dayzgreywolf Posted September 17, 2014 Report Share Posted September 17, 2014 By any chance does anyone have WAI files that include Overwatch weapons? I have Overpoch running on my server now, and DZAI use the new weapons automatically In the config file, copy and paste these to overwrite your default ai_wep_assault, ai_wep_machine and ai_wep_sniper content. ai_wep_assault = 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il_AEK1","30Rnd_545x39_AK"],["vil_AEK2","30Rnd_545x39_AK"],["vil_AeK_23","30Rnd_762x39_AK47"],["vil_AeK_3","30Rnd_762x39_AK47"],["vil_AeK_3_K","30Rnd_762x39_AK47"],["vil_AEK_GL","30Rnd_545x39_AK"],["vil_AG3","vil_20Rnd_762x51_G3"],["vil_AG36","30Rnd_556x45_G36"],["vil_AG36A2","30Rnd_556x45_G36"],["vil_AG36KA4","30Rnd_556x45_G36"],["vil_AG36KV","30Rnd_556x45_G36"],["vil_AG3EOT","vil_20Rnd_762x51_G3"],["vil_ak12","30Rnd_545x39_AK"],["vil_ak12_ap","30Rnd_545x39_AK"],["vil_ak12_gp","30Rnd_545x39_AK"],["vil_AKM","30Rnd_762x39_AK47"],["vil_AKMS","30Rnd_762x39_AK47"],["vil_AKMSB","vil_30Rnd_762x39_AKSD"],["vil_AKMS_GP25","30Rnd_762x39_AK47"],["vil_AKM_GL","30Rnd_762x39_AK47"],["vil_AKS_47","30Rnd_762x39_AK47"],["vil_AKS_74","30Rnd_545x39_AK"],["vil_AKS_74p","30Rnd_545x39_AK"],["vil_AKS_74p_45","vil_45Rnd_545x39_AK"],["vil_AKS_74p_gp","30Rnd_545x39_AK"],["vil_AKS_74_gp","30Rnd_545x39_AK"],["vil_AKs_74_u","30Rnd_545x39_AK"],["vil_AKs_74_u45","vil_45Rnd_545x39_AK"],["Vil_AKS_74_UB","30Rnd_545x39_AKSD"],["Vil_AKS_74_UN_kobra","30Rnd_545x39_AKSD"],["vil_AK_101","VIL_30Rnd_556x45_AK"],["vil_AK_103","30Rnd_762x39_AK47"],["vil_AK_105","30Rnd_545x39_AK"],["Vil_AK_105_c","30Rnd_545x39_AK"],["vil_AK_107","30Rnd_545x39_AK"],["Vil_AK_107_c","30Rnd_545x39_AK"],["vil_AK_47","30Rnd_762x39_AK47"],["vil_AK_47_49","30Rnd_762x39_AK47"],["vil_AK_47_m1","30Rnd_762x39_AK47"],["vil_AK_74","30Rnd_545x39_AK"],["vil_AK_74m","30Rnd_545x39_AK"],["vil_AK_74m_c","30Rnd_545x39_AK"],["vil_AK_74m_EOT","30Rnd_545x39_AK"],["vil_AK_74m_EOT_Alfa","30Rnd_545x39_AK"],["vil_AK_74m_EOT_FSB","30Rnd_545x39_AK"],["vil_AK_74m_EOT_FSB_45","vil_45Rnd_545x39_AK"],["vil_AK_74m_EOT_FSB_60","vil_60Rnd_545x39_AK"],["vil_AK_74m_gp","30Rnd_545x39_AK"],["vil_AK_74m_gp_29","30Rnd_545x39_AK"],["vil_AK_74m_k","30Rnd_545x39_AK"],["vil_AK_74m_p29","30Rnd_545x39_AK"],["vil_AK_74M_PSO","30Rnd_545x39_AK"],["vil_AK_74P","30Rnd_545x39_AK"],["vil_AK_74_N","30Rnd_545x39_AK"],["vil_AK_nato_m1","VIL_30Rnd_556x45_AK"],["vil_AK_nato_m80","VIL_30Rnd_556x45_AK"],["vil_AMD","30Rnd_762x39_AK47"],["vil_AMD63","30Rnd_762x39_AK47"],["vil_ASH82","30Rnd_762x39_AK47"],["vil_G36a2","30Rnd_556x45_G36"],["vil_G36CC","30Rnd_556x45_G36"],["vil_G36E","30Rnd_556x45_G36"],["vil_G36KA4","30Rnd_556x45_G36"],["vil_G36KES","30Rnd_556x45_G36"],["vil_G36KSK","30Rnd_556x45_G36"],["vil_G36KSKdes","30Rnd_556x45_G36"],["vil_G36KSKES","30Rnd_556x45_G36"],["vil_G36KV3","30Rnd_556x45_G36"],["vil_G36KV3Des","30Rnd_556x45_G36"],["vil_G36KVA4","30Rnd_556x45_G36"],["vil_G36KVZ","30Rnd_556x45_G36"],["vil_G36VA4","30Rnd_556x45_G36"],["vil_G36VA4Eot","30Rnd_556x45_G36"],["vil_G3a2","vil_20Rnd_762x51_G3"],["vil_G3a3","vil_20Rnd_762x51_G3"],["vil_G3a4","vil_20Rnd_762x51_G3"],["vil_G3a4b","vil_20Rnd_762x51_G3"],["vil_G3an","vil_20Rnd_762x51_G3"],["vil_G3anb","vil_20Rnd_762x51_G3"],["vil_G3SG1","vil_20Rnd_762x51_G3"],["vil_G3sg1b","vil_20Rnd_762x51_G3"],["vil_G3TGS","vil_20Rnd_762x51_G3"],["vil_G3TGSb","vil_20Rnd_762x51_G3"],["vil_G3ZF","vil_20Rnd_762x51_G3"],["vil_G3zfb","vil_20Rnd_762x51_G3"],["vil_Galil","Vil_35Rnd_556x45_G"],["vil_Groza_GL","vil_20Rnd_9x39_SP6ns_OC"],["vil_Groza_HG","vil_20Rnd_9x39_SP6ns_OC"],["vil_Groza_SC","vil_20Rnd_9x39_SP6_OC"],["vil_Groza_SD","vil_20Rnd_9x39_SP6_OC"],["vil_M14G","20Rnd_762x51_DMR"],["vil_M64","30Rnd_762x39_AK47"],["vil_M70","30Rnd_762x39_AK47"],["vil_M70B","30Rnd_762x39_AK47"],["vil_MP5SD_EOTech","30Rnd_9x19_MP5SD"],["vil_MP5_EOTech","30Rnd_9x19_MP5"],["vil_MPi","30Rnd_762x39_AK47"],["vil_PMI","30Rnd_762x39_AK47"],["vil_PMI74S","30Rnd_545x39_AK"],["vil_PMIS","30Rnd_762x39_AK47"],["vil_SKS","vil_10Rnd_762x39_SKS"],["vil_type88_1","30Rnd_545x39_AK"],["vil_VAL","vil_20Rnd_9x39_SP6_VAL"],["vil_VAL_C","vil_20Rnd_9x39_SP6_VAL"],["vil_Vikhr","vil_20Rnd_9x39_SP6ns_OC"],["vil_vsk94","vil_20Rnd_9x39_SP6_OC"]]; ai_wep_machine = [["M240_DZ","100Rnd_762x51_M240"],["M240_DZ","100Rnd_762x51_M240"],["m240_scoped_EP1_DZE","100Rnd_762x51_M240"],["M249_DZ","200Rnd_556x45_M249"],["vil_zastava_m84","100Rnd_762x54_PK"],["M249_EP1_DZ","200Rnd_556x45_M249"],["M249_m145_EP1_DZE","100Rnd_556x45_M249"],["M60A4_EP1_DZE","100Rnd_762x51_M240"],["MG36","100Rnd_556x45_BetaCMag"],["MG36_camo","100Rnd_556x45_BetaCMag"],["Mk_48_DZ","100Rnd_762x51_M240"],["Pecheneg_DZ","100Rnd_762x54_PK"],["RPK_74","75Rnd_545x39_RPK"],["skavil_M60","100Rnd_762x51_M240"],["skavil_M60e3","100Rnd_762x51_M240"],["vil_Galil_arm","Vil_50Rnd_556x45_G"],["vil_M240_B","100Rnd_762x51_M240"],["vil_M249_Para","200Rnd_556x45_M249"],["vil_Mg3","100Rnd_762x51_M240"],["vil_MG4","200Rnd_556x45_M249"],["vil_MG4E","200Rnd_556x45_M249"],["vil_PK","100Rnd_762x54_PK"],["vil_PKM","100Rnd_762x54_PK"],["vil_PKP","100Rnd_762x54_PK"],["vil_PKP_EOT","100Rnd_762x54_PK"],["vil_RPD","vil_100Rnd_762x39_RPD"],["vil_RPK","vil_40Rnd_762x39_AK47"],["vil_RPK74","vil_45Rnd_545x39_AK"],["vil_RPK74M","vil_45Rnd_545x39_AK"],["vil_RPK74M_P29","vil_45Rnd_545x39_AK"],["vil_RPK75","vil_75Rnd_762x39_AK47"],["vil_RPK75_M72","vil_75Rnd_762x39_AK47"],["vil_RPK75_Romania","vil_75Rnd_762x39_AK47"]]; ai_wep_sniper = [["BAF_LRR_scoped","5Rnd_86x70_L115A1"],["DMR","20Rnd_762x51_DMR"],["FHQ_MSR_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],["FHQ_MSR_NV_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],["FHQ_MSR_NV_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["FHQ_MSR_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["FHQ_RSASS_SD_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT_SD"],["vil_SV_98_69","vil_10Rnd_762x54_SV"],["vil_SV_98_SD","vil_10Rnd_762x54_SV"],["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],["FHQ_RSASS_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT"],["FHQ_XM2010_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT"],["FHQ_XM2010_NV_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT"],["FHQ_XM2010_NV_SD_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT_SD"],["FHQ_XM2010_SD_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT_SD"],["gms_k98zf39","gms_k98_mag"],["gms_k98_knife","gms_k98_mag"],["gms_k98_rg","gms_k98_mag"],["huntingrifle","5x_22_LR_17_HMR"],["KSVK_DZE","5Rnd_127x108_KSVK"],["M110_NVG_EP1","20rnd_762x51_B_SCAR"],["M24","5Rnd_762x51_M24"],["M24_des_EP1","5Rnd_762x51_M24"],["M40A3","5Rnd_762x51_M24"],["M4SPR","20Rnd_556x45_Stanag"],["m8_sharpshooter","30Rnd_556x45_G36"],["RH_hk417sdsp","RH_20Rnd_762x51_SD_hk417"],["RH_hk417sp","RH_20Rnd_762x51_hk417"],["RH_hk417s","RH_20Rnd_762x51_hk417"],["RH_m1s","20Rnd_762x51_DMR"],["RH_m1sshd","20Rnd_762x51_DMR"],["RH_m1ssp","20Rnd_762x51_DMR"],["RH_m1st","20Rnd_762x51_DMR"],["RH_m1stshd","20Rnd_762x51_DMR"],["RH_m1stsp","20Rnd_762x51_DMR"],["RH_m21","20Rnd_762x51_DMR"],["RH_sc2","20Rnd_762x51_DMR"],["RH_sc2shd","20Rnd_762x51_DMR"],["RH_sc2sp","20Rnd_762x51_DMR"],["SCAR_H_LNG_Sniper","20rnd_762x51_B_SCAR"],["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"],["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],["SVD","10Rnd_762x54_SVD"],["SVD_CAMO","10Rnd_762x54_SVD"],["SVD_CAMO","10Rnd_762x54_SVD"],["SVD_des_EP1","10Rnd_762x54_SVD"],["USSR_cheytacM200","USSR_5Rnd_408"],["USSR_cheytacM200_sd","USSR_5Rnd_408"],["vil_HK417s","20Rnd_762x51_DMR"],["vil_M110","20Rnd_762x51_DMR"],["vil_M110sd","20Rnd_762x51_DMR"],["vil_M21G","20Rnd_762x51_DMR"],["vil_SR25","20Rnd_762x51_DMR"],["vil_SR25SD","20Rnd_762x51_DMR"],["vil_SVDK","vil_10Rnd_SVDK"],["vil_SVD_63","10Rnd_762x54_SVD"],["vil_SVD_M","10Rnd_762x54_SVD"],["vil_SVD_N","10Rnd_762x54_SVD"],["vil_SVD_P21","10Rnd_762x54_SVD"],["vil_SVD_S","10Rnd_762x54_SVD"],["vil_SV_98","vil_10Rnd_762x54_SV"]]; // Sniper rifles rhughes945 and LBondy 2 Link to comment Share on other sites More sharing options...
f3cuk Posted September 17, 2014 Author Report Share Posted September 17, 2014 Does anyone know what files I would need to change to allow all missions to spawn as type "bandit" but still keep 2 missions active at all times? I changed all the mission files in both hero and bandit to spawn bandit only and also changed the ai spawn compile calls to not remove humanity in addition to commenting out the init file to remove humanity but it seems that the only missions running are the ones in the bandit folder. We run a PvE server and all the players are basically hero players so we don't need them killing hero ai to lose humanity. Easiest is just keep everything the same and copy the bandit missions into the hero mission folder. Wai not see the player after he lost consciousness. DZMS work correctly. Video: [.. YOUTUBE VIDEO ..] We're looking into this problem. Might be because of DZMS also setting relations, working on better support for other AI systems in the next version. Would you be so kind to test if you get the same results without DZMS running? Link to comment Share on other sites More sharing options...
Sawboss Posted September 17, 2014 Report Share Posted September 17, 2014 Hi folks, Searched about half this thread for an answer but i need to go out soon so just gonna post this....Just installed and seems to work fine, but i tested 2 missions and the mission weapon crates are empty :( Is there something known to cause this or is it something my end? We are running DZMS and DZAI as well. Link to comment Share on other sites More sharing options...
Havoc302 Posted September 17, 2014 Report Share Posted September 17, 2014 Hi folks, Searched about half this thread for an answer but i need to go out soon so just gonna post this....Just installed and seems to work fine, but i tested 2 missions and the mission weapon crates are empty :( Is there something known to cause this or is it something my end? We are running DZMS and DZAI as well. Did you trigger the end of the mission? The crate isn't populated until the end is triggered. Link to comment Share on other sites More sharing options...
Sawboss Posted September 17, 2014 Report Share Posted September 17, 2014 Did you trigger the end of the mission? The crate isn't populated until the end is triggered. I used admin tools to go invisible to check the crate, think i triggered the end by going up to the crate EDIT: Just tried another mission, killed all the mobs first this time, ran up to crate and its full of loot plus a flare, so must be ok ? :) Link to comment Share on other sites More sharing options...
rhughes945 Posted September 17, 2014 Report Share Posted September 17, 2014 In the config file, copy and paste these to overwrite your default ai_wep_assault, ai_wep_machine and ai_wep_sniper content. ai_wep_assault = [["AKS_74_kobra","30Rnd_545x39_AK"],["AKS_74_U","30Rnd_545x39_AK"],["AK_47_M","30Rnd_762x39_AK47"],["AK_74","30Rnd_545x39_AK"],["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"],["bizon","64Rnd_9x19_Bizon"],["bizon_silenced","64Rnd_9x19_SD_Bizon"],["FHQ_ACR_BLK_CCO","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_CCO_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_CCO_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_CCO_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_CCO_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_CCO_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_CCO_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_CCO_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_G33","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_G33_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_G33_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_G33_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_G33_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_G33_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_G33_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_G33_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HAMR","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HAMR_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HAMR_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HAMR_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HAMR_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HAMR_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HAMR_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HAMR_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HWS","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HWS_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HWS_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HWS_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_HWS_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HWS_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HWS_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_HWS_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_IRN","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_IRN_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_IRN_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_IRN_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_IRN_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_IRN_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_IRN_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_IRN_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_RCO","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_RCO_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_RCO_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_RCO_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_BLK_RCO_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_RCO_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_RCO_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_BLK_RCO_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_CCO","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_CCO_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_CCO_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_CCO_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_CCO_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_CCO_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_CCO_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_CCO_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_G33","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_G33_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_G33_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_G33_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_G33_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_G33_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_G33_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_G33_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HAMR","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HAMR_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HAMR_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HAMR_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HAMR_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HAMR_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HAMR_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HAMR_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HWS","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HWS_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HWS_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HWS_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_HWS_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HWS_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HWS_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_HWS_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_IRN","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_IRN_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_IRN_GL","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_IRN_GL_F","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_IRN_GL_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_IRN_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_IRN_SD","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_IRN_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"],["FHQ_ACR_SNW_RCO","FHQ_rem_30Rnd_680x43_ACR"],["FHQ_ACR_SNW_RCO_F","FHQ_rem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il_AEK1","30Rnd_545x39_AK"],["vil_AEK2","30Rnd_545x39_AK"],["vil_AeK_23","30Rnd_762x39_AK47"],["vil_AeK_3","30Rnd_762x39_AK47"],["vil_AeK_3_K","30Rnd_762x39_AK47"],["vil_AEK_GL","30Rnd_545x39_AK"],["vil_AG3","vil_20Rnd_762x51_G3"],["vil_AG36","30Rnd_556x45_G36"],["vil_AG36A2","30Rnd_556x45_G36"],["vil_AG36KA4","30Rnd_556x45_G36"],["vil_AG36KV","30Rnd_556x45_G36"],["vil_AG3EOT","vil_20Rnd_762x51_G3"],["vil_ak12","30Rnd_545x39_AK"],["vil_ak12_ap","30Rnd_545x39_AK"],["vil_ak12_gp","30Rnd_545x39_AK"],["vil_AKM","30Rnd_762x39_AK47"],["vil_AKMS","30Rnd_762x39_AK47"],["vil_AKMSB","vil_30Rnd_762x39_AKSD"],["vil_AKMS_GP25","30Rnd_762x39_AK47"],["vil_AKM_GL","30Rnd_762x39_AK47"],["vil_AKS_47","30Rnd_762x39_AK47"],["vil_AKS_74","30Rnd_545x39_AK"],["vil_AKS_74p","30Rnd_545x39_AK"],["vil_AKS_74p_45","vil_45Rnd_545x39_AK"],["vil_AKS_74p_gp","30Rnd_545x39_AK"],["vil_AKS_74_gp","30Rnd_545x39_AK"],["vil_AKs_74_u","30Rnd_545x39_AK"],["vil_AKs_74_u45","vil_45Rnd_545x39_AK"],["Vil_AKS_74_UB","30Rnd_545x39_AKSD"],["Vil_AKS_74_UN_kobra","30Rnd_545x39_AKSD"],["vil_AK_101","VIL_30Rnd_556x45_AK"],["vil_AK_103","30Rnd_762x39_AK47"],["vil_AK_105","30Rnd_545x39_AK"],["Vil_AK_105_c","30Rnd_545x39_AK"],["vil_AK_107","30Rnd_545x39_AK"],["Vil_AK_107_c","30Rnd_545x39_AK"],["vil_AK_47","30Rnd_762x39_AK47"],["vil_AK_47_49","30Rnd_762x39_AK47"],["vil_AK_47_m1","30Rnd_762x39_AK47"],["vil_AK_74","30Rnd_545x39_AK"],["vil_AK_74m","30Rnd_545x39_AK"],["vil_AK_74m_c","30Rnd_545x39_AK"],["vil_AK_74m_EOT","30Rnd_545x39_AK"],["vil_AK_74m_EOT_Alfa","30Rnd_545x39_AK"],["vil_AK_74m_EOT_FSB","30Rnd_545x39_AK"],["vil_AK_74m_EOT_FSB_45","vil_45Rnd_545x39_AK"],["vil_AK_74m_EOT_FSB_60","vil_60Rnd_545x39_AK"],["vil_AK_74m_gp","30Rnd_545x39_AK"],["vil_AK_74m_gp_29","30Rnd_545x39_AK"],["vil_AK_74m_k","30Rnd_545x39_AK"],["vil_AK_74m_p29","30Rnd_545x39_AK"],["vil_AK_74M_PSO","30Rnd_545x39_AK"],["vil_AK_74P","30Rnd_545x39_AK"],["vil_AK_74_N","30Rnd_545x39_AK"],["vil_AK_nato_m1","VIL_30Rnd_556x45_AK"],["vil_AK_nato_m80","VIL_30Rnd_556x45_AK"],["vil_AMD","30Rnd_762x39_AK47"],["vil_AMD63","30Rnd_762x39_AK47"],["vil_ASH82","30Rnd_762x39_AK47"],["vil_G36a2","30Rnd_556x45_G36"],["vil_G36CC","30Rnd_556x45_G36"],["vil_G36E","30Rnd_556x45_G36"],["vil_G36KA4","30Rnd_556x45_G36"],["vil_G36KES","30Rnd_556x45_G36"],["vil_G36KSK","30Rnd_556x45_G36"],["vil_G36KSKdes","30Rnd_556x45_G36"],["vil_G36KSKES","30Rnd_556x45_G36"],["vil_G36KV3","30Rnd_556x45_G36"],["vil_G36KV3Des","30Rnd_556x45_G36"],["vil_G36KVA4","30Rnd_556x45_G36"],["vil_G36KVZ","30Rnd_556x45_G36"],["vil_G36VA4","30Rnd_556x45_G36"],["vil_G36VA4Eot","30Rnd_556x45_G36"],["vil_G3a2","vil_20Rnd_762x51_G3"],["vil_G3a3","vil_20Rnd_762x51_G3"],["vil_G3a4","vil_20Rnd_762x51_G3"],["vil_G3a4b","vil_20Rnd_762x51_G3"],["vil_G3an","vil_20Rnd_762x51_G3"],["vil_G3anb","vil_20Rnd_762x51_G3"],["vil_G3SG1","vil_20Rnd_762x51_G3"],["vil_G3sg1b","vil_20Rnd_762x51_G3"],["vil_G3TGS","vil_20Rnd_762x51_G3"],["vil_G3TGSb","vil_20Rnd_762x51_G3"],["vil_G3ZF","vil_20Rnd_762x51_G3"],["vil_G3zfb","vil_20Rnd_762x51_G3"],["vil_Galil","Vil_35Rnd_556x45_G"],["vil_Groza_GL","vil_20Rnd_9x39_SP6ns_OC"],["vil_Groza_HG","vil_20Rnd_9x39_SP6ns_OC"],["vil_Groza_SC","vil_20Rnd_9x39_SP6_OC"],["vil_Groza_SD","vil_20Rnd_9x39_SP6_OC"],["vil_M14G","20Rnd_762x51_DMR"],["vil_M64","30Rnd_762x39_AK47"],["vil_M70","30Rnd_762x39_AK47"],["vil_M70B","30Rnd_762x39_AK47"],["vil_MP5SD_EOTech","30Rnd_9x19_MP5SD"],["vil_MP5_EOTech","30Rnd_9x19_MP5"],["vil_MPi","30Rnd_762x39_AK47"],["vil_PMI","30Rnd_762x39_AK47"],["vil_PMI74S","30Rnd_545x39_AK"],["vil_PMIS","30Rnd_762x39_AK47"],["vil_SKS","vil_10Rnd_762x39_SKS"],["vil_type88_1","30Rnd_545x39_AK"],["vil_VAL","vil_20Rnd_9x39_SP6_VAL"],["vil_VAL_C","vil_20Rnd_9x39_SP6_VAL"],["vil_Vikhr","vil_20Rnd_9x39_SP6ns_OC"],["vil_vsk94","vil_20Rnd_9x39_SP6_OC"]]; ai_wep_machine = [["M240_DZ","100Rnd_762x51_M240"],["M240_DZ","100Rnd_762x51_M240"],["m240_scoped_EP1_DZE","100Rnd_762x51_M240"],["M249_DZ","200Rnd_556x45_M249"],["vil_zastava_m84","100Rnd_762x54_PK"],["M249_EP1_DZ","200Rnd_556x45_M249"],["M249_m145_EP1_DZE","100Rnd_556x45_M249"],["M60A4_EP1_DZE","100Rnd_762x51_M240"],["MG36","100Rnd_556x45_BetaCMag"],["MG36_camo","100Rnd_556x45_BetaCMag"],["Mk_48_DZ","100Rnd_762x51_M240"],["Pecheneg_DZ","100Rnd_762x54_PK"],["RPK_74","75Rnd_545x39_RPK"],["skavil_M60","100Rnd_762x51_M240"],["skavil_M60e3","100Rnd_762x51_M240"],["vil_Galil_arm","Vil_50Rnd_556x45_G"],["vil_M240_B","100Rnd_762x51_M240"],["vil_M249_Para","200Rnd_556x45_M249"],["vil_Mg3","100Rnd_762x51_M240"],["vil_MG4","200Rnd_556x45_M249"],["vil_MG4E","200Rnd_556x45_M249"],["vil_PK","100Rnd_762x54_PK"],["vil_PKM","100Rnd_762x54_PK"],["vil_PKP","100Rnd_762x54_PK"],["vil_PKP_EOT","100Rnd_762x54_PK"],["vil_RPD","vil_100Rnd_762x39_RPD"],["vil_RPK","vil_40Rnd_762x39_AK47"],["vil_RPK74","vil_45Rnd_545x39_AK"],["vil_RPK74M","vil_45Rnd_545x39_AK"],["vil_RPK74M_P29","vil_45Rnd_545x39_AK"],["vil_RPK75","vil_75Rnd_762x39_AK47"],["vil_RPK75_M72","vil_75Rnd_762x39_AK47"],["vil_RPK75_Romania","vil_75Rnd_762x39_AK47"]]; ai_wep_sniper = [["BAF_LRR_scoped","5Rnd_86x70_L115A1"],["DMR","20Rnd_762x51_DMR"],["FHQ_MSR_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],["FHQ_MSR_NV_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],["FHQ_MSR_NV_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["FHQ_MSR_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["FHQ_RSASS_SD_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT_SD"],["vil_SV_98_69","vil_10Rnd_762x54_SV"],["vil_SV_98_SD","vil_10Rnd_762x54_SV"],["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],["FHQ_RSASS_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT"],["FHQ_XM2010_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT"],["FHQ_XM2010_NV_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT"],["FHQ_XM2010_NV_SD_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT_SD"],["FHQ_XM2010_SD_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT_SD"],["gms_k98zf39","gms_k98_mag"],["gms_k98_knife","gms_k98_mag"],["gms_k98_rg","gms_k98_mag"],["huntingrifle","5x_22_LR_17_HMR"],["KSVK_DZE","5Rnd_127x108_KSVK"],["M110_NVG_EP1","20rnd_762x51_B_SCAR"],["M24","5Rnd_762x51_M24"],["M24_des_EP1","5Rnd_762x51_M24"],["M40A3","5Rnd_762x51_M24"],["M4SPR","20Rnd_556x45_Stanag"],["m8_sharpshooter","30Rnd_556x45_G36"],["RH_hk417sdsp","RH_20Rnd_762x51_SD_hk417"],["RH_hk417sp","RH_20Rnd_762x51_hk417"],["RH_hk417s","RH_20Rnd_762x51_hk417"],["RH_m1s","20Rnd_762x51_DMR"],["RH_m1sshd","20Rnd_762x51_DMR"],["RH_m1ssp","20Rnd_762x51_DMR"],["RH_m1st","20Rnd_762x51_DMR"],["RH_m1stshd","20Rnd_762x51_DMR"],["RH_m1stsp","20Rnd_762x51_DMR"],["RH_m21","20Rnd_762x51_DMR"],["RH_sc2","20Rnd_762x51_DMR"],["RH_sc2shd","20Rnd_762x51_DMR"],["RH_sc2sp","20Rnd_762x51_DMR"],["SCAR_H_LNG_Sniper","20rnd_762x51_B_SCAR"],["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"],["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],["SVD","10Rnd_762x54_SVD"],["SVD_CAMO","10Rnd_762x54_SVD"],["SVD_CAMO","10Rnd_762x54_SVD"],["SVD_des_EP1","10Rnd_762x54_SVD"],["USSR_cheytacM200","USSR_5Rnd_408"],["USSR_cheytacM200_sd","USSR_5Rnd_408"],["vil_HK417s","20Rnd_762x51_DMR"],["vil_M110","20Rnd_762x51_DMR"],["vil_M110sd","20Rnd_762x51_DMR"],["vil_M21G","20Rnd_762x51_DMR"],["vil_SR25","20Rnd_762x51_DMR"],["vil_SR25SD","20Rnd_762x51_DMR"],["vil_SVDK","vil_10Rnd_SVDK"],["vil_SVD_63","10Rnd_762x54_SVD"],["vil_SVD_M","10Rnd_762x54_SVD"],["vil_SVD_N","10Rnd_762x54_SVD"],["vil_SVD_P21","10Rnd_762x54_SVD"],["vil_SVD_S","10Rnd_762x54_SVD"],["vil_SV_98","vil_10Rnd_762x54_SV"]]; // Sniper rifles You sir are a genius :D Thank you LBondy and dayzgreywolf 2 Link to comment Share on other sites More sharing options...
VentZer0 Posted September 17, 2014 Report Share Posted September 17, 2014 how is it that most mission dont clear after you killed all AI ? ... its extremely annoying and there is no errors in the RPT or anything, the mission spawn it gets cleared, but the mission doesnt clear or spawns loot in the crate. what is the problem with this!? 90% of the AI has to be killed in order to be successful. still many mission do not get cleared. WTF !? its annoying Link to comment Share on other sites More sharing options...
jackal40 Posted September 17, 2014 Report Share Posted September 17, 2014 Ahh yeah, makes sense, are you running a militarised server? I might have an extra mission or two for you. And yeah, I'd test with just "Hero" instead. Well, that didn't work nor did changing it to "Random". I deleted for now. Link to comment Share on other sites More sharing options...
ARC_Solo Posted September 18, 2014 Report Share Posted September 18, 2014 There's something extreamly broken with the loot system... or is it just me? Ikea Convoy Loot [_crate,[2,crate_weapons_buildables],[10,ai_wep_random],[50,crate_items_buildables],4] call dynamic_crate; I'd assume. 2 building weapons 10 ai weapons 5 buildables 4 something Getting 0 weapons in crate, 100-175 cinder blocks + butt tons of of other building supplies.. Link to comment Share on other sites More sharing options...
Jun_msk Posted September 18, 2014 Report Share Posted September 18, 2014 We're looking into this problem. Might be because of DZMS also setting relations, working on better support for other AI systems in the next version. Would you be so kind to test if you get the same results without DZMS running? I ran a clean server with bots WAI and infistar. Everything is the same. I will try without infistar. Again sorry for bad English))) Link to comment Share on other sites More sharing options...
Jun_msk Posted September 18, 2014 Report Share Posted September 18, 2014 I installed the old infistar and problem was solved. Error in infistar Link to comment Share on other sites More sharing options...
f3cuk Posted September 18, 2014 Author Report Share Posted September 18, 2014 There's something extreamly broken with the loot system... or is it just me? Ikea Convoy Loot [_crate,[2,crate_weapons_buildables],[10,ai_wep_random],[50,crate_items_buildables],4] call dynamic_crate; I'd assume. 2 building weapons 10 ai weapons 5 buildables 4 something Getting 0 weapons in crate, 100-175 cinder blocks + butt tons of of other building supplies.. The number specified is actually a maximum number, the actual number is between 51% - 100% of that number. From the example // Crate Spawn Example // Parameters: 0: _crate // 1: Max number of guns OR [MAX number of guns,gun_array] // 2: Max number of tools OR [MAX number of tools,tool_array] // 3: Max number of items OR [MAX number of items,item_array] // 4: Max number of backpacks OR [MAX number of backpacks,backpack_array] [_crate,16,[8,crate_tools_sniper],[3,crate_items_high_value],[4,crate_backpacks_large]] call dynamic_crate; Assumption is the mother of all evil. Don't assume, especially when dealing with code :P Are you sure the crate_weapons_buildables is a weapon array? Meaning they are exactly setup like the other weapon arrays in Wicked AI [weapon + ammo]? ai_wep_random is not a tool array, in fact it is not even a weapon array, it's an array containing weapon arrays. If you want the crate to have a random weapon type based on ai_wep_random add something like this above the call statement _ai_weapon_random = ai_weapon_random call bis_fnc_selectrandom;, then use _ai_weapon_random in your dynamic_crate call, but make sure you put it in the first slot, not the second (which is designed for tools). You have selected a max of 50 buildables, some buildables come in packs of 5 or more (this is defined in the config.sqf and shouldn't be hard to spot). Which is why it is possible to have more total items then specified. If you want to get rid of this behaviour simply change config.sqf to suit your needs. -- @Jun_msk: Thanks for testing and clearing that up. I do not have infistar so I'm unable to debug this issue. But guessing something is wrong with character alignment, could you check if zombies are attacking you after you have passed out? Link to comment Share on other sites More sharing options...
ARC_Solo Posted September 18, 2014 Report Share Posted September 18, 2014 Only running 1 Black hawk crash for hero and bandits [_crate,20,5,5,2] call dynamic_crate; Getting 2 M107's 2 M107 tws 2 m110 2 m110 TWS 6 MK17 sniper 6 MK17 Eco 6 MK17 sniper SD 50 107 rounds 100 dmr clips 100 MK mags 100 MKSD mags These numbers do not add up in any logical sense and it's extremely confusing. Not only that I have 0 TWS weapons in my server at all. I also think this needs its own section. Reading 51 pages to find how to fix crates is a mission on its own. Okay, I've fixed this up somewhat with the weapons. I've made a new crate_weapons = *Added all weapons here* Now running [_crate,[30,crate_weapons],5,5,2] call dynamic_crate; it provides a nice amount of weapons. next is to tweak the "30" to spawn that number of weapons then use _wnum = round (random 10) + 6; to select a random number of weapons to spawn but 6 being the minimum. ***FINAL EDIT*** Weapons spawning completely random now. Harder missions have a higher chance of spawning more weapons and a off chance of spawning a pack of building supplies. Recommend adding all weapons to crate_weapons and calling that in the loot spawn. (Although I had to remove 50% of the ACR's) Link to comment Share on other sites More sharing options...
megaz Posted September 18, 2014 Report Share Posted September 18, 2014 Guys with infastar have you turned off hacked box check in AH config: set to false: /* HACKED BOX Check ? */ _CHB = false; /* true or false */ /* recommended: true */ /* custom crates might be deleted if "Max Cargo Count" is to low */ On a different item: I have a AI base camp with around 135 AI that spawn and read on here about rather than have them spawn at the server start and cause lag issues that it could be set as a mission? My questions are: 1. If I set it up as like a mission how do I get it to spawn when someone gets close say 1500 - 2000 away 2. If say the attackers are killed does the mission despawn and then the attacker will need to start again with a all new mission spawn (all AI killed will be reset) 3. If this is possible or if any one has done this could you post up a sample mission and how to call it. (or give me some guidence on how its done) thanks MegaZ I have this running on my test server and all missions spawn and despawn that I have come across so far Thanks for the new updated version guys Link to comment Share on other sites More sharing options...
insta Posted September 18, 2014 Report Share Posted September 18, 2014 Ok I need help, my missions spawn just fine, however my custom spawns & Statics dont, i've played around with it lots but still no joy, can you help ? My default.sqf if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [[[4473.3506,8569.3252,9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //Qdoba ground troops// [[[4414.8174,8502.6533,13.4]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4372.9541,8604.3926,16.6]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4074.4199,8627.6328,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4057.6604,8591.5439,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4065.574,8607.2803,3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4069.5039,8618.4619,6.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4034.1091,8598.1855,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4046.5571,8583.1963,3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4079.7427,8591.793,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4102.689,8618.4141,-0.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4164.832,8626.1973,-3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4182.1699,8569.6348,9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4389.4707,8677.584,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4251.3823,8591.6045,-9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4213.0542,8436.2031,-3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4235.2007,8427.5283,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4260.4355,8431.7715,-3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4344.1152,8348.6875,-6.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4390.7388,8376.7646,-6.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4399.1934,8519.4805,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4406.0049,8555.9668,3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4445.7148,8499.3984,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4513.373,8444.3164,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4524.3301,8593.1494,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4431.1138,8652.1104,9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons// [[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //doba [[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //doba [[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //doba /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log format["WAI: Static mission for %1 loaded", missionName]; }; I have tried it with only 2 [ at the front, then 3, a named skin & random - no idea! This is for my AI city so kinda pointless without AI! No RPT errors either Link to comment Share on other sites More sharing options...
megaz Posted September 18, 2014 Report Share Posted September 18, 2014 Insta- you seen to have a extra [ and ] and also you have not put any backpack in either as random of define your own: [[[4473.3506,8569.3252,9.1]],2,"Random","Random",4,"backpack","Bandit2_DZ","Random","Bandit] call spawn_group; //Qdoba ground troops// MegaZ Link to comment Share on other sites More sharing options...
insta Posted September 18, 2014 Report Share Posted September 18, 2014 megaz - I added those [ ] after to see if that would work as without them it doesn't work either, plus I removed the backpack to see if that made a difference but it didn't, both ways did not work. Link to comment Share on other sites More sharing options...
f3cuk Posted September 18, 2014 Author Report Share Posted September 18, 2014 Wiki update We've started drafting our - long overdue - Wicked AI wiki. First up the dynamic crate which seems to have brought some of you in all kinds of trouble. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 18, 2014 Report Share Posted September 18, 2014 Many of you in this community have helped me out a ton on tweaking this AI pack and getting things just right. I wanna give a big thank you to f3cuk and Jossy for sharing their knowledge and skills with myself and the rest of the community as well. So as a way to say thanks and give back a little something I have finally finished creating a custom mission to share with you all. It is fully tested and confirmed working. As it sits right now I have it coded to always spawn at specific coordinates, Devil's Castle. However, you can change this and make it dynamic like all the rest of the missions. The same goes for the crates. They are set to spawn at specific locations, but again, to make them go back to being dynamic you just have to uncomment a couple lines of code. It should be fairly obvious and straightforward. On a side note, if you decide to follow this example and have it spawn at Devil's Castle, I would highly advise you server admins to go there first and hive spawn some wrecks or structures inside the castle perimeter to give your players some level of cover as they move through the compound. Otherwise this mission will be pretty much impossible to complete. It is VERY difficult given the number of units that spawn in. Enjoy! :D if(isServer) then { private ["_mission","_directions","_position","_crate","_crate_type","_num"]; // Get a safe position 80 meters from the nearest object //_position = [80] call find_position; //dynamic position option _position = [6883.49,11440.7]; //Devil's Castle // Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init; _mission = [_position,"hard","Devil's Castle","MainBandit",true] call mission_init; diag_log format["WAI: Mission Devil's Castle started at %1",_position]; //can be edited if dynamic option is chosen //Setup the crate //_crate_type = crates_small call BIS_fnc_selectRandom; //dynamic crate option //_crate = createVehicle [_crate_type,[(_position select 0),(_position select 1) + 5,0], [], 0, "CAN_COLLIDE"]; //dynamic crate option _crate = createVehicle ["USVehicleBox",[6883.49,11440.7,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[6878.31,11443.5,0.002],[],0,"CAN_COLLIDE"]; [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] call dynamic_crate; //can be edited to define crate contents [_crate1,[16,ai_wep_sniper],[8,crate_tools_sniper],[3,crate_items_high_value],[4,crate_backpacks_large]] call dynamic_crate; //can be edited to define crate contents //AI Units Spawns _num = round (random 3) + 4; [[_position select 0, _position select 1, 0],_num,"extreme",["random","at"],4,"random","bandit","random",["bandit",150],_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"hard","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; //Static Turrets [[[(_position select 0) - 10, (_position select 1) + 10, 0]],"M2StaticMG","easy","bandit","bandit",0,2,"random","random",_mission] call spawn_static; [[[(_position select 0) + 10, (_position select 1) - 10, 0]],"M2StaticMG","easy","bandit","bandit",0,2,"random","random",_mission] call spawn_static; // Heli Paradrop [[(_position select 0), (_position select 1), 0],[0,0,0],400,"UH1H_DZ",10,"random","random",4,"random","bandit","random","bandit",true,_mission] spawn heli_para; // Mission objective options and messages [ [_mission,_crate], // mission variable (from line 9) and crate ["crate"], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) "Bandits have taken over Devil's Castle! The risk is great, but the rewards are plenty!", // mission announcement (can be edited if a dynamic position is chosen) "Devil's Castle is safe once again!", // mission success (can be edited if a dynamic position is chosen) "The bandits have dug in and permanently secured their location." // mission fail ] call mission_winorfail; // End of mission diag_log format["WAI: Mission bandit base ended at %1 ended",_position]; h_missionrunning = false; }; jackal40 1 Link to comment Share on other sites More sharing options...
PeterBeer Posted September 18, 2014 Report Share Posted September 18, 2014 Many of you in this community have helped me out a ton on tweaking this AI pack and getting things just right. I wanna give a big thank you to f3cuk and Jossy for sharing their knowledge and skills with myself and the rest of the community as well. So as a way to say thanks and give back a little something I have finally finished creating a custom mission to share with you all. It is fully tested and confirmed working. As it sits right now I have it coded to always spawn at specific coordinates, Devil's Castle. However, you can change this and make it dynamic like all the rest of the missions. The same goes for the crates. They are set to spawn at specific locations, but again, to make them go back to being dynamic you just have to uncomment a couple lines of code. It should be fairly obvious and straightforward. On a side note, if you decide to follow this example and have it spawn at Devil's Castle, I would highly advise you server admins to go there first and hive spawn some wrecks or structures inside the castle perimeter to give your players some level of cover as they move through the compound. Otherwise this mission will be pretty much impossible to complete. It is VERY difficult given the number of units that spawn in. Enjoy! :D if(isServer) then { private ["_baserunover","_mission","_directions","_position","_crate","_crate_type","_num"]; // Get a safe position 80 meters from the nearest object //_position = [80] call find_position; //dynamic position option _position = [6883.49,11440.7]; //Devil's Castle // Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init; _mission = [_position,"hard","Devil's Castle","MainBandit",true] call mission_init; diag_log format["WAI: Mission Devil's Castle started at %1",_position]; //can be edited if dynamic option is chosen //Setup the crate //_crate_type = crates_small call BIS_fnc_selectRandom; //dynamic crate option //_crate = createVehicle [_crate_type,[(_position select 0),(_position select 1) + 5,0], [], 0, "CAN_COLLIDE"]; //dynamic crate option _crate = createVehicle ["USVehicleBox",[6883.49,11440.7,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[6878.31,11443.5,0.002],[],0,"CAN_COLLIDE"]; [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] call dynamic_crate; //can be edited to define crate contents [_crate1,[16,ai_wep_sniper],[8,crate_tools_sniper],[3,crate_items_high_value],[4,crate_backpacks_large]] call dynamic_crate; //can be edited to define crate contents //AI Units Spawns _num = round (random 3) + 4; [[_position select 0, _position select 1, 0],_num,"extreme",["random","at"],4,"random","bandit","random",["bandit",150],_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"hard","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; [[_position select 0, _position select 1, 0],4,"random","random",4,"random","bandit","random","bandit",_mission] call spawn_group; //Static Turrets [[[(_position select 0) - 10, (_position select 1) + 10, 0]],"M2StaticMG","easy","bandit","bandit",0,2,"random","random",_mission] call spawn_static; [[[(_position select 0) + 10, (_position select 1) - 10, 0]],"M2StaticMG","easy","bandit","bandit",0,2,"random","random",_mission] call spawn_static; // Heli Paradrop [[(_position select 0), (_position select 1), 0],[0,0,0],400,"UH1H_DZ",10,"random","random",4,"random","bandit","random","bandit",true,_mission] spawn heli_para; // Mission objective options and messages [ [_mission,_crate], // mission variable (from line 9) and crate ["crate"], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) [_baserunover], // buildings to cleanup after mission is complete, does not include the crate "Bandits have taken over Devil's Castle! The risk is great, but the rewards are plenty!", // mission announcement (can be edited if a dynamic position is chosen) "Devil's Castle is safe once again!", // mission success (can be edited if a dynamic position is chosen) "The bandits have dug in and permanently secured their location." // mission fail ] call mission_winorfail; // End of mission diag_log format["WAI: Mission bandit base ended at %1 ended",_position]; h_missionrunning = false; }; Looks like a good mission, Shame one of my players have set up a base there xD Link to comment Share on other sites More sharing options...
sunnypt Posted September 18, 2014 Report Share Posted September 18, 2014 so with the latest release, where do i place custom group spawns and crates if i want to make an AI camp? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 18, 2014 Report Share Posted September 18, 2014 The best place would be the "default.sqf" file located in the "Static" folder. Link to comment Share on other sites More sharing options...
sunnypt Posted September 18, 2014 Report Share Posted September 18, 2014 yeah there's a default.sqf and a chernarus sqf. each one have instructions for static ai groups and static weapons, but not for static crates it seems.. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 18, 2014 Report Share Posted September 18, 2014 See below. That will work to call a couple crates at a static location. You can edit the coords and crate contents as needed. There's other posts in this thread explaining how to do it. _crate = createVehicle ["USVehicleBox",[6883.49,11440.7,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[6878.31,11443.5,0.002],[],0,"CAN_COLLIDE"]; [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] call dynamic_crate; [_crate1,[16,ai_wep_sniper],[8,crate_tools_sniper],[3,crate_items_high_value],[4,crate_backpacks_large]] call dynamic_crate; Link to comment Share on other sites More sharing options...
j0sty Posted September 18, 2014 Report Share Posted September 18, 2014 So has anyone figured out why some missions won't complete even when the AI are killed and the players approach the box?? Link to comment Share on other sites More sharing options...
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