blueman Posted July 6, 2014 Report Share Posted July 6, 2014 We spawn "swimming in the ground" very consistently. Only occasionally spawning above ground. If we are admin, and have admin tools, we can teleport out of it, but otherwise, we just swim around in the dirt for ever. What could be causing this? Scripts we are using: R3F Tow Snap Build Elevator Trade From Vehicle Thanks in advance. :unsure: Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2014 Report Share Posted July 6, 2014 first spawn positions are located in water somewhere thats why, you would need to change all survivor coordinates in mission.sqm to a lone island or something ^^ Link to comment Share on other sites More sharing options...
blueman Posted July 6, 2014 Author Report Share Posted July 6, 2014 Ok. I'll look into that. Not sure how to change that though. However, it's not on "first spawn". I log off the game, above ground, and when I log back into the game, I'm swimming in dirt. Same spot I logged out at, only "in the ground treading water". Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2014 Report Share Posted July 6, 2014 everytime you connect to the server you spawn at these sea locations and then get teleported by the server to your last location.... look in mission.sqm and look for: class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { position[]={126.2492,0.69394171,157.38708}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; . . . and so on, there are 100 slots you would have to change the coordinates ^^ Link to comment Share on other sites More sharing options...
blueman Posted July 6, 2014 Author Report Share Posted July 6, 2014 First, thanks for trying to help me, I really appreciate it. Now, if you'll pardon my ignorance, are you suggesting I change all the "position" coords to some "land" coords? Seems like the problem is that, as you say it teleports me to the last location, it seems to think my "last location" is several feet below ground from where I logged out. I say this, because, when I log back in, I am where I was last time I logged out, only several feet lower. Will what you suggest fix that? Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2014 Report Share Posted July 6, 2014 i think so, you could try it with altering the first 5 coordinates and try to respawn severaltimes using the first 5 slots of your server .. its not the height which causes you to spawn swimming its the animation of the body Link to comment Share on other sites More sharing options...
Bigdaddy73 Posted July 15, 2014 Report Share Posted July 15, 2014 This happens to me almost every time I log in. I'm not sure if its the correct way and you are probably looking for a more permanent fix, but I have found the easiest way for me is to log out near a vehicle and when I log back in "swimming on land" I just get in the vehicle and it fixes me every time. I've been told I can die doing this, but it has not happened yet. Link to comment Share on other sites More sharing options...
insertcoins Posted July 15, 2014 Report Share Posted July 15, 2014 I've been told I can die doing this, but it has not happened yet. Tbh you can die with everything you do in dayz. Link to comment Share on other sites More sharing options...
stonXer Posted July 15, 2014 Report Share Posted July 15, 2014 Tried not spawning on shore? mission folder/init.sqf spawnShoremode = 0; // Default = 1 (on shore) Never had this problem on Napf, or changed any default coords :/ Link to comment Share on other sites More sharing options...
Defay Posted August 27, 2014 Report Share Posted August 27, 2014 This happens to me too sometimes but when I press the movement keys it teleports me to the ground and everything works from then. Do just you happen to have this problem or other people as well? Link to comment Share on other sites More sharing options...
cikez Posted September 13, 2014 Report Share Posted September 13, 2014 My players are also reporting this issue sometimes.. Anyone have any thoughts on this? It seems to only happen when they log back in after disconnecting. Meaning they are not a fresh spawn. This issue is happening on Chernarus though. Link to comment Share on other sites More sharing options...
Bob_the_K Posted November 15, 2014 Report Share Posted November 15, 2014 I'm getting the same thing on the Taviana map. WaTTe, not all 100 locations can be in the water though. I haven't actually checked out where each of those coords really are. A task I'd rather not do if I don't have to. I am seeing the same thing as blueman. It's when I log out somewhere and then log back in, not on a fresh spawn. I'm lower and swimming in the ground. Has anyone actually found a fix for this? Link to comment Share on other sites More sharing options...
Bob_the_K Posted November 16, 2014 Report Share Posted November 16, 2014 Thanks! I've put it in and been working on scripts all afternoon logging in and out to test. So far no swimming in the ground any more! Link to comment Share on other sites More sharing options...
ViseVersa Posted March 12, 2016 Report Share Posted March 12, 2016 I'm sorry to say that and i'm sorry, that my reply is coming so late, but: You could have just used "playActionNow" or "playMoveNow" after the player logged in. That will solve the Problem map independeny. Link to comment Share on other sites More sharing options...
Airwaves Man Posted September 2, 2016 Report Share Posted September 2, 2016 @ViseVersa Did you check that? Where did you put the "playActionNow" ? Link to comment Share on other sites More sharing options...
Airwaves Man Posted September 2, 2016 Report Share Posted September 2, 2016 @ebaydayz Im not sure where to put the code lines. Link to comment Share on other sites More sharing options...
Liquid84 Posted December 1, 2016 Report Share Posted December 1, 2016 @ebaydayz still does it for 1.0.6 Overpoch Tavi Origina 1.7.9.5. Ill try to apply the old school fix Link to comment Share on other sites More sharing options...
Liquid84 Posted December 8, 2016 Report Share Posted December 8, 2016 At the time I had not made any changes to the switchmodel.sqf. All modified files would be coming directly from 1.0.6 server/client files. I'll continue to find the source. Just keep getting sidetracked with applying other mods. lol. Link to comment Share on other sites More sharing options...
Liquid84 Posted December 8, 2016 Report Share Posted December 8, 2016 @ebaydayz By chance, will you be updating the ESSV2 to work with 1.0.6? Link to comment Share on other sites More sharing options...
Cubitron Posted December 8, 2016 Report Share Posted December 8, 2016 Vannila Epoch on Napf , i swim into the ground after spawn :-) Link to comment Share on other sites More sharing options...
Liquid84 Posted December 9, 2016 Report Share Posted December 9, 2016 @ebaydayz Ill test it today. Ill get two others to help me to grab grids faster (Tavi) Link to comment Share on other sites More sharing options...
Liquid84 Posted December 9, 2016 Report Share Posted December 9, 2016 It happens when ever a player logs in, or respawns. I've had to relog to fix it. Link to comment Share on other sites More sharing options...
Cubitron Posted December 9, 2016 Report Share Posted December 9, 2016 90% Log and Relog are swimming,little move with mouse and everything work. Sry dont have coords, now my server are not longer Vanilla :-) Link to comment Share on other sites More sharing options...
Liquid84 Posted December 11, 2016 Report Share Posted December 11, 2016 So far so good, @ebaydayz Link to comment Share on other sites More sharing options...
Cubitron Posted December 13, 2016 Report Share Posted December 13, 2016 works great now Link to comment Share on other sites More sharing options...