted January 25, 2015 Testing today latest v0.8 EXPERIMENTAL Here is one of the mission: https://www.youtube.com/watch?v=jpqgNKP3b64&feature=youtu.be KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 25, 2015 Author Report Share Posted January 25, 2015 Great, thanks for sharing! Are You using infiSTAR for the "no Recoil" and "infinite Ammo"? I also recorded sone of my playtests, but didn't had the time to put a video together. Greez Kilo Link to comment Share on other sites More sharing options...
Schloti1993 Posted January 25, 2015 Report Share Posted January 25, 2015 Kiloswiss is the time actually work? I have set this in initMission.sqf _minimumPlayers = 1; // Minimum number of online players for missions to spawn _minMissionTime = 10; // Minimum minutes between missions _maxMissionTime = 30; // Maximum minutes between missions _missionCleanup = -1; // Minutes after a mission finished where all mission objects (including AI) will be deleted (0 or -1 equals never). _markerTimeoutS = 45; // Time (in seconds) until marker is deleted after mission ending successfully. But every time A Mission Become completion,the another mission begin after few seconds And after mission are completion the Mission despawns ~2mins later not enough time for most players I dont know why Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 25, 2015 Author Report Share Posted January 25, 2015 Are You serious? I know why, open Your eyes and read. BaDg3R and celticwarrior06 2 Link to comment Share on other sites More sharing options...
BaDg3R Posted January 25, 2015 Report Share Posted January 25, 2015 If everything went well, the new v0.8 EXPERIMENTAL can now be downloaded from GitHub. I call it experimental because I changed a lot of things and only did a quick check if the missions spawn and no errors are showing up in the logfiles, but I did no playtest, so be warned if You want to use v0.8 on Your public Server and make sure You set "SEM_debug" from "true" to "false" inside the file "initMissions.sqf" if You do so! That helps with the timers i only had to read back 2 pages to find this. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 25, 2015 Report Share Posted January 25, 2015 Great, thanks for sharing! Are You using infiSTAR for the "no Recoil" and "infinite Ammo"? I also recorded sone of my playtests, but didn't had the time to put a video together. Greez Kilo Yep, i use it from infistar. It make all my server tests faster. KiloSwiss 1 Link to comment Share on other sites More sharing options...
BrokenTwig Posted January 26, 2015 Report Share Posted January 26, 2015 Kilo I am running into this with 0.8 and racking my brain. Set debug to false everything is as should be battleye modded as forum suggests and yes I am running infi 20:52:41 "#SEM: Running Mission 1 "Bandit Camp" at Position [22594.8,8036.61,0]" 20:52:44 "#SEM: Spawned 14 units at position [22594.8,8036.61,0]" 20:52:55 "BanLog| 76561198039404346(Mythblaze) (v0081)" 20:52:55 "HL| 0h 27min 318s | Mythblaze(removed) BANNED | LocalMarker: ["SEM_MissionMarkerA_1","SEM_MissionMarkerB_1"] (v0081)" 20:52:55 " ---PlayerDisconnected: Mythblaze(removed)" Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 26, 2015 Author Report Share Posted January 26, 2015 Then configure infis AH so it does not ban players for creating local markers, it's up to You as an admin to correctly configure Your servers settings and the Scripts You use, to provide Your players a flawless experience. I wrote it before several times: If You run into problems configuring infis AH, contact him directly. I give no support for infiSTAR AH, simply because I don't own it. Greez Kilo Link to comment Share on other sites More sharing options...
Nasdero Posted January 26, 2015 Report Share Posted January 26, 2015 So, got the V0.8 running a couple hours, great work! The missions are good, not 2 easy. I would have also the possibility to get static missions and also patrols (chopper and/or cars). Like I wrote already, I am using Taviana and I would like to create a mission on sector B with nice loot. A chopper patrol like in origins would be nice, I made a mission already, but when a player can see the chopper, they disappear :(, when I use a epoch class, the I got a error, because of the NPCs :(. I will have a deeper look the next days into it, right now I have to fix one more issue with the map. You wrote, that you wanna have a look into Taviana, if you need help or files, write me a PM. KiloSwiss 1 Link to comment Share on other sites More sharing options...
stonXer Posted January 26, 2015 Report Share Posted January 26, 2015 So, got the V0.8 running a couple hours, great work! The missions are good, not 2 easy. I would have also the possibility to get static missions and also patrols (chopper and/or cars). Like I wrote already, I am using Taviana and I would like to create a mission on sector B with nice loot. A chopper patrol like in origins would be nice, I made a mission already, but when a player can see the chopper, they disappear :(, when I use a epoch class, the I got a error, because of the NPCs :(. I will have a deeper look the next days into it, right now I have to fix one more issue with the map. You wrote, that you wanna have a look into Taviana, if you need help or files, write me a PM. _veh call EPOCH_server_setVToken; _veh call EPOCH_server_vehicleInit; no disappear. Link to comment Share on other sites More sharing options...
Moody Posted January 26, 2015 Report Share Posted January 26, 2015 Hello! How do i change the frequency timer for events to happend? in my opinion i feel that the standard spawn timer for events is abit long. I would love for them to happend with shorter time between =) Great mod btw! cheers! Link to comment Share on other sites More sharing options...
zax118 Posted January 26, 2015 Report Share Posted January 26, 2015 InitMission.sqf file look for. _minimumPlayers = 1; // Minimum number of online players for missions to spawn _minMissionTime = 5; // Minimum minutes between missions _maxMissionTime = 10; // Maximum minutes between missions _missionCleanup = 90; // Minutes after a mission finished where all mission objects (including AI) will be deleted (0 or -1 equals never). . here u change _minMissionTime = 1; // Minimum minutes between missions _maxMissionTime = 5; // Maximum minutes between missions so then a mission will spawn within 1-5 mins Im guessing thats wat you are after. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 26, 2015 Report Share Posted January 26, 2015 Hello! How do i change the frequency timer for events to happend? in my opinion i feel that the standard spawn timer for events is abit long. I would love for them to happend with shorter time between =) Great mod btw! cheers! Important part: ...make sure You set "SEM_debug" from "true" to "false" inside the file "initMissions.sqf"! or your time configs be ignored. Link to comment Share on other sites More sharing options...
Moody Posted January 26, 2015 Report Share Posted January 26, 2015 InitMission.sqf file look for. _minimumPlayers = 1; // Minimum number of online players for missions to spawn _minMissionTime = 5; // Minimum minutes between missions _maxMissionTime = 10; // Maximum minutes between missions _missionCleanup = 90; // Minutes after a mission finished where all mission objects (including AI) will be deleted (0 or -1 equals never). . here u change _minMissionTime = 1; // Minimum minutes between missions _maxMissionTime = 5; // Maximum minutes between missions so then a mission will spawn within 1-5 mins Im guessing thats wat you are after. i cant find InitMissions.sqf anywhere=/ only init.sqf in MPMissions folder. EDIT: I have sem.pbo in EpochHive/Addons epoch.altis.pbo, init.sqf and readme.txt in MPMissions Also, i added lines that Simple Epoch Missions required in my bec filters. Missions are working fine and everything is ok, is just the timer. Wierd that i cant find that sqf file=/ Link to comment Share on other sites More sharing options...
Moody Posted January 26, 2015 Report Share Posted January 26, 2015 removed Link to comment Share on other sites More sharing options...
way420 Posted January 26, 2015 Report Share Posted January 26, 2015 go to your sem pbo and open it with notepad ++ Link to comment Share on other sites More sharing options...
zax118 Posted January 26, 2015 Report Share Posted January 26, 2015 i cant find InitMissions.sqf anywhere=/ only init.sqf in MPMissions folder. EDIT: I have sem.pbo in EpochHive/Addons epoch.altis.pbo, init.sqf and readme.txt in MPMissions Also, i added lines that Simple Epoch Missions required in my bec filters. Missions are working fine and everything is ok, is just the timer. Wierd that i cant find that sqf file=/ Its In the SEM.pbo Link to comment Share on other sites More sharing options...
Moody Posted January 26, 2015 Report Share Posted January 26, 2015 removed Link to comment Share on other sites More sharing options...
Moody Posted January 26, 2015 Report Share Posted January 26, 2015 removed Link to comment Share on other sites More sharing options...
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