Have a problem. I watched a video back in 1.0.4.2 called:
Epoch: Tutorial - Adding custom vehicles/jets and removing weapons by Raymix.
I was using the jets until the update 1.0.5.1 and at that time players getting into the jets got killed or the plane just disppeared.
So i let some time go by before i would try to get some help. We have 6 servers and finally got catch up.
I contacted Raymix and asked if he knew what was going on. He told me to try the following and see if that would work:
you will need to add code line inside init line to assign ID.
Works like this:
_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles that were spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea. Since that also allows hackers to spawn them.
But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle.
I tried the following and they still disappear, i didn't have a non admin on to see if it would kill them
_this setVehicleInit "this removeWeapon ""S8Launcher""; this removeWeapon ""R73Launcher_2""; this removeWeapon ""GSh301""; this removeWeapon ""AirBombLauncher"";";
_this setVehicleInit "this removeWeapon ""BombLauncherA10""; this removeWeapon ""FFARLauncher_14""; this removeWeapon ""GAU8""; this removeWeapon ""MaverickLauncher""; this removeWeapon ""SidewinderLaucher_AH1Z"";";
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