ThePurificationProject Posted January 28, 2015 Report Share Posted January 28, 2015 unable to sell weapons at the traders as well as some other stuff that's in the create. I'm guessing we need to change the item name or something? I know where and how to do that but wasn't sure if there was another way to have the traders trade those items as well. Thanks Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 29, 2015 Report Share Posted January 29, 2015 So added all the BEC filters provided.. and players getting the following kicks: #41 - #41 "Marker = createMarker ["MainMarker", Ccoords]; #97 - #97 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" So...any ideas as to why those come up? Link to comment Share on other sites More sharing options...
bFe Posted January 29, 2015 Report Share Posted January 29, 2015 Any updates inbound blckeagle? Dynamic loot would be sweet. Link to comment Share on other sites More sharing options...
cyncrwler Posted January 29, 2015 Report Share Posted January 29, 2015 So added all the BEC filters provided.. and players getting the following kicks: #41 - #41 "Marker = createMarker ["MainMarker", Ccoords]; #97 - #97 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" So...any ideas as to why those come up? The first, #41, you just need to add a BE exception to that. It will be line 42 of your scripts.txt file. The second, well, that has nothing to do with this mission system, but I remember reading back about the Arma 1.38 update causing this Make sure all your files are updated Edit: Also make sure you make a copy of all the edits you have made,because when you complete the update, if you haven't already, all your files will be default again. If you're not prepared, you will be starting all over again from scratch. Link to comment Share on other sites More sharing options...
Ree Posted January 29, 2015 Report Share Posted January 29, 2015 any way to change to loot to random or in a load-out style blck_FillBoxes_Major = { private["_crate","_Weapons","_mags","_cfgweapons","_weapon","_plx","_mag","_mags","_allweap","_box"]; _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal ["jerrycan_epoch",10], ["lighter_epoch",2],["CircuitParts",10] call BIS_fnc_selectRandom; _crate addMagazineCargoGlobal ["jerrycan_epoch",10], ["lighter_epoch",2],["CircuitParts",10] call BIS_fnc_selectRandom; or like this blck_FillBoxes_Major = { private["_crate","_Weapons","_mags","_cfgweapons","_weapon","_plx","_mag","_mags","_allweap","_box"]; x = floor(random 5); //0-9 if (x == 0) then { _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal["CircuitParts", 10]; }; if (x == 1) then { _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal["CinderBlocks", 6]; }; if (x == 2) then { _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal["scam_epoch", 2]; }; if (x == 3) then { _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal["m16_EPOCH", 2]; }; if (x == 4) then { _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal["CinderBlocks", 25]; }; Link to comment Share on other sites More sharing options...
JsonC Posted January 29, 2015 Report Share Posted January 29, 2015 Hello! Nice work! Had a bit of problem with BE filters as many of us, got it working so i tought i'd post my script.txt here7 "BIS_fnc_" !"initDisplay" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" !"addPublicVariableEventHandler {(_this select 1) spawn bis_fnc_dynamictext;};" 7 forceRespawn 7 moveInDriver 7 moveInCargo 7 moveInCommander 7 moveInGunner 7 moveInTurret 7 setDammage !"player setDammage 0" 7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" 7 enableCollisionWith 7 hideObjectGlobal 7 setFriend 7 setAmmo 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 allMissionObjects 7 callExtension 7 createVehicleCrew 7 exec !="7 "call compile preprocessFileLineNumbers" !"\"A3\" !"\"\x\addons\a3_epoch_code\"" 3 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" 7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !=EPOCH_ESPMAP_TARGETS=allUnits + vehicles;" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 7 showCommandingMenu 7 exec !="execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\\A3\\Structures_F\\scripts\\" !"execVM \"\\x\\addons\\a3_epoch_config\\scripts\\" !"e preprocessfilelinenumbers \"A3\ui_f\scripts\initDisplay.sqf\";" !"execVM \"\x\addons\a3_epoch_code\system\dummy.sqf\"},{[\"onUnload\",_t\"" !"execVM \"\A3\soft_F\Offroad_01\scripts\randomize.sqf\"" !"if (isServer) then {[(_this select 0)] execVM \"\A3\Structures_F\Ind\PowerLines\Scripts\column_ruins.sqf\"};" !"([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" 7 addWeaponCargo 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" 7 addItemCargo 7 addBackPackCargo 7 removeAllWeapons 7 removeAllItems 7 removeBackpack 7 setTerrainGrid 7 setViewDistance !"setViewDistance 1600" 7 deleteMarker !="Marker = createMarker ["MainMarker", Ccoords];_MainMarker setMarkerColor "ColorWhite";_MainMarker setMarkerShape "ELLIPSE";_M 1 setMarker !="Marker = createMarker ["MainMarker", Ccoords]; !="Marker = _MainMarker setMarkerColor "ColorWhite"; !="Marker = _MainMarker setMarkerShape "ELLIPSE";_M 7 createMarker !="mpmissions\__CUR_MP.chernarus\debug\addmarkers.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers2.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers75.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers752.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkersR1.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers2.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers75.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers752.sqf" 7 createUnit !="_unit = _copterSupportGrp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_unit = _group createUnit [_unitClass, _targetPos, [], 100, \"CAN_COLLIDE\];" !"nHeight 600;_grp = createGroup RESISTANCE;_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"]; 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];" 7 createTeam 7 deleteMarker 3 setMarkerBrush !="hite"_MainMarker setMarkerShape "ELLIPSE";_MainMarker setMarkerBrush "Grid";_MainMarker setMarkerSize [175,175];" 7 setMarkerDir 7 setMarkerPos 7 setMarkerShape !"s];_MainMarker setMarkerColor "ColorWhite";_MainMarker setMarkerShape "ELLIPSE";_MainMarker setMarkerBrush "Grid";_MainMarke" 7 setMarkerSize !"ELLIPSE";_MainMarker setMarkerBrush "Grid";_MainMarker setMarkerSize [175,175];" 7 setMarkerText 7 setMarkerType 7 setMarkerAlpha 7 createMarkerLocal 7 setMarkerBrushLocal 7 setMarkerColorLocal 7 setMarkerDirLocal 7 setMarkerPosLocal 7 setMarkerShapeLocal 7 setMarkerSizeLocal 7 setMarkerTextLocal 7 setMarkerTypeLocal 7 setMarkerAlphaLocal 7 deleteMarkerLocal 7 displayRemoveAllEventHandlers 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 ctrlRemoveEventHandler 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !" [\"local\"" !" [\"Respawn\"" !" [\"Put\"" !" [\"Take\"" [\"Fired\"" [\"Killed\"" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !"aponInfo_weaponClasses = _weaponClasses;" !"_listWeapons ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_w\"" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" 7 removeAllMissionEventHandlers 7 removeEventHandler !="player removeEventHandler ['Fired', 0];" !="displayRemoveEventHandler" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile !"_FRnd = compile loadFile \"\\A3\\animals_f" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory !"_allocMemory103" 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU 3 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="_unit addMagazine configName _item" Got an issue, I have Chernarus map and missions appear "out of map" could anyone tell me where to edit this? almost seems like they are going for the altis coords or something. 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Lost_Noob Posted January 29, 2015 Report Share Posted January 29, 2015 The first, #41, you just need to add a BE exception to that. It will be line 42 of your scripts.txt file. The second, well, that has nothing to do with this mission system, but I remember reading back about the Arma 1.38 update causing this Make sure all your files are updated Edit: Also make sure you make a copy of all the edits you have made,because when you complete the update, if you haven't already, all your files will be default again. If you're not prepared, you will be starting all over again from scratch. Thanks for your help Cyncrwler. The \97 I did and seems to be ok now. Thank you. However as I'm not very good with BE I did as you said, or atleast what I could find on google. But now I get a #42 error: #42 "Marker = createMarker ["MainMarker", Ccoords]; I added this to line 43: 7 createMarker !="createMarker ["MainMarker", Ccoords]; Can you please tell me what I'm doing wrong? Thanks again. Link to comment Share on other sites More sharing options...
JsonC Posted January 29, 2015 Report Share Posted January 29, 2015 Can you please tell me what I'm doing wrong? Thanks again. I had that problem too, got solved when i put theese lines i scripts.txt 7 deleteMarker !="Marker = createMarker ["MainMarker", Ccoords];_MainMarker setMarkerColor "ColorWhite";_MainMarker setMarkerShape "ELLIPSE";_M 1 setMarker !="Marker = createMarker ["MainMarker", Ccoords]; !="Marker = _MainMarker setMarkerColor "ColorWhite"; !="Marker = _MainMarker setMarkerShape "ELLIPSE";_M 7 createMarker !="mpmissions\__CUR_MP.chernarus\debug\addmarkers.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers2.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers75.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers752.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkersR1.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers2.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers75.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers752.sqf" Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 29, 2015 Report Share Posted January 29, 2015 I had that problem too, got solved when i put theese lines i scripts.txt 7 deleteMarker !="Marker = createMarker ["MainMarker", Ccoords];_MainMarker setMarkerColor "ColorWhite";_MainMarker setMarkerShape "ELLIPSE";_M 1 setMarker !="Marker = createMarker ["MainMarker", Ccoords]; !="Marker = _MainMarker setMarkerColor "ColorWhite"; !="Marker = _MainMarker setMarkerShape "ELLIPSE";_M 7 createMarker !="mpmissions\__CUR_MP.chernarus\debug\addmarkers.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers2.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers75.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkers752.sqf" !="mpmissions\__CUR_MP.chernarus\debug\addmarkersR1.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers2.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers75.sqf" !="mpmissions\__CUR_MP.chernarus\debug\remmarkers752.sqf" I take it your using Cherno map? So would I change the "chernarus" to "altis" Thanks. Link to comment Share on other sites More sharing options...
JsonC Posted January 29, 2015 Report Share Posted January 29, 2015 I take it your using Cherno map? So would I change the "chernarus" to "altis" Thanks. I cant promise anything since i'm prob as new as u at this, but yes, it should work if u change all the chernarus to altis. i got the lines from a friend and he had altis, and i changed it to chernarus. but backup your scripts before u edit so u can roll back if it dosent work! Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 29, 2015 Report Share Posted January 29, 2015 I cant promise anything since i'm prob as new as u at this, but yes, it should work if u change all the chernarus to altis. i got the lines from a friend and he had altis, and i changed it to chernarus. but backup your scripts before u edit so u can roll back if it dosent work! I changed it and backed up prior. and now I get #44 lol #44 "5 = createMarker["MainMarker752", M2Coords]; Thanks for your help though! Link to comment Share on other sites More sharing options...
cyncrwler Posted January 29, 2015 Report Share Posted January 29, 2015 You will get a couple kicks like that, and once you get through adding those few exceptions, it will work. When you get a kick, just add the exception, it's actually fairly simple. Took me a bit to add all the weapons though to the addWeaponCargo.txt file. Lots of kicks in the beginning due to the weapons the AI are carrying have scopes attached. Link to comment Share on other sites More sharing options...
JsonC Posted January 29, 2015 Report Share Posted January 29, 2015 I changed it and backed up prior. and now I get #44 lol #44 "5 = createMarker["MainMarker752", M2Coords]; Thanks for your help though! Was the same for me, test my scripts.txt if u want, just backup your old one and try it, worked for me after some tweaks xD I got 2 requests, any chanse cyncrwler wanna upload/copypaste addweaponcargo.txt? And 2nd, Anyone know's why mission spawn outside map? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 29, 2015 Report Share Posted January 29, 2015 I have attached the file requested. Are you using Altis, or another map? The missions spawn for me on Altis just fine. addweaponcargo.txt Link to comment Share on other sites More sharing options...
marcostar Posted January 29, 2015 Report Share Posted January 29, 2015 hi, im getting this error..... some help ? battleye script restriction #0 #0 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" i see that in my script.txt. i use ur battleye´s archives Lot of thanks ¡ Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 29, 2015 Report Share Posted January 29, 2015 hi, im getting this error..... some help ? battleye script restriction #0 #0 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" i see that in my script.txt. i use ur battleye´s archives Lot of thanks ¡ script.txt line starting with 7 "BIS_fnc_" try to add !"call (uinamespace getvariable 'BIS_fnc_initDisplay')" Link to comment Share on other sites More sharing options...
JsonC Posted January 29, 2015 Report Share Posted January 29, 2015 I have attached the file requested. Are you using Altis, or another map? The missions spawn for me on Altis just fine. cheers, im playing on chernarus, and i got the feeling of the missions spawn as in altis, so guess i have to change choords somewhere? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 29, 2015 Report Share Posted January 29, 2015 Try here: I know if you read through this whole thread the solution for other maps has been resolved. Link to comment Share on other sites More sharing options...
marcostar Posted January 29, 2015 Report Share Posted January 29, 2015 script.txt line starting with 7 "BIS_fnc_" try to add !"call (uinamespace getvariable 'BIS_fnc_initDisplay')" tomorrow i will check. lot of thanks bro ¡ Link to comment Share on other sites More sharing options...
MillerTime Posted January 30, 2015 Report Share Posted January 30, 2015 i would like to get the vehicles to despawn when mission complete any ideas? Link to comment Share on other sites More sharing options...
marcostar Posted January 30, 2015 Report Share Posted January 30, 2015 script.txt line starting with 7 "BIS_fnc_" try to add !"call (uinamespace getvariable 'BIS_fnc_initDisplay')" Hey bro¡ this is my 7 "BIS_fnc_" line 7 "BIS_fnc_" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_" i add what u comment at the end so looks like this 7 "BIS_fnc_" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_" !"call (uinamespace getvariable 'BIS_fnc_initDisplay')" i think i do something bad, problem already exist, script restriction #0 Thanks for ur help i really appreciate Link to comment Share on other sites More sharing options...
Ree Posted January 30, 2015 Report Share Posted January 30, 2015 So no one has gotten Randomized Crate Loot working? Link to comment Share on other sites More sharing options...
prone Posted January 30, 2015 Report Share Posted January 30, 2015 So no one has gotten Randomized Crate Loot working? You could take a look at Kilo's SEM script to get an idea of how to randomize the loot. With minimal effort, you could create one. ;) Link to comment Share on other sites More sharing options...
Ree Posted January 30, 2015 Report Share Posted January 30, 2015 You could take a look at Kilo's SEM script to get an idea of how to randomize the loot. With minimal effort, you could create one. ;) i tried that and tried a few other ways but changing the script the missions stop spawning, why i was asking if anyone else got it working. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 31, 2015 Report Share Posted January 31, 2015 Hey bro¡ this is my 7 "BIS_fnc_" line 7 "BIS_fnc_" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_" i add what u comment at the end so looks like this 7 "BIS_fnc_" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_" !"call (uinamespace getvariable 'BIS_fnc_initDisplay')" i think i do something bad, problem already exist, script restriction #0 Thanks for ur help i really appreciate show me log again, there must be some mistake, add script filters are easy! Link to comment Share on other sites More sharing options...
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