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Showing results for tags '3d editor'.
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3D Editor Scripts?
Guest posted a question in Server InstallThank you for checking out my post, A few days ago i posted a thread about roads moving in 3D Editor, Then we came into a discussion about adding scripts to your map, wich place stuff. Now i would like to know, if there are more site's like this: http://killzonekid.com/arma-building-bridges/2/ Only then with more things to add, like citie's or a secret airfield or so.. I hope you guys could help me out. With Kind Regards -EditedSnowHD The Netherlands
Trees in 3d editor
Hellfire posted a topic in Terrain DiscussionHi mates, is it possible to bring trees, rocks and bushes into the 3d editor ? I searched the whole forum for that, but found nothing. Can somebody help me ? Thx Hellfire
Jets disapear when players get in.Have a problem. I watched a video back in 184.108.40.206 called: Epoch: Tutorial - Adding custom vehicles/jets and removing weapons by Raymix. I was using the jets until the update 220.127.116.11 and at that time players getting into the jets got killed or the plane just disppeared. So i let some time go by before i would try to get some help. We have 6 servers and finally got catch up. I contacted Raymix and asked if he knew what was going on. He told me to try the following and see if that would work: you will need to add code line inside init line to assign ID. Works like this: _this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles that were spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea. Since that also allows hackers to spawn them. But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle. I tried the following and they still disappear, i didn't have a non admin on to see if it would kill them Anyone have an ideal?
To all the scripters here..
Sandbird posted a topic in General Discussion.I was wondering if i am the only one here that is losing so much time in debugging custom scripts for Epoch. I was writing a script for neon lights, for the cars and it took me 1 week just to debug it. The 3d-editor for epoch scripts is a joke..it doesnt even allow BIS_fnc to execute...basically you can only script basic stuff there. If you wanna test your fn_selfactions there, you have to reinvent the wheel. Am i the only one that writes the script, loads the server join with client, just to test an addaction if it was correct ? And if i forget a comma or something, again do the whole process again..make a pbo, load the server, join with client etc etc. Sure there is squint for debugging but it cant help to write 'live' things... Whats your opinion on this ? I am planning to do something about this...and wanted to know if i should waste my time or not.