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Trying to add vehicles


Scaris

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It did, but I really didn't know what to make of it. Here is what is it showing:

 

30.12.2014 14:22:03: Scaris (73.191.2.233:2304) 9edc83129f77a647f95fa48b9845f992 - #9 "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);
_smokeg setVelocity _Gvel;
_shells set [count _shells, _smokeg];
};
 
 
_shells "
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Sure you can, You get good money selling vehicles.

Honestly guys, go back over the install guide, I have none of these issues, BE filters don't need changed at all, you missed something along the way :)

He's right. I didn't have to add any of those vehicles to BE, as they are unarmed, so no restrictions. If I remember correctly, I did have to add an exception to the random color variable, but not sure if that was from another mission system, or for adding the offroad truck. It's been a while. BE kicks are a pain, but if you take the time to look through the logs and see exactly what it is that is kicking you, you can then usually add the exception. I have only been working with these scripts for a month now maybe, and am still a total noob, but have learned a ton reading over these forums, and seeing what people are doing for their kicks.

 

Most likely someone else has been kicked for the same exact thing you have, you just need to find it

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He's right. I didn't have to add any of those vehicles to BE, as they are unarmed, so no restrictions. If I remember correctly, I did have to add an exception to the random color variable, but not sure if that was from another mission system, or for adding the offroad truck. It's been a while. BE kicks are a pain, but if you take the time to look through the logs and see exactly what it is that is kicking you, you can then usually add the exception. I have only been working with these scripts for a month now maybe, and am still a total noob, but have learned a ton reading over these forums, and seeing what people are doing for their kicks.

 

Most likely someone else has been kicked for the same exact thing you have, you just need to find it

 

I added them anyway in case I want to write the scripts to spawn them in as the Skaronator tool doesn't work off the vehicle list in the config file. That was my logic behind that. However the two MRAPS do have counter measures, which I did add...

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It did, but I really didn't know what to make of it. Here is what is it showing:

 

30.12.2014 14:22:03: Scaris (73.191.2.233:2304) 9edc83129f77a647f95fa48b9845f992 - #9 "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);
_smokeg setVelocity _Gvel;
_shells set [count _shells, _smokeg];
};
 
 
_shells "

 

 

No one can give me any guidance on this? I don't know what to take out of this and put into my BE filters.

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i need some assistance in getting the vehicle types i have added to my server  to be sell able to the traders.  I have them in server and players are using them now worries , but none can be sold. If anyone can shed some light on this subject i would be very grateful.

 

thanks in advance. 

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i need some assistance in getting the vehicle types i have added to my server  to be sell able to the traders.  I have them in server and players are using them now worries , but none can be sold. If anyone can shed some light on this subject i would be very grateful.

 

thanks in advance. 

 

 

We currently don't have access to the file that's needed to be able to edit to add vehicles to traders.  It will be opened up at some point in the future but there's no firm date yet.  

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Any ideas for the BE filter if you use the smoke from the Ifrit?

Got also the same BEScriptRestriction #9 like Scaris:

08.01.2015 21:09:45: PLAYERNAME (XXXXXXXXXXX) fXXXXXXXXXXXXXXXXXXXXXXXX- #9 "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);
_smokeg setVelocity _Gvel;
_shells set [count _shells, _smokeg];
};

In the nitrado forum a user told to add ' != "okeg setVectorUp _Gvel call BIS_fnc_unitVector;"' in line 9 but it didnt work for me.

Any ideas?

Thanks 

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Try it without the =

 

 !"okeg setVectorUp _Gvel call BIS_fnc_unitVector;"

 

 

 

An = means that the code has to be EXACTLY like it is in the line you specify, which in your case it's not, there's more to it.  If you omit the = then it will allow an exception for code that contains the setVectorUp command, without having to specify the entire line.  

 

Also, add the exception to line 10 instead of line 9.  When working with BE filters line 0 is counted as the first line.  So if you're getting kicked for Script Restriction #9, look on your scripts.txt line #10.  

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yous are all wrong if you look at his post he missed out the , at the end ov the line it should be

 

{"O_Heli_Attack_02_black_F",10},

{"C_Offroad_01_EPOCH",8},

{"C_Quadbike_01_EPOCH",8},

{"C_Hatchback_01_EPOCH",10},

{"C_Hatchback_02_EPOCH",10},

{"C_SUV_01_EPOCH",10},

{"C_Rubberboat_EPOCH",5},

{"C_Rubberboat_02_EPOCH",5},

{"C_Rubberboat_03_EPOCH",5},

{"C_Rubberboat_04_EPOCH",5},

{"C_Van_01_box_EPOCH",8},

{"C_Van_01_transport_EPOCH",9},

{"C_Boat_Civil_01_EPOCH",5},

{"C_Boat_Civil_01_police_EPOCH",5},

{"C_Boat_Civil_01_rescue_EPOCH",5},

{"B_Heli_Light_01_EPOCH",2},

{"B_SDV_01_EPOCH",2},

{"B_MRAP_01_EPOCH",3},

{"B_Truck_01_transport_EPOCH",1},

{"B_Truck_01_covered_EPOCH",2},

{"B_Truck_01_mover_EPOCH",1},

{"B_Truck_01_box_EPOCH",1},

{"O_Truck_02_covered_EPOCH",2},

{"O_Truck_02_transport_EPOCH",1},

{"O_Truck_03_covered_EPOCH",1},

{"O_Truck_02_box_EPOCH",1},

{"I_Heli_light_03_unarmed_EPOCH",1},

{"O_Heli_Light_02_unarmed_EPOCH",1},

{"I_Heli_Transport_02_EPOCH",1},

{"O_Heli_Transport_04_EPOCH",1},

{"O_Heli_Transport_04_bench_EPOCH",1},

{"O_Heli_Transport_04_box_EPOCH",1},

{"O_Heli_Transport_04_covered_EPOCH",1},

{"B_Heli_Transport_03_unarmed_EPOCH",1},

{"jetski_epoch",7},

{"K01",2},

{"K02",2},

{"K03",2},

{"K04",2},

{"ebike_epoch",7},

{"mosquito_epoch",7}

 

commer at the end of each and non on last one no need to edit battle eye unless they are armed

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yous are all wrong if you look at his post he missed out the , at the end ov the line it should be

 

{"O_Heli_Attack_02_black_F",10},

{"C_Offroad_01_EPOCH",8},

{"C_Quadbike_01_EPOCH",8},

{"C_Hatchback_01_EPOCH",10},

{"C_Hatchback_02_EPOCH",10},

{"C_SUV_01_EPOCH",10},

{"C_Rubberboat_EPOCH",5},

{"C_Rubberboat_02_EPOCH",5},

{"C_Rubberboat_03_EPOCH",5},

{"C_Rubberboat_04_EPOCH",5},

{"C_Van_01_box_EPOCH",8},

{"C_Van_01_transport_EPOCH",9},

{"C_Boat_Civil_01_EPOCH",5},

{"C_Boat_Civil_01_police_EPOCH",5},

{"C_Boat_Civil_01_rescue_EPOCH",5},

{"B_Heli_Light_01_EPOCH",2},

{"B_SDV_01_EPOCH",2},

{"B_MRAP_01_EPOCH",3},

{"B_Truck_01_transport_EPOCH",1},

{"B_Truck_01_covered_EPOCH",2},

{"B_Truck_01_mover_EPOCH",1},

{"B_Truck_01_box_EPOCH",1},

{"O_Truck_02_covered_EPOCH",2},

{"O_Truck_02_transport_EPOCH",1},

{"O_Truck_03_covered_EPOCH",1},

{"O_Truck_02_box_EPOCH",1},

{"I_Heli_light_03_unarmed_EPOCH",1},

{"O_Heli_Light_02_unarmed_EPOCH",1},

{"I_Heli_Transport_02_EPOCH",1},

{"O_Heli_Transport_04_EPOCH",1},

{"O_Heli_Transport_04_bench_EPOCH",1},

{"O_Heli_Transport_04_box_EPOCH",1},

{"O_Heli_Transport_04_covered_EPOCH",1},

{"B_Heli_Transport_03_unarmed_EPOCH",1},

{"jetski_epoch",7},

{"K01",2},

{"K02",2},

{"K03",2},

{"K04",2},

{"ebike_epoch",7},

{"mosquito_epoch",7}

 

commer at the end of each and non on last one no need to edit battle eye unless they are armed

sorry commer is corect but battle eye is problem if their armed

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Start of Story ,, Stopped server , added these to Epochconfig.hpp

        {"B_Heli_Transport_01_EPOCH",2},
        {"B_Heli_Transport_01_camo_EPOCH",2},
        {"B_G_Offroad_01_F",2},
        {"B_G_Offroad_01_armed_F",2},
        {"O_MRAP_02_hmg_F",2},
        {"I_Heli_Transport_02_EPOCH",2}   

Started Server    

 

  Got kicked for script restriction #20 ,

Stopped server

Added     !"execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf to line #21 ,

restarted server , vehicles spawned ,no problem ,

end of story :)

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Start of Story ,, Stopped server , added these to Epochconfig.hpp

        {"B_Heli_Transport_01_EPOCH",2},

        {"B_Heli_Transport_01_camo_EPOCH",2},

        {"B_G_Offroad_01_F",2},

        {"B_G_Offroad_01_armed_F",2},

        {"O_MRAP_02_hmg_F",2},

        {"I_Heli_Transport_02_EPOCH",2}   

Started Server    

 

  Got kicked for script restriction #20 ,

Stopped server

Added     !"execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf to line #21 ,

restarted server , vehicles spawned ,no problem ,

end of story :)

 

Win! Works like a treat.

 

Thanks.

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Darth_Rogue

 

Sadly the issue remains. Same message.

My Line 10 in scripts.txt:

7 setvelocity !"okeg setVectorUp _Gvel call BIS_fnc_unitVector;" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"

Thanks in advance!

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Any ideas for the BE filter if you use the smoke from the Ifrit?

Got also the same BEScriptRestriction #9 like Scaris:

08.01.2015 21:09:45: PLAYERNAME (XXXXXXXXXXX) fXXXXXXXXXXXXXXXXXXXXXXXX- #9 "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);
_smokeg setVelocity _Gvel;
_shells set [count _shells, _smokeg];
};

In the nitrado forum a user told to add ' != "okeg setVectorUp _Gvel call BIS_fnc_unitVector;"' in line 9 but it didnt work for me.

Any ideas?

Thanks 

 

This worked for me with the brackets in

!= "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);"

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