So I was having problems with my server when I added a custom debug the can be toggled.
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];_dikCode = _this select 1;_handled = false;if (_dikCode == 0x44) then {if (debugMonitor) then {debugMonitor = false;hintSilent "";} else {[] spawn fnc_debug;};};_handled};fnc_debug = {debugMonitor = true;while {debugMonitor} do{_kills = player getVariable["zombieKills",0];_killsH = player getVariable["humanKills",0];_killsB = player getVariable["banditKills",0];_humanity = player getVariable["humanity",0];_headShots = player getVariable["headShots",0];_zombies = count entities "zZombie_Base";_zombiesA = {alive _x} count entities "zZombie_Base";_banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;_heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));if (player == vehicle player) then{_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));}else{_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));};hintSilent parseText format ["<t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/><t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/><t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/><t size='1'font='Bitstream'align='left' color='#EEC900' >Players Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/><t size='1'font='Bitstream'align='left' color='#EEC900' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/><t size='1'font='Bitstream'align='left' color='#EEC900' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/><t size='1'font='Bitstream'align='left' color='#EEC900' >Headshots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/><t size='1' font='Bitstream' align='left' color='#EEC900' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/><t size='1'font='Bitstream'align='left' color='#104E8B' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/><t size='1'font='Bitstream'align='left' color='#104E8B' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/><t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/><img size='3' image='%13'/><br/><t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to toggle! </t><br/><t size='1'font='Bitstream'align='center' color='#104E8B' > End Days Epoch </t><br/>",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic];sleep 1;};};[] spawn fnc_debug;
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];_dikCode = _this select 1;_handled = false;if (_dikCode == 0x44) then {if (debugMonitor) then {debugMonitor = false;hintSilent "";} else {[] spawn fnc_debug;};};_handled};
When I had this on, it made people unable to use hotkeys when placing things like walls,safes etc , so they couldn't build anything. Dunno if anyone else has had this problem, but I thought I would share.