Darth_Rogue Posted February 20, 2015 Report Share Posted February 20, 2015 Script restriction #24 Help ! 20.02.2015 20:03:15: - #24 "5315219"]) then { player addWeapon "srifle_EBR_F"; player addMagazine "20Rnd_762x51_Mag"; player addWeapon "EpochRadio0"; player" This has nothing to do with Igiload. This is the player respawn loadout script. Ask there for help. Link to comment Share on other sites More sharing options...
DEVIL_SE Posted February 22, 2015 Report Share Posted February 22, 2015 Anyone have ideas on the parachute problem? I've been scratching my head real hard. Dropping quadbikes from 600m has resulted in parachutes that only last for about 1 or 2 seconds before disappearing randomly. The quadbikes then teleport to the ground. Player parachutes work perfectly. I noticed that dropping a hatchback resulted in a fully deployed parachute that did not disappear until the hatchback was very nearly on the ground. IgiLoad never cleans up the parachute model in the script, so what does? Is it an Arma thing, or an Epoch thing? Link to comment Share on other sites More sharing options...
bombajack Posted February 22, 2015 Report Share Posted February 22, 2015 Hi, I need help with Infistar setup.Only for admins this script work..for "normal" player not.If i shut off Infi,its worked.. Thx EDIT:solved Link to comment Share on other sites More sharing options...
Jops Posted March 3, 2015 Report Share Posted March 3, 2015 Yea ill be changing them from 3 "" to there normal 5 "" and add the filters i was just to lazy at the moment since i hadn't slept tonight ill work on it :) 3 will just log it 5 kicks and log so yea ill add filters soon Elite bud did you ever sort out the filters as the setvarible logs etc are getting filled, or if anyone else knows what to add so they can be changed back to ""5 Cheers Link to comment Share on other sites More sharing options...
- VJ - Posted March 4, 2015 Report Share Posted March 4, 2015 Jops post your setvarible.logs + setvarible.txt ill fix it for you. Link to comment Share on other sites More sharing options...
emmenboy Posted March 4, 2015 Report Share Posted March 4, 2015 Has anyone figured out a way of disabling the loading or lifting of locked vehicles? +1 Link to comment Share on other sites More sharing options...
mgm Posted March 10, 2015 Report Share Posted March 10, 2015 Has anyone figured out a way of disabling the loading or lifting of locked vehicles? Also, even though IL_CDamage = 1; it still repairs the vehicle when you unload it :) +1 I checked the code there is nothing about lock/unlock status. code is simply ignorant of lock status. script creator's original forum thread doesn't list any fixes on this either (on the first page) http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support unless someone adds a "only unlocked vehicles" constraint, script will continue happily transporting all... I think it needs to be added to addAction section and there's quite a few of them. 126 to be precise. sounds like a lot of work... Link to comment Share on other sites More sharing options...
Igi_PL Posted March 10, 2015 Report Share Posted March 10, 2015 I checked the code there is nothing about lock/unlock status. code is simply ignorant of lock status. script creator's original forum thread doesn't list any fixes on this either (on the first page) http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support unless someone adds a "only unlocked vehicles" constraint, script will continue happily transporting all... I think it needs to be added to addAction section and there's quite a few of them. 126 to be precise. sounds like a lot of work... mgm - Try with this: In "IL_Do_Load" replace this: if !(_force) then { _obj_lst = nearestObjects[ _spoint, _supported_cargo, _sdist]; } with this: if !(_force) then { //_obj_lst = nearestObjects[ _spoint, _supported_cargo, _sdist]; _obj_lst = []; { if (!(_x isKindOf "AllVehicles") || (_x locked == 0)) then { _obj_lst = _obj_lst + _x; }; } forEach (nearestObjects[ _spoint, _supported_cargo, _sdist]); } This is not tested. AddAction is not good idea for this ;) Ghostrider-GRG and mgm 2 Link to comment Share on other sites More sharing options...
mgm Posted March 10, 2015 Report Share Posted March 10, 2015 mgm - Try with this: In "IL_Do_Load" replace this: <snip>This is not tested. AddAction is not good idea for this ;) Hey man, good to see you here. It appears you registered just to assist with our problem - much appreciated! At the moment I am not playing the game at all (caught the scripting fever :) ) but I will certainly try this when I'm back to enjoying the game. igiLoad increased the immersion ten fold for me, thanks a lot for sharing your work! Link to comment Share on other sites More sharing options...
ScauT Posted March 24, 2015 Report Share Posted March 24, 2015 Hello everyone, I have a strange error message. if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in I> 3:29:33 Error position: 3:29:33 Error Undefined variable in expression: il_supported_vehicles_all 3:29:33 File mpmissions\__cur_mp.Altis\IgiLoad\IgiLoadInit.sqf, line 43 3:29:33 Error in expression < (IL_Veh_Array); can someone help me? Server: Arma 3 Epoch with Infistar Thanks in advance. Best regards Scaut))> Link to comment Share on other sites More sharing options...
Igi_PL Posted March 24, 2015 Report Share Posted March 24, 2015 Hello everyone, I have a strange error message. if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in I> 3:29:33 Error position: 3:29:33 Error Undefined variable in expression: il_supported_vehicles_all 3:29:33 File mpmissions\__cur_mp.Altis\IgiLoad\IgiLoadInit.sqf, line 43 3:29:33 Error in expression < (IL_Veh_Array); can someone help me? Server: Arma 3 Epoch with Infistar Thanks in advance. Best regards Scaut))> Hi ScauT :) Are you using PBO or mission from files to run it? Is it dedi or server? If you have PBO check inside is all you neen in PBO or something is not inside. From this what I know "__cur_mp.Altis" is temp directory (tmp PBO - virtual dir). Link to comment Share on other sites More sharing options...
ScauT Posted March 24, 2015 Report Share Posted March 24, 2015 I use PBO and a server. strange is , Yesterday everything worked yet. The server has been reinstalled. And I have the PBO then uploaded again. then this error . Thanks for the quick reply Link to comment Share on other sites More sharing options...
Kroenen Posted March 26, 2015 Report Share Posted March 26, 2015 Anyone had issues getting this to work on 0.3.0.1? Have copied the relevant files into my mission pbo, checked the BE filters and it's called from init.sqf, but no welcome message and no igiload options on the scrollwheel. Cant see it loading in the RPT file though. Link to comment Share on other sites More sharing options...
Wesd Posted March 26, 2015 Report Share Posted March 26, 2015 the does not work! Link to comment Share on other sites More sharing options...
1Man Posted March 26, 2015 Report Share Posted March 26, 2015 Ya mine stopped as well going to look into it today Link to comment Share on other sites More sharing options...
Kroenen Posted March 26, 2015 Report Share Posted March 26, 2015 OK, think I fixed it; On the first line of IgiLoadInit.sqf , it waits until it sees bis_fnc_init in the client RPT, which no longer seems to appear.Then it waits for time to be >0. If you change it to bis_fnc_missionflow it seems to work again. So, replace all of this; waituntil {!isnil "bis_fnc_init"}; //if (isDedicated) exitwith {}; //if (isServer) exitwith {}; //waitUntil { !(isNull player) }; waitUntil { time > 0 }; With this; waituntil {!isnil "bis_fnc_missionflow"}; And it seems to work. DISCLAIMER - I'm far from an experienced coder, and have no idea if this is the 'correct' way to do this, but it seems to work fine now. Hope that helps y'all :D Friendly and MAW3Y 2 Link to comment Share on other sites More sharing options...
1Man Posted March 27, 2015 Report Share Posted March 27, 2015 Worked for me as well thanks a bunch Link to comment Share on other sites More sharing options...
laurent09 Posted March 29, 2015 Report Share Posted March 29, 2015 don't work for me why Link to comment Share on other sites More sharing options...
mgm Posted March 29, 2015 Report Share Posted March 29, 2015 don't work for me why here, I optimized your detailed help request, try this next time (successful help response guaranteed): 'why not work' CH!LL3R 1 Link to comment Share on other sites More sharing options...
1Man Posted March 29, 2015 Report Share Posted March 29, 2015 Ya more detail would be helpful, check your init then move on to your re packed pbo? Link to comment Share on other sites More sharing options...
XTamiiX Posted March 31, 2015 Report Share Posted March 31, 2015 Hey my RPT is spammed with this error sleep (random (IL_Check_Veh_Max> 0:12:25 Error Undefined variable in expression: _null 0:12:25 File loot_addon\IgiLoad\IgiLoadInit.sqf, line 16 0:12:25 Error in expression <oad\IgiLoad.sqf"; waitUntil {scriptDone _null}; Line 16 : waitUntil {scriptDone _null}; Anyideas? Link to comment Share on other sites More sharing options...
NuFaN Posted April 8, 2015 Report Share Posted April 8, 2015 Hey guys, I added @mas18, @masvehicles and Zupa's StatHub. After that Igiload doesn't start anymore!? My init hasn't changed: //A3AI #include "A3EAI_Client\A3EAI_initclient.sqf"; //cmEARPLUGS CODE START call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf"; // Tow script [] execVM "IgiLoad\IgiLoadInit.sqf"; And the folder of Igiload is in the mission file! No error / entry in rpt logs about Igiload either... A Big mystery to me... Anyone have an idea bout what could be wrong? Untill this morning everything worked so good... |:( Link to comment Share on other sites More sharing options...
Kroenen Posted April 8, 2015 Report Share Posted April 8, 2015 Check this post; NuFaN 1 Link to comment Share on other sites More sharing options...
NuFaN Posted April 8, 2015 Report Share Posted April 8, 2015 Thanx Kroenen, i overread your post, works again... Link to comment Share on other sites More sharing options...
MAW3Y Posted April 8, 2015 Report Share Posted April 8, 2015 Anyone got some pointers on how to include @masvehicles to this? so they can be loaded onto vehicles etc. Link to comment Share on other sites More sharing options...
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