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[EMS] 0.2.6 Epoch Mission System


Fuchs

  

143 members have voted

  1. 1. Do you want the boxes integrated from EMS into the new system?

    • Yes ,highly recommended !
      129
    • No ,i don't care about !
      14


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Just came across the mission my self, its Major SM12.sqf thats spawning the apc in the air.

 

Not sure what file decides where to spawn the missions however my Major SM12.sqf is the same as the one on the git hub.

 

Again not sure if it will be any help but novy sobor was always bugged with the Chernarus Mission System (I think it may be because it spawns in the house)

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Just came across the mission my self, its Major SM12.sqf thats spawning the apc in the air.

 

Not sure what file decides where to spawn the missions however my Major SM12.sqf is the same as the one on the git hub.

 

Again not sure if it will be any help but novy sobor was always bugged with the Chernarus Mission System (I think it may be because it spawns in the house)

i have changed the way it calls spawns the mission back to a older version when it was working well am testing it today will let you know how it goes

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after the last update

 

ARMA2OASERVER.RPT:

 


9:53:02 "EMS: Minor mission created (SM8)"

9:53:02 Bad conversion: array

9:53:02 Error in expression _MainMarker75 = createMarker["MainMarker75", MCoords];

_>

9:53:02 Error position: _>

9:53:02 Error 0 elements provided, 3 expected

9:53:02 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3

9:53:02 Error in expression 

_xpos = _aispawnpos select 0;

_ypos = _aispawnpos select 1;

>

9:53:02 Error position: _ypos = _aispawnpos select 1;> 9:53:02 Error select: Type Number, expected Array,Config entry 9:53:02 File z\addons\dayz_server\EMS\add_unit_server3.sqf, line 18 9:53:05 Error in expression <3;Outpost addVehicle _hummer;Outpost move (_coords select 1);waitUntil{{isPl> 9:53:05 Error position: waitUntil{{isPl> 9:53:05 Error move: Type Number, expected Array 9:53:05 File z\addons\dayz_server\EMS\minor\SM8.sqf, line 33 9:53:27 Bad conversion: array 9:53:27 Error in expression _MainMarker75 = createMarker["MainMarker75", MCoords];_> 9:53:27 Error position: _> 9:53:27 Error 0 elements provided, 3 expected 9:53:27 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 9:53:52 Bad conversion: array 9:53:52 Error in expression _MainMarker75 = createMarker["MainMarker75", MCoords];_> 9:53:52 Error position: _> 9:53:52 Error 0 elements provided, 3 expected 9:53:52 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 9:54:17 Bad conversion: array 9:54:17 Error in expression _MainMarker75 = createMarker["MainMarker75", MCoords];_> 9:54:17 Error position: _> 9:54:17 Error 0 elements provided, 3 expected 9:54:17 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 9:54:42 Bad conversion: array 9:54:42 Error in expression _MainMarker75 = createMarker["MainMarker75", MCoords];_> 9:54:42 Error position: _> 9:54:42 Error 0 elements provided, 3 expected 9:54:42 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 9:54:54 Server: Object 3:150 not found (message 94) 9:55:08 Bad conversion: array 9:55:08 Error in expression _MainMarker75 = createMarker["MainMarker75", MCoords];_>

 

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I'm currently having Ai come back to life even after a headshot with a dmr but not sure if it's related to ems, dzai or something else

Hes a zombie now , and always a second round in the head just to make sure he stays down

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Major Mission always spawn near Novy Sobor?  (+-500m)

 

 

MInor 10 last line is wrong!

[0] execVM "\z\addons\dayz_server\missions\EMS\minor\SMfinder.sqf";

should be:

[0] execVM "\z\addons\dayz_server\EMS\minor\SMfinder.sqf";

missions spawn with the centre of the map as bullseye , radius is random

 

And that SM10 was corrected 3 days ago

 

 

@BetterDeadThenZed

Any word on a fix for vehicles spawning up in the air?

 

The only time i saw that was on the original missions on a german server but they had all kind of addons inplemented

Hence some players spawned after a restart 15-20 minutes back , with the gear they had just before restart

But ive been using EMS now for few weeks ( 0.21 as start )  but i never or any other player encountered floating boxes or vehicles

As test u might try a server with EMS only , run it for 2 days with few players

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Genius!

The Major Mission ALWAYS spawn near Novy on my serv. So hard to understand?

Genius as iam  , we have major mission spawn near NEA at the Dam or between Bor and Zelengorsk

So i think u may have a typo

 

Here a snippet of a major mission just below Msta

0:58:00 "EMS: Major Mission Created (SM3)"

 0:58:00 "AIUNIT: Spawn initiated: Centre:[11138,5032.39] | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"

 0:58:00 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11139,5033.39,0]. Result:O 1-1-B:1 | Loadout:["AK_47_M","30Rnd_762x39_AK47"] / Num:0"

 0:58:00 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11140,5034.39,0]. Result:O 1-1-B:2 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0"

 0:58:00 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11141,5035.39,0]. Result:O 1-1-B:3 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1"

 0:58:01 "AIUNIT: Last Waypoint [O 1-1-B,6] at [11238,5132.39,80]"

 0:58:05 "AIUNIT: Spawn initiated: Centre:[11138,5032.39] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"

 0:58:05 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11139,5033.39,0]. Result:O 1-1-D:1 | Loadout:["AK_47_M","30Rnd_762x39_AK47"] / Num:0"

 0:58:05 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11140,5034.39,0]. Result:O 1-1-D:2 | Loadout:["G36A_camo","30Rnd_556x45_G36"] / Num:2"

 0:58:05 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11141,5035.39,0]. Result:O 1-1-D:3 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0"

 0:58:05 "AIUNIT: Last Waypoint [O 1-1-D,4] at [11198,5092.39,40]"

 0:58:10 "AIUNIT: Spawn initiated: Centre:[11138,5032.39] | Radius in m:60 | Waypoint number:4 | WeaponLevel:1"

 0:58:10 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11139,5033.39,0]. Result:O 1-1-E:1 | Loadout:["AK_47_M","30Rnd_762x39_AK47"] / Num:0"

 0:58:10 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11140,5034.39,0]. Result:O 1-1-E:2 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1"

 0:58:10 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [11141,5035.39,0]. Result:O 1-1-E:3 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1"

 0:58:10 "AIUNIT: Last Waypoint [O 1-1-E,4] at [11198,5092.39,60]"

 0:58:38 "AIRRAID: BOMB: [4848.03,5659.29,2.86102] | TARGET: [4915.09,5605.64,1.5] | NUMBER: 1 | SOUND [4848.03,5659.29,1.5] | CHOICE 3"

 0:58:56 "DEBUG FPS  : 50"

 0:59:22 "AIRRAID: BOMBER: Su-25 has Completed Bombing at [4528.29,5693.34,250.431]!"

 0:59:35 "AIRRAID: BOMBER: Su-25 Leaving Area [4501.42,4767.54,399.923]"

 0:59:35 "AIRRAID: BOMBER: DISTANCE SAFETYPOINT: 11616.4 | POSITION: [4501.42,4767.54,399.923]"

 0:59:49 "TIME SYNC: Local Time set to [2014,1,16,23,59]"

 

Same as the SM10 mission was fixed 3 days ago

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Wow, you think i read every day this thread?

 

And Mr.Genius, if you read Fuchs Post from 13 January 2014 - 04:35 PM, there is no reason to look into github anymore for updates.

 

And please, dont answer me, dont wanna read your crap.

Not for updates but bugfixes never know if the _ is a bitch , like the 1 in SM10

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BDTZ should know tonight when the boys jump on unless there is a mission up shortly

 

Great - I hope you have a fix for it!

 

@BetterDeadThenZed

Any word on a fix for vehicles spawning up in the air?

 

The only time i saw that was on the original missions on a german server but they had all kind of addons inplemented

Hence some players spawned after a restart 15-20 minutes back , with the gear they had just before restart

But ive been using EMS now for few weeks ( 0.21 as start )  but i never or any other player encountered floating boxes or vehicles

As test u might try a server with EMS only , run it for 2 days with few players

 

Other people besides me are experiencing this. I've had it reported at least twice on my server since I did a fresh install of EMS a few days ago.

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Great - I hope you have a fix for it!

 

 

Other people besides me are experiencing this. I've had it reported at least twice on my server since I did a fresh install of EMS a few days ago.

i have fixed the vehicles spawning up in the air by using cords set up from a older version:

 

From that

_coords = [getMarkerPos "center",0,4500,100,0,20,0] call BISfnc_findSafePos;

diag_log "EMS: Major Mission Created (SM12)";

 

 

 To

 

 _coord1 = [4908.355,11216.505,0];

_coord2 = [6162.9888,11324.005,0];

_coord3 = [7761.3657,11569.265,0];

_coord4 = [8336.6055,10441.17,0];

_coord5 = [7201.0664,10400.667,0];

_coord6 = [6249.1104,9579.043,0];

_coord7 = [4763.3818,9802.2734,0];

_coord8 = [3675.6865,7353.2798,0];

_coord9 = [6815.6362,5599.0854,0];

_coord10 = [7532.0742,8164.3203,0];

_coord11 = [6046.6455,8771.2178,0];

_coord12 = [5266.6836,7273.8135,0];

_coords = [_coord1, _coord2, _coord3, _coord4, _coord5, _coord6, _coord7, _coord8, _coord9, _coord10, _coord11, _coord12] call BIS_fnc_selectRandom;

 

its only a temp fix but it seems to be working from what the guys on the server are saying. hard to get talk to them atm with hours i am working but yeah the ones i have all said they havent had that happen so thats for SM12.

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Its not just Major mission 12 that has the problem

 

I have had a weapons crate spawn 300m up in the air at novey soba as well so i think its more of the location is bugged then the scripts.

 

any way of adding a blacklist of locations so they wont spawn there?

 

 

 

Have just checked whats on the ground under the item (weapon crate, but will prob be the same for the apc) and they are spawning inside the house and thats prob why its throwing them up in the air

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Let's go mad :wub:  ,read the last comment !

 

https://github.com/dayzai/DayZBanditAI/issues/58#issuecomment-32703245

 

I will test the code the guy posted over git with SM12 Major !

 

If working i will switch to use DZAI asap!

 

Also a goal for 0.3 is using a timer for the missions similar to WAI !

Edited by Fuchs
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i tried using this mission system with wicked mission system. it worked great but vehicles kept disappearing and all other vehicles went nuts. cars were always on different places where players left them. tried many different things but never got them to work so i had to delete this. is there a way to get only few of the missions to my server and remove all missions with vehicles on them?

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Well after 3-4 days can say no errors from my part , so no floating vehicles missing boxes or AI

Only wierd thing was the C-130 mission ended up almost in the supermarket at pustoskha , pilot had bad day i dont know

 

@BetterDeadThenZed

throw in a 'sleep 3;'  after each 'call BIS_fnc_xxxxxxx'

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