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New 0.2.5.2 patch antagonist and event config


rsxownes

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If you go to edit the antagonist values make sure that you keep them under '1.0'.  Basically as they are currently set 'antagonistChanceTrash = 0.03;' means that when you crush a trash pile there is a 3% chance that a sapper will spawn.  I increased mine to 0.10, which gives it a 10% chance.  I'm sure you can figure out the rest from there.  

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If you go to edit the antagonist values make sure that you keep them under '1.0'.  Basically as they are currently set 'antagonistChanceTrash = 0.03;' means that when you crush a trash pile there is a 3% chance that a sapper will spawn.  I increased mine to 0.10, which gives it a 10% chance.  I'm sure you can figure out the rest from there.  

 

I wonder what happens if you go over 1.0...

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What exactly do these settings change that are within epochconfig.hpp?

 

SpecialEventTime = 2400;

NormalEventTime = 1200;

PlantSpawnTime = 2400;

 

and

 

// Antagonists

antagonistChanceTrash = 0.03;

antagonistChancePDeath = 0.25;

antagonistChanceLoot = 0.03;

 

 

Where to add stuff like this: antagonistChanceTrash = 0.03;

 

maybe in the epochconfig.hpp ?!?

 

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Love the player death variable. naturally I always have a sapper spawn on anyone who kills someone else. the chaos is lovely.

I played for a few hours on the Legion Altis server yesterday. It is a nice set-up and the server is constantly populated with a high number of players. Awesome!

 

Do you have any idea what the antagonist settings are on the Legion Altis server? The frequency that I was seeing drones and sappers was just about right. Not too much and not too little. I have not seen a cultist yet on any server. I've probably played about 40 hours total, mostly in daylight though.

 

:)

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@ Suppe: Er hat gefragt "What exactly do these Settings..."

Aber danke für den missglückten Klugscheißer-Modus! Made my day. ^^

lol... du solltest mal lieber genau meinen post lesen... ich antworte dass was ich zitiere (also stranger). nicht den ersten post.... aber danke für deine sehr sinnvolle info.

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i cant find the antagonist or the loot in the Epochconfig.hpp just vehicles 

 

If it's not in your Epochconfig.hpp, you don't have the Epochconfig.hpp from 0.2.5.2. Add these lines:

// Antagonists
antagonistChanceTrash = 0.03;
antagonistChancePDeath = 0.25;
antagonistChanceLoot = 0.03;

What loot lines are you referring to?

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If it's not in your Epochconfig.hpp, you don't have the Epochconfig.hpp from 0.2.5.2. Add these lines:

// Antagonists
antagonistChanceTrash = 0.03;
antagonistChancePDeath = 0.25;
antagonistChanceLoot = 0.03;

What loot lines are you referring to?

I have 0.2.5.2 but yea i dont see those lines so i just copy and paste it below the vehicles or above it and it adjusts the spawn rate of sappers and other shyt? and the loot i was referring to was the event lines not loot my bad, the special event time, Normal event time, and plant spawn time. Thanks for the response by the way.

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