Liqu1dShadow Posted October 2, 2014 Report Share Posted October 2, 2014 Does Overpoch Origins have the loot spawns as Origins? i.e. cement, reinforced material etc, and can you build houses and nests? Link to comment Share on other sites More sharing options...
Rotzloch Posted October 2, 2014 Report Share Posted October 2, 2014 No the Items from origins does not spawn. But you can build the Houses if you want. I made a script: http://epochmod.com/forum/index.php?/topic/16937-release-dayz-origins-buildingsystem-for-epoch-origins-server/ This can also be used on Overpoch Origins. Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Report Share Posted October 2, 2014 No the Items from origins does not spawn. But you can build the Houses if you want. I made a script: http://epochmod.com/forum/index.php?/topic/16937-release-dayz-origins-buildingsystem-for-epoch-origins-server/ This can also be used on Overpoch Origins. As far as i know of arma coding, if you add the origins items to loottables they will spawn? -.- Link to comment Share on other sites More sharing options...
Richie Posted October 2, 2014 Report Share Posted October 2, 2014 Use custom loot tables and spawn what you want and as much as you want. Link to comment Share on other sites More sharing options...
Rotzloch Posted October 2, 2014 Report Share Posted October 2, 2014 Use custom loot tables and spawn what you want and as much as you want. I try to add an item from origins with editing my inventory in database. When i join, popup an error and after that, the item is deleted in my inventory in the database, so i think it's not working with loottables. Can you send me an example which item you add to loot tables? Link to comment Share on other sites More sharing options...
Richie Posted October 2, 2014 Report Share Posted October 2, 2014 Custom loot tables don't require any database changes, search the forum, plenty posts about to guide you, then tweak until you're happy :) Link to comment Share on other sites More sharing options...
Rotzloch Posted October 2, 2014 Report Share Posted October 2, 2014 i know how to edit loottable, but i also see plenty posts about the origins item's not work, because the epoch item config override the origins items config. if you say, thats not so, then i will try to add some items to loottable and see what happens :) But thank you Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Report Share Posted October 2, 2014 i know how to edit loottable, but i also see plenty posts about the origins item's not work, because the epoch item config override the origins items config. if you say, thats not so, then i will try to add some items to loottable and see what happens :) But thank you the items they share are overwritten yes. but items unique to origins not. Link to comment Share on other sites More sharing options...
chipsandcheese Posted October 2, 2014 Report Share Posted October 2, 2014 I just tried adding ItemCementBag with a spawn rate of 0.99 to residential, for testing. As soon as loot spawned, I got the message No entry 'bin\config.bin/Cfg.Magazines.ItemCementBag'. .. and of course, no cement :) Link to comment Share on other sites More sharing options...
Rotzloch Posted October 2, 2014 Report Share Posted October 2, 2014 The same here :) http://prntscr.com/4sckvk Try Stronghold Blueprint. Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Report Share Posted October 2, 2014 i'm going to setup a overpochins server this saterday will let you know more when i've done it if the items are in. Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Report Share Posted October 2, 2014 For the record u did launch the server with @Origins; right? and not @Taviana or something. Link to comment Share on other sites More sharing options...
Rotzloch Posted October 2, 2014 Report Share Posted October 2, 2014 Yes. :). When i start server with @Taviana my Origins Houses wouldn't working ;). Link to comment Share on other sites More sharing options...
Richie Posted October 2, 2014 Report Share Posted October 2, 2014 You want : -mod=@DayZOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server Link to comment Share on other sites More sharing options...
Meowzors Posted October 2, 2014 Report Share Posted October 2, 2014 The only way I have found to add the lootable objects from origins is to add them to the cfg vehicles of @epoch... However that will make ur players have to download ur custom version of epoch which is not good. I tried adding extra configs in description.ext but that does not work as cfg vehicles is purposely not editable using that sadly. If anyone figures out a way to edit cfg vehicles in the mission or server pbo they would be a scripting god among the community :P Link to comment Share on other sites More sharing options...
Meowzors Posted October 2, 2014 Report Share Posted October 2, 2014 I actually think the config File is in the @dayzcode pbo inside of @epoch AND @origins. As epoch is loaded last the @dayzcode in origins is overwritten hence the item classes in it r no longer defined Link to comment Share on other sites More sharing options...
calamity Posted October 3, 2014 Report Share Posted October 3, 2014 I am attempting an overpochins server. the latest origins foldername is @DayzOrigins179 and not @DayzOrigins so If I upload DayzOrigins179 to my server should my server bat be -mod=@DayZOverwatch;DayzOrigins179;@DayZ_Epoch;@DayZ_Epoch_Server rather than -mod=@DayZOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server or should I just rename the folder DayzOrigins179 to @DayzOrigins Link to comment Share on other sites More sharing options...
Richie Posted October 3, 2014 Report Share Posted October 3, 2014 I am attempting an overpochins server. the latest origins foldername is @DayzOrigins179 and not @DayzOrigins so If I upload DayzOrigins179 to my server should my server bat be Did you download it from DZL ? pretty sure DZC has it as @DayzOrigins but Maca adds the version number to the end, same as Epoch has 1051 yet we still launch it normally without the version numbers. Remove the 179 and you should be fine, DZL will still work for clients joining. Link to comment Share on other sites More sharing options...
calamity Posted October 3, 2014 Report Share Posted October 3, 2014 Im getting in server rpt 21:11:17 Missing addons detected: 21:11:17 kh_dayztaviana 21:11:17 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.kh_dayztaviana I copied @DayzOrigins to my server root I added Origins179.bikey to server keys folder (root) I edited mission.sqf version=11; class Mission { addOns[]= { "tavi", "kh_dayztaviana", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "gms_k98", "RH_m14", "FHQ_Remington", "FHQ_Remington_ammo", "FHQ_Remington_msr", "FHQ_Remington_xm2010", "FHQ_Remington_acr", "FHQ_Remington_rsass", "VILAS_WWP", "VILAS_RW_Forces", "VILAS_WWP_CO", "VILAS_RW_Forces_CO", "ddopp_taserpack", "smk_anims_lite", "MicroAirVehicles", "oz_is_objects", "monaro", "gsc_units_stalker_patch", "american_law_enforcement", "CYBP_Camels_Config", "nissan_350z", "warehouse", "buildings3", "glt_bh_wreck", "mbg_killhouses", "mbg_buildings_3", "aif_arma1buildings", "mbg_african_buildings", "kpfswaysigns", "ussr_cheytac", "bb_mercenary", "goosuksf", "frb", "ori_flying_fortress", "ori_pragacopter", "origins_pack_cars", "ori_scraptank", "ori_bigraft", "ori_smallraft", "ori_titanic", "ori_scrapbuggy", "ori_vil_pack", "vil_ori_autogyro", "ori_dc3", "ori_submarine", "ori_flying_fortress" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "warfarebuildings", "tavi", "origins_pack_cars", "ori_vil_pack", "ori_submarine", "ori_flying_fortress" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Taviana"; briefingDescription="DayZ Epoch Taviana Private Server"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=6; day=1; hour=12; }; I had a working overpoch tavi server and just changed the launch parameter to mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@DayzOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\PhilD\1354\Bliss\config.cfg -ip=162.223.29.138 -port=2422 -profiles=Bliss -cfg=C:\TCAFiles\Users\PhilD\1354\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss did I miss a step ? edit... removing kh_dayztaviana maybe the problem Link to comment Share on other sites More sharing options...
calamity Posted October 3, 2014 Report Share Posted October 3, 2014 ok got past that error now im getting should these not be in the mission ?? Missing addons detected: ori_flying_fortress ori_pragacopter origins_pack_cars ori_scraptank ori_bigraft ori_smallraft ori_titanic ori_scrapbuggy ori_vil_pack vil_ori_autogyro ori_dc3 ori_submarine ori_flying_fortress oh wow I got it loaded.... I had to rename the origins179 to @origins in my arma2oa folder now for all the rest stuff like loot and origins stuff. from what I see I only am loading the map. not all the other origin stuff right ??? Link to comment Share on other sites More sharing options...
HiiShinoo Posted October 3, 2014 Report Share Posted October 3, 2014 Guys i have overpochin , Origins items gets deleted once you add them in your database! I tried this and it didnt work as i wanted to add the blue prints, as far as using custom spawns i dont know, and even if that works what happens when you take them in to your gear! it becomes a database item and therefore be removed again? if anyone knows a way to get it working then please share! Link to comment Share on other sites More sharing options...
Richie Posted October 3, 2014 Report Share Posted October 3, 2014 My old mission.sqm class Mission { addOns[]= { "tavi", "ori_submarine", "ori_pragacopter", "origins_pack_cars", "ori_scraptank", "ori_bigraft", "ori_smallraft", "ori_titanic", "ori_scrapbuggy", "ori_vil_pack", "vil_ori_autogyro", "ori_dc3", "ori_flying_fortress", "rth_small_tent", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "ind_tank", "camisc_e", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "base_buildings", "jetskiyanahuiaddon", "aif_arma1buildings", "gms_k98", "RH_m14", "FHQ_Remington", "FHQ_Remington_ammo", "FHQ_Remington_msr", "FHQ_Remington_xm2010", "FHQ_Remington_acr", "FHQ_Remington_rsass", "VILAS_WWP", "VILAS_RW_Forces", "VILAS_WWP_CO", "VILAS_RW_Forces_CO", "ddopp_taserpack", "smk_anims_lite", "MicroAirVehicles", "oz_is_objects", "monaro", "gsc_units_stalker_patch", "american_law_enforcement", "CYBP_Camels_Config", "nissan_350z", "ussr_cheytac", "bb_mercenary", "goosuksf", "frb", "warehouse", "mbg_killhouses", "mbg_buildings_3", "mbg_african_buildings" }; addOnsAuto[]= { "dayz_weapons", "origins_pack_cars", "origins_pack", "ori_vil_pack", "ca_modules_functions", "warfarebuildings", "gms_k98", "RH_m14", "FHQ_Remington", "FHQ_Remington_ammo", "FHQ_Remington_msr", "FHQ_Remington_xm2010", "FHQ_Remington_acr", "FHQ_Remington_rsass", "VILAS_WWP", "VILAS_RW_Forces", "VILAS_WWP_CO", "VILAS_RW_Forces_CO", "ddopp_taserpack", "CSJ_GyroAC", "JetSkiYanahuiAddon", "smk_anims_lite", "MicroAirVehicles", "oz_is_objects", "monaro", "gsc_units_stalker_patch", "american_law_enforcement", "CYBP_Camels_Config", "nissan_350z", "tavi" }; Link to comment Share on other sites More sharing options...
Meowzors Posted October 4, 2014 Report Share Posted October 4, 2014 Wait.. Where did u get the 179 key? Omg signature validation set to true ftw Link to comment Share on other sites More sharing options...
Richie Posted October 4, 2014 Report Share Posted October 4, 2014 Wait.. Where did u get the 179 key? Omg signature validation set to true ftw The 179 key can be found Here, I have no idea who got it so props to someone :) It works pefectly Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted October 4, 2014 Author Report Share Posted October 4, 2014 Wait.. Where did u get the 179 key? Omg signature validation set to true ftw What does this mean? Link to comment Share on other sites More sharing options...
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