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Everything posted by Rotzloch

  1. Hello I have a question. Is it allowed to create a new Mod that is based on Epoch? So taking the Epoch pbo's and modify them as needed? Thanks and kind regards Roland
  2. Hello Perhaps someone out there can answer me a question. I found out, that it's possbile to define functions in server.pbo and sent the function to the clients with: publicVariable "functionname";Could this lead to performance problems? The function is only sent one time to the client. Greets Rotzloch
  3. have you changed any other script? Because it looks like another script has en error, because this looks good. Are there any error logs in your server log file?
  4. Hey raymix First thanks for your answer. So it's not possible without a new mod to remove this action? Also not with a script or so? Greets Rotzloch
  5. Yes this was on our live server. But i had a very long list of locations, and save the last 4 positions, so at these last 4 positions no mission spawns.
  6. Rotzloch

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    Hell sampson I think you need to look into this: https://community.bistudio.com/wiki/server.armaprofile i think it's WeaponCursor=1; // Shows the crosshair for your weaponand FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units Hope this helps. Greets Rotzloch
  7. Hello People I have a question. Is it possible to remove or Overwrite User Actions that are defined in config.cpp for a Building/Object? Greets Rotzloch
  8. I have make it another way then Hux. I have changed my "compile/find_position.sqf" Search: markerready = false; Add below: if(wai_static_mission_locs) exitWith { _position = wai_mission_locations call BIS_fnc_selectRandom; _position set [2, 0]; _position }; And open "config.sqf" Search for: /* STATIC MISSIONS CONFIG */ Add before: wai_static_mission_locs = true; wai_mission_locations = [ [856.919,9370.11,0.001],[3468.97,9430.79,0.001],[4721.69,1951.64,0.001], [8586.69,7174.76,0.001],[869.732,5158.03,0.001] ]; in the wai_mission_locations array you can add as many locations you want. Greets Rotzloch
  9. I have notice this also. I found out, that this has something to do with the mines. I have changed my minefield.sqf: old: new: Now my ASM look like this:
  10. Hello f3cuk I have created a pull Request to Integrate Cache_Units () from UKMartin (http://epochmod.com/forum/index.php?/user/30755-ukmartin/) Greets Rotzloch
  11. I wrote you a Private Message.
  12. I had also this Problem. Then i changed my cache_units.sqf a little bit. My file : Hope this helps you.
  13. @XerxesIv: That is the missionfile that GTX is using for their one click installation? Have they everwhere credits to the scripter of the scripts? Rotzloch
  14. Hello f3cuk First: Thanks for this great AI Mod. Second: I have make a pull request to your testbranch (Arma 2 Version) with the fix for Vehicle Save on Windows Server: https://github.com/f3cuk/WICKED-AI/pull/142. Third: For all that have Problems with Vehicles from Missions are at Mission position after restart or some other strange behavior with vehicles, look what i change here: https://github.com/f3cuk/WICKED-AI/pull/142/files Rotzloch
  15. I have changed my while loop, because i think, after there is one player near AI, i'ts enough to unfreeze. And there was an error, if AI was unfreezed and there was something near that is not a player, the loop was called the freeze function.
  16. Thx to UKMartin for this nice Script. It works great.
  17. I have change following to prevent this error: Original: My Changes: Greets Rotzloch
  18. Hello i have make a pull request to fix this problem: https://github.com/f3cuk/WICKED-AI/pull/142 There you see what you need to change. greets Rotzloch
  19. Thank you very much for this. I have minimized the code. If anyone want it: Camp_LS.sqf AI for WAI Beta 2.2.0 Rotzloch
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