SilentSean Posted December 5, 2014 Report Share Posted December 5, 2014 I have a server set up with Bornholm, and have been having a few issues with it. Wood cannot be harvested from any of the trees on the map, there aren't any trash piles and there are no ATM/Payphones. Are these going to be fixed? Link to comment Share on other sites More sharing options...
This is WAR Posted December 5, 2014 Report Share Posted December 5, 2014 saw it the changelog for coming update 0252 : [Added] Tree support for Bornholm. Maybe then you can harcest trees - but ATM and trashpiles - don´t think so - this will take longer time until someone start to put piles and atm into the map - i suppose that you have edit the map. Link to comment Share on other sites More sharing options...
Richie Posted December 5, 2014 Report Share Posted December 5, 2014 The map author will have to do the ATM and phoneboxes, Epoch isn't using the classnames (So i heard) so adding them through the editor won't work. Link to comment Share on other sites More sharing options...
Suppe Posted December 5, 2014 Report Share Posted December 5, 2014 this funktions come with the epoch version 0.3, there is no loot in the arma 2 building too, but how do u set the 3 spawnpoints ? everything works good, only the 3 spawnpoints not there. can u help maybe ? Link to comment Share on other sites More sharing options...
Uro Posted December 5, 2014 Report Share Posted December 5, 2014 In the a3_epoch_server_settings.pbo - the file you ARE allowed to edit. You have to create your own CfgEpoch entries for Bornholm in that file. oneWayTelePos[] = {}; is the spawn > trader teleports and it works like this oneWayTelePos[] = { { { spawn, LID1, coords }, { trader, area1, coords } }, { { spawn, LID2, coords }, { trader, area2, coords } } , { { spawn, LID3, coords } , { trader, area3, coords } } }; Look at the existing entries for the formatting and coords arrangement as an example. Suppe 1 Link to comment Share on other sites More sharing options...
Shadow Moses Posted December 6, 2014 Report Share Posted December 6, 2014 Is this map even supported by Epoch Dev yet? Link to comment Share on other sites More sharing options...
Shiz Posted December 7, 2014 Report Share Posted December 7, 2014 it should be.. its pretty amazing Link to comment Share on other sites More sharing options...
Snakeyes Posted December 7, 2014 Report Share Posted December 7, 2014 it should be.. its pretty amazing Agreed! It's a freaking great map. Props to the author. :) Link to comment Share on other sites More sharing options...
Uro Posted December 7, 2014 Report Share Posted December 7, 2014 Is this map even supported by Epoch Dev yet? Not officially, I am pushing for it though. But we need the map developer to add a few assets to make it fully workable with @Epoch - more ATM / Phonebooths / Trashpiles / etc. The A2 assets (buildings) in the map should be covered in 0.3.0.0 when the dev's are hoping to have the AiATP buildingpos stuff done, and then just have to add a prefix to all the a2 assets included in @Bornholm. (They have the map cfgfile, as I sent it to awol directly). The ATM's = other than ALREADY on the map, need adding, or an available variable in the code to accept objects other than from worldToPos to include them - most AiATP / A2 maps will require this pending map updates since they are an A3 feature and not A2 and will require configs for ATM spawns. All the trashable piles need added in and around towns, either the dev's build a system for spawning these outside/around building objects, or we have to wait for the map creator to integrate them(same with AiATP maps) - integration(A2-porting) would be better as less script load on servers as everything is pulled from the map wrp and cfgfiles of the map assets Pasi 1 Link to comment Share on other sites More sharing options...
D4rwin Posted December 14, 2014 Report Share Posted December 14, 2014 Has anybody a configcfg for bornholm just wanna know how u get this 3 spwenpoints working Link to comment Share on other sites More sharing options...
Uro Posted December 14, 2014 Report Share Posted December 14, 2014 did you just hit this thread and not bother to read any of it? see my post above for information already posted regarding your question -> Richie 1 Link to comment Share on other sites More sharing options...
pr0dukt Posted December 14, 2014 Report Share Posted December 14, 2014 Yeah this map should be offered full support. I've played on it a few times and love the general feel of the environment. Nice change of pace from bland altis. Link to comment Share on other sites More sharing options...
Primus Palus Posted December 14, 2014 Report Share Posted December 14, 2014 This map far exceeds the scope and quality of both Altis and Stratis. It's absolutely AMAZING. runs this map and we have found a few issues with it which should already have been reported to the map Dev (or so I've been told): - Trees can not be cut down for wood - No water barrels on the map and reservoirs can not be used as a water source either (with the loot spawns so high now with the new patch, the soda should counterbalance this) - Some vehicle spawns will overlap and spawn vehicles on top of each other causing damage (I've been manually moving overlapping vehicles away and spreading them out on the map) - ArmA 3 buildings spawn loot, ArmA 2/Day Z buildings do not (this was found to not be a huge issue with the amount of spawns now in-game and enough ArmA 3 buildings available) - ATM's while present, do nothing I've been spawning in wood and putting it into the vendors to combat the tree problem. It'll be nice when I don't need to do that any more. Our server changed nothing and we have the three spawn points working just fine. Not sure why some servers have the issue with them. I'd love to see the map creator join this dev team and put some solid additional work into the map for the community. It truly is the best map for Epoch or any mod for that matter. Love the setting, the feel, the terrain, everything. Link to comment Share on other sites More sharing options...
D4rwin Posted December 15, 2014 Report Share Posted December 15, 2014 So i allready study this post and do it like u posted it but on altis there are manhole cover on the main spawn but i cant find them to place thats the main issu The problems are not as big as it seems The waterbarrels can be place in editor wood can be added on traders got a hole save zone trader city on the map the issu with the vehicles had i sloved with just reduce them we hab allmost 10 choppers and round 60 vehicles and the thing with the atms i had tryed it with set some new ones on the map in editor ? So my only question is where do i get these manhole covers ? Link to comment Share on other sites More sharing options...
RAV3N87 Posted January 12, 2015 Report Share Posted January 12, 2015 How do you go about setting up traders and trader zones and the like, thanks for putting up the spawn script that's a huge help, is there any way to have the player spawn in but halo jumping with a parachute Link to comment Share on other sites More sharing options...
Zupa Posted January 12, 2015 Report Share Posted January 12, 2015 i can fix that getting wood thing for servers that use emod only : ) Normal servers will have to settle with porn to get wood. But i'll post the code here then to spare epoch devs some time ^^ so they can skaronate the code EDIT: I could bind the function to a button for non emodders ( like press P to cut wood) i guess. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 12, 2015 Report Share Posted January 12, 2015 Adding phone booths to Bornholm is pretty straightforward. Check the a3_epoch_server_settings.pbo\config.cpp and look at Chernarus. Follow that template to add Bornholm and you're all set. It does require a good bit of manual labor to find positions for them but the payoff is worth it. Link to comment Share on other sites More sharing options...
Suppe Posted January 12, 2015 Report Share Posted January 12, 2015 i can fix that getting wood thing for servers that use emod only : ) Normal servers will have to settle with porn to get wood. But i'll post the code here then to spare epoch devs some time ^^ so they can skaronate the code EDIT: I could bind the function to a button for non emodders ( like press P to cut wood) i guess. use bornholm 1.2 not bornholm 1.3 ! and u have no problem with the wood.... the treesuport works only for bornholm 1.2. and your players need bornholm 1.2 too Link to comment Share on other sites More sharing options...
DayZ Vet Posted January 12, 2015 Report Share Posted January 12, 2015 Normal servers will have to settle with porn to get wood. lol Link to comment Share on other sites More sharing options...
keneano Posted January 13, 2015 Report Share Posted January 13, 2015 There is no problem with trees in 1.3 the issue is clients using 1.2 when the server is running 1.3 as the bikey still lets the old version in. Just get them to upgrade to 1.3 and all is fixed. Change log for 1.3 - Optimized island (removed another 5000 trees, and made openings in forests) I guess they are cutting down trees that are not there server side. Zupa 1 Link to comment Share on other sites More sharing options...
Suppe Posted January 13, 2015 Report Share Posted January 13, 2015 There is no problem with trees in 1.3 the issue is clients using 1.2 when the server is running 1.3 as the bikey still lets the old version in. Just get them to upgrade to 1.3 and all is fixed. Change log for 1.3 - Optimized island (removed another 5000 trees, and made openings in forests) I guess they are cutting down trees that are not there server side. ok... thx :-) Link to comment Share on other sites More sharing options...
RAV3N87 Posted January 14, 2015 Report Share Posted January 14, 2015 Anyone got any info on how to setup traders and spawn points, sooo lost all the information is so spread out all over the forums and im finding it quite vague, anyone out there have some sort of guide?? I don't want someone to do it for me, just want a good starting point, I really want to learn how to do it all Link to comment Share on other sites More sharing options...
Cubitron Posted January 14, 2015 Report Share Posted January 14, 2015 Use the 3d Editor, you have the debudbox in the editor. For the traders and spawnpoitns take chairs for the position then change the chairs form your buildings to zhe epoch ( spawns and traders) in server config Link to comment Share on other sites More sharing options...
RAV3N87 Posted January 14, 2015 Report Share Posted January 14, 2015 i appreciate the help mate but that makes zero sense, ive opened a pbo i have in the editor and its blank no debugbox, all the mods i need to run are there im lost Link to comment Share on other sites More sharing options...
RAV3N87 Posted January 14, 2015 Report Share Posted January 14, 2015 ok figured how to get the debug box put in and thats it Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now