Darth_Rogue Posted February 28, 2015 Report Share Posted February 28, 2015 The only thing in that list you've posted I can see that belongs in an if (isServer) block might be the addATMs script. The rest of the stuff has to be run on clients, specifically the welcome messages, status bar and WAI messages. By setting all those scripts inside an if (isServer) block you're telling the game to load those scripts ONLY on the server, but the server doesn't need them....clients do. Remove everything from the if (isServer) block except for the ATMs and try it again. Use my init as an example: //R3F [] execVM "R3F_LOG\init.sqf"; if (isServer) then { //Supply Drop Event [] ExecVM "\SDROP\init.sqf"; }; //SEM AI if(hasInterface)then{execVM "addons\sem\semClient.sqf"}; //Welcome Messages [] execVM "addons\welcome\welcome.sqf"; //A3AI _nul = [] execVM "addons\A3EAI_Client\A3EAI_initclient.sqf"; //Supply Drop Alert Event "SDROP_Alert" addPublicVariableEventHandler { hint parseText format["%1", _this select 1]; }; //Info Briefing [] execVM "briefing.sqf"; //Status Bar []execVM "addons\status\VJsPlayerStats.sqf"; 1R0NS1DE 1 Link to comment Share on other sites More sharing options...
1R0NS1DE Posted February 28, 2015 Report Share Posted February 28, 2015 thank you darth, that fixed it :) Darth_Rogue 1 Link to comment Share on other sites More sharing options...
Connorr Posted March 17, 2015 Report Share Posted March 17, 2015 When joining the server I'm getting 'Script custom\welcome.sqf not found' any ideas? Link to comment Share on other sites More sharing options...
Gr8 Posted March 17, 2015 Author Report Share Posted March 17, 2015 When joining the server I'm getting 'Script custom\welcome.sqf not found' any ideas? You need to make a custom folder in your mission pbo. Did u make one in there and put the welcome.sqf inside that folder? Link to comment Share on other sites More sharing options...
Connorr Posted March 17, 2015 Report Share Posted March 17, 2015 You need to make a custom folder in your mission pbo. Did u make one in there and put the welcome.sqf inside that folder? Yep... Link to comment Share on other sites More sharing options...
Gr8 Posted March 17, 2015 Author Report Share Posted March 17, 2015 Yep... Haha, Not a folder called welcome, a folder called custom Link to comment Share on other sites More sharing options...
Connorr Posted March 17, 2015 Report Share Posted March 17, 2015 Haha, Not a folder called welcome, a folder called custom Well that explains hahaha Link to comment Share on other sites More sharing options...
Connorr Posted March 17, 2015 Report Share Posted March 17, 2015 Well it works now BUT the music doesn't play... Link to comment Share on other sites More sharing options...
Gr8 Posted March 17, 2015 Author Report Share Posted March 17, 2015 Well it works now BUT the music doesn't play... Make sure that your in game Music Volume is not muted Link to comment Share on other sites More sharing options...
PryMary Posted March 17, 2015 Report Share Posted March 17, 2015 How does one edit it so that instead of 'Survivor', the name of the player shows up? I too would like to know this... Thank you in advance, Pry Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 17, 2015 Report Share Posted March 17, 2015 I too would like to know this... Thank you in advance, Pry I tried this: _sizeTitle = 0.75; // Font Size of the Title Messages _sizeSubText = 0.60; // Font Size of the SubTitle Messages _colorTitle = "#FE2E2E"; // HTML Color Code of the Title Messages (must start with '#' ) _colorSubText = "#FFFFFF"; // HTML Color Code of the SubTitle Messages (must start with '#' ) _alignTitle = "left"; // Alignment of the Title Message (right or left) _alignSubText = "right"; // Alignment of the SubTitle Message (right or left) _fontTitle = "PuristaSemibold"; // Font Type Of Title Messages _fontSubText = "PuristaLight"; // Font Type Of SubTitle Messages _Delay = 10; // Wait in seconds before the credits start after player IS ingame _FadeIn = 1; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role _IntroMusic = false; // Welcome Intro Song During the credits (true or false) _posDefault = [0.3,0.55,0.5]; // Defualt Positions of all Credits _name = name player; //Imports name of the player for a more personalized experience _title = "Welcome, %1" _name; _shorttext = "DeAtHhOuSe: Bornholm"; But it didn't work. I'm sure it's just a formatting issue somehow. Link to comment Share on other sites More sharing options...
SpiRe Posted March 17, 2015 Report Share Posted March 17, 2015 I tried this: Slutty code But it didn't work. I'm sure it's just a formatting issue somehow. You can use mine welcome.sqf Link to comment Share on other sites More sharing options...
Gr8 Posted March 18, 2015 Author Report Share Posted March 18, 2015 Find this : _title = "Welcome Survivor"; Replace it with this : _title = format ["Welcome %1",name player]; PryMary 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 18, 2015 Report Share Posted March 18, 2015 Hah! Knew it was something like that. Thanks, Gr8! Link to comment Share on other sites More sharing options...
PryMary Posted March 18, 2015 Report Share Posted March 18, 2015 Thank you Gr8 :-) Link to comment Share on other sites More sharing options...
PryMary Posted March 18, 2015 Report Share Posted March 18, 2015 With: _title = format ["Welcome %1",name player]; in game it shows: Welcome Error: No Vehicle However change to: _title = Format ["Welcome %1", Player]; And you do get the name of the player but get it like this: Welcome C-1-1 [PryMary] So was wondering if anyone else has anymore ideas lol As preferably would just want it to be like: Welcome PryMary Edit: OK it's now working with: _title = format ["Welcome %1",name player]; I just changed it back to the above and now shows the player name and not Error: No Vehicle Did not make any further changes so not sure why it's now working as required but happy that it is thanks once again. Pry Link to comment Share on other sites More sharing options...
imax Posted March 24, 2015 Report Share Posted March 24, 2015 i have error any ideas? 7:52:19 BattlEye Server: Script Log: #0 SemperFidelis (1a5baa556dcd609fcd51048afaaa77d9) - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; 7:52:19 sleep (_tm+_FadeIn+4); 7:52:19 } forEach _ms;" 7:52:19 Player SemperFidelis kicked off by BattlEye: Script Restriction #1 Link to comment Share on other sites More sharing options...
RC_Robio Posted March 24, 2015 Report Share Posted March 24, 2015 i have error any ideas? 7:52:19 BattlEye Server: Script Log: #0 SemperFidelis (1a5baa556dcd609fcd51048afaaa77d9) - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; 7:52:19 sleep (_tm+_FadeIn+4); 7:52:19 } forEach _ms;" 7:52:19 Player SemperFidelis kicked off by BattlEye: Script Restriction #1 Link to comment Share on other sites More sharing options...
Floyd Posted March 27, 2015 Report Share Posted March 27, 2015 Is there anyway to have the credits run only once per join session now that players go to the lobby for respawn? The credits (and/or sound file) play at every death. Link to comment Share on other sites More sharing options...
TATERx Posted March 29, 2015 Report Share Posted March 29, 2015 Im getting script restriction #22 Here is the log [] execVM "scripts\fn_statusBar.sqf";" 29.03.2015 11:58:30: TATER (xxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #22 "#line 1 "mpmissions\__CUR_MP.Chernarus\init.sqf" [] execVM "custom\welcome.sqf"; Link to comment Share on other sites More sharing options...
PryMary Posted March 29, 2015 Report Share Posted March 29, 2015 in scripts.txt look for 7 exec, on line 23 (due to the scipt.txt file starting at line 0) add: !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\"" !="execVM \"\MPMissions\epoch.Chernarus\custom\welcome.sqf\"" To the end of that line. CHANGE: epoch.Chernarus - to the map you are playing on. Regards, Pry Link to comment Share on other sites More sharing options...
TATERx Posted March 29, 2015 Report Share Posted March 29, 2015 still got that script restriction. I will post what I done to make sure I didnt mess something up 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\"" !="execVM \"\MPMissions\epoch.Chernarus\custom\welcome.sqf\"" Link to comment Share on other sites More sharing options...
Didldadl Posted March 30, 2015 Report Share Posted March 30, 2015 Finally it works :) thank you! But I cant change the IntroMusic. Link to comment Share on other sites More sharing options...
Gr8 Posted March 30, 2015 Author Report Share Posted March 30, 2015 Finally it works :) thank you! But I cant change the IntroMusic. You want to put your Own Music for your server ? Or the music doesnt work? Link to comment Share on other sites More sharing options...
Didldadl Posted March 31, 2015 Report Share Posted March 31, 2015 Yes, I want to put my own Music for my server.Your Music work but mine not. sorry for the bad english Link to comment Share on other sites More sharing options...
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