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[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)


striker

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I'm having a small issue with walls/doors that have been put flat on the ground (Like a hatch) standing up to their normal position after a restart, is this a known issue or have I perhaps make a mistake? It seems to remember rotations, just not the pitch.

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I only having problems after restart with

 

Same setup as in demo video

 

CinderWallDoorLocked_DZ  [70.425,[2212.17,11771.9,1.964],[[0.942,0.335,0],[0.335,-0.942,-4.371e-08]],"455353535434543"]

CinderWallDoor_DZ             [70.425,[2212.17,11771.9,1.964],[[0.942,0.335,0],[-0.335,0.942,-4.371e-08]],"455353535434543"]

 

Vectored Floors and metalpanels all saving to database

 

As far as i know still testing..

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I get this error

15:25:29 Error in expression < _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes; 


_objWpnTypes = (_>
15:25:29   Error position: <count _objWpnTypes; 


_objWpnTypes = (_>
15:25:29   Error count: Type String, expected Array
15:25:29 File z\addons\dayz_server\system\server_monitor.sqf, line 238

my server_monitor.sqf

 

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b_560_95_1.png

 

FIXED

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Hello,

 

don't know if you are aware of this, Striker.

 

But with Vector Build and Snap Pro, there's a problem, when you put the object down with the F-Key.

 

If you tilt the object exactly 90 degrees forward or backwards, makes no difference, and then you put it down with the F-Key the object will spin around for 180 degrees.

 

There's still a slight difference, if you tilt the object forward or backwards:

 

90 degrees forward, the object will spin at the FIRST push of F-Key, when you put the object down.

90 degrees backward, the object will spin at the SECOND push of F-Key, when you pick the object up.

 

I think it's for all building objects, I tested it with metalfloors, cinderwalls, woodwalls, WoodCrate, etc.

 

Tilting, when the object is put down, won't produce this problem. Only WHILE carrying the object around and then tilting will produce the direction change, when pressing the F-Key afterwards.

 

Couldn't figure out how to fix it so far.

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Hello, I have a bug. when you connect to the server pishshet just such a mistake





I'm sorry, he made ​​a mistake. wrote twice #include "custom \ snap_pro \ snappoints.hpp"

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\custom\snap_pro\snappoints.
hpp, line 397: .SnapBuilding: Member already defined.
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Hey guys,

 

Big news, all the major issues with the vector script have been fixed and will be released tonight. However, the new release will need this Mikeeeyy to work decently. So add that in to your server if you want a head start.

The full release should be added here in a few hours.  :)

 

striker 

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  On 9/12/2014 at 8:40 PM, Desper said:

 

Hello, I have a bug. when you connect to the server pishshet just such a mistake

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\custom\snap_pro\snappoints.hpp, line 397: .SnapBuilding: Member already defined.

 

 

This is my snappoints.hpp

 

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  On 9/13/2014 at 12:25 AM, DECO1919 said:

Hey, 

get this error message:

Error count: Undefined variable in expression: _buildingqueue

2:24:16 File z\addons\dayz_server\system\server_monitor.sqf, line 337

 

Normal setup without admin / P4L

 

Here is my complete server_monitor.sqf, try it and see if it works correctly.

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