Liqu1dShadow Posted February 8, 2015 Report Share Posted February 8, 2015 Excellent. When you're ready to release Liquid Shadow, could you make a thread please? :D I will do, using it as a unique to get players, soon as I have a base i will fire them out, :D Darth_Rogue 1 Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 8, 2015 Report Share Posted February 8, 2015 Hope this works.... mimmosan and Darth_Rogue 2 Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 8, 2015 Report Share Posted February 8, 2015 Darth_Rogue 1 Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 8, 2015 Report Share Posted February 8, 2015 and the Hospital east of Komarovo Darth_Rogue 1 Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted February 9, 2015 Author Report Share Posted February 9, 2015 Great! Mind sending me the file? ;D Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 14, 2015 Report Share Posted February 14, 2015 Ok, so not sure what I'm doing wrong here. a3_epoch_server_building.pbo contains the following: config.cpp and PboPrefix.txt and the init and mapedits folder (I changed it from buildings to mapedits). I put my custom map edit sqf files in the mapedits folder. In my init folder, I have the fn_init.sqf file. When I start my server I get this error in my log: 0:55:45 Warning Message: Script x\addons\a3_epoch_server_building\init\fn_init.sqf not found The fn_init.sqf is most definately there. Any suggestions? I tried searching for that error in this thread but it didn't find any answers. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 14, 2015 Report Share Posted February 14, 2015 You probably have to edit the path to the init in the config.cpp Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 14, 2015 Report Share Posted February 14, 2015 You probably have to edit the path to the init in the config.cpp The path in there is correct. Link to comment Share on other sites More sharing options...
umfufu Posted February 15, 2015 Report Share Posted February 15, 2015 The path in there is correct. config.cpp is like this ? class CfgPatches { class A3_epoch_building { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_server_settings"}; }; }; class CfgFunctions { class building { class main { file = "x\addons\a3_epoch_server_building\init"; //// Helped 2 others that the full path to 'mainbase.sqf' here and 1 that removed a ' }; ' class init { postInit = 1; }; }; }; }; Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 15, 2015 Report Share Posted February 15, 2015 I don't do any of this to get my map additions in? Link to comment Share on other sites More sharing options...
umfufu Posted February 15, 2015 Report Share Posted February 15, 2015 I don't do any of this to get my map additions in? Normaly u shouldend do so , yet some people may by accident altered it But u may add some functions offcourse All your Map modifications should be called from fn_init.sqf , i like to use map&location as name saves me from remembering what and where or wich map we running Btw i added a lost sunken village on the Altis map at the bay near the old greek ruins , get a sub or stop smoking and dive for fortune Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 15, 2015 Report Share Posted February 15, 2015 config.cpp is like this ? class CfgPatches { class A3_epoch_building { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_server_settings"}; }; }; class CfgFunctions { class building { class main { file = "x\addons\a3_epoch_server_building\init"; //// Helped 2 others that the full path to 'mainbase.sqf' here and 1 that removed a ' }; ' class init { postInit = 1; }; }; }; }; This is my config.cpp, which I got from one of the links in the first post of this thread: class CfgPatches { class A3_epoch_building { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_server_settings"}; }; }; class CfgFunctions { class building { class main { file = "x\addons\a3_epoch_server_building\init"; class init { postInit = 1; }; }; }; }; Link to comment Share on other sites More sharing options...
umfufu Posted February 15, 2015 Report Share Posted February 15, 2015 The same ,weird that it aint working (not finding the fn_init.sqf) Usure when packing it , the path remains ? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 15, 2015 Report Share Posted February 15, 2015 When working with PBOs I never unpack them. I just copy the files out of it, make my edits and then copy/paste them back into their appropriate locations. Had too many bad experiences with the unpack/repack process. fullaholes 1 Link to comment Share on other sites More sharing options...
umfufu Posted February 15, 2015 Report Share Posted February 15, 2015 Me the opposite just only use extractpbo and so, I know some might think its a hassle See it this way , prefix=X\addons\a3_epoch_server_building Where X is the root [ might be Arma 3 - root folder , or the Epochhive-folder (has also a Addons folder !!!) ] And even then u might name it "Is_my_villa_onAltis.pbo" as the filenames inside match inside with the files who call them Link to comment Share on other sites More sharing options...
monkeebhoy Posted March 16, 2015 Report Share Posted March 16, 2015 Excuse me for being a bit of a blithering idiot and lacking any skills whatsoever (blame my sig for that) I have used macas editor to try and create something to add into my server. However after reading this forum and laying down for sometime to get rid of the head ache i'm still no further forward as how to add them. Anyone who has used that editor will know that the script looks alot different from doing it using a3 editor. Could somebody please help me? Thank you in advance. Link to comment Share on other sites More sharing options...
MAW3Y Posted March 16, 2015 Report Share Posted March 16, 2015 Excuse me for being a bit of a blithering idiot and lacking any skills whatsoever (blame my sig for that) I have used macas editor to try and create something to add into my server. However after reading this forum and laying down for sometime to get rid of the head ache i'm still no further forward as how to add them. Anyone who has used that editor will know that the script looks alot different from doing it using a3 editor. Could somebody please help me? Thank you in advance. I use Notepad ++ and add the additions to the config.cpp file as it only requires very little editing, there is another way of doing it as I read somewhere that I would have to copy and paste each time there's an update to Epoch which Im ok with at the moment. I learn't how to do it from Suppe's advise in this monkeebhoy 1 Link to comment Share on other sites More sharing options...
KingRaymond795 Posted March 17, 2015 Report Share Posted March 17, 2015 Hi Liqu1dShadow Are you going to be sharing your addons? They look really great!! Link to comment Share on other sites More sharing options...
Rocko_MB Posted March 25, 2015 Report Share Posted March 25, 2015 nvm - figured it out haha. Link to comment Share on other sites More sharing options...
Nitrix Posted September 19, 2015 Report Share Posted September 19, 2015 I'm curious as to how you can remove buildings from the map that are already there? Adding new ones is easy enough, but removing what is called from the map file...that's a new one for me. Care to educate? I'm ready to get my knowledge on! :) You would need to re-author the map, then have users download this as a new map... I think. Prob a massive headache :) I hope this may shed some light, if they have not yet seen. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted September 20, 2015 Report Share Posted September 20, 2015 Hi Liqu1dShadow Are you going to be sharing your addons? They look really great!!All my additions are shared on the forum somewhere Link to comment Share on other sites More sharing options...
KingRaymond795 Posted October 7, 2015 Report Share Posted October 7, 2015 All my additions are shared on the forum somewhere haha, this was posted long before you shared the addons :) GREAT work though :) Link to comment Share on other sites More sharing options...
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