-
Posts
243 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Articles
Posts posted by nightmare
-
-
-loadMissionToMemory Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles,
-autoInit Automatically initialize mission just like first client does. Note: Server config file (server.cfg) must contain Persistent=1; , if it's 0 autoInit skips.
-serverMod=<string> Loads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible. In Linux multiple folders arguments need the following separation syntax: -mod=mod1\;mod2\;mod3.
-
This addon stores all ground droped items by player, to the database.
After Server Restart it will be there again.(like DayZ-SA )
NOTE: Items in Uniforms/Vests/Backpacks are currently not stored.
* I have no idea how this will affect the performance on high population servers.
Install Server
ADD "a3_n8m4re_persistence.bpo" TO "@epochhive/addons"
Install Client Mission
ADD "N8M4RE_Persistence_Client.sqf" TO "mpmissions/epoch.mapname",
if you have there a *.pbo instead of a folder, please google for "how to extract .pbo", pbo is an archive like "zip" you need a tool for that.
open the "init.sqf" inside of the "mpmissions/epoch.mapname" folder, if not exist then create an new file with an editor like "notepad++" and name it to "init.sqf"
example for the "init.sqf"
// stop server loading the client script // tutorial: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/ if (isDedicated) exitWith {}; // compile the script on mission load // https://community.bistudio.com/wiki/compileFinal N8M4RE_Persistence_Client=compileFinal preprocessFileLineNumbers "N8M4RE_Persistence_Client.sqf"; // wait client is ready // https://community.bistudio.com/wiki/waitUntil // https://community.bistudio.com/wiki/isPlayer // https://community.bistudio.com/wiki/alive waitUntil{(isPlayer player) && (alive player) && !isNil "EPOCH_loadingScreenDone"}; // Starts running the script // https://community.bistudio.com/wiki/spawn [] spawn N8M4RE_Persistence_Client;
Battleye
ADD TO "publicvariable.txt"!="N8M4RE_(PERSISTENCE_PUT|PERSISTENCE_TAKE)"
Epoch Server Config
ADD TO "@epochhive/epochconfig.hpp"PersistenceTablePrefix = "PERSIST"; // change will create a new table in db PersistenceHolder = true; // enable/disable storing of groundholder items PersistenceHolderCanExpire = true; // enable/disable expiring of holders PersistenceHolderExpires = "172800"; // 1day=86400, 2days=172800, 4days=345600, 8days=691200 PersistenceHolderLimit = 1500; // max groundholder can stored (a groundholder can hold more than one item) PersistenceDayTime = true; // enable/disable storing of server daytime (StaticDateTime only)
This addon contains some bit of code lines from the Epoch server.pbo. (like the magazine/ammo count )
So also Credits to the Epochmod-Team.
Author
Nightmare - http://n8m4re.de
License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/CHANGELOG
v0.1.7-fix-1 - [FIXED] storing of server daytime v0.1.7 - [NEW] storing of server daytime (StaticDateTime only): PersistenceDayTime = true; - [NEW] holder setting -> enable/disable expiring of holders: PersistenceHolderCanExpire = true; - [NEW] holder setting -> enable/disable storing of groundholders: PersistenceHolder = true; - [MISC] code change v0.1.6-fix-2 - an "any" table was created when adding items to clothing/vest/backpack v0.1.6-fix - duplicate holder index v0.1.6 - holder load/spawn and indexing reworked v0.1.5-fix - HolderIndex fixed v0.1.5 - config variable names changed - removed "map name" from tablename - decrease of load time - prevent cleanup of groundholders - disabled not needed hint message in sqf
- rhughes945, Monk, Darth_Rogue and 1 other
- 4
-
this not looks a epoch default script..
did you installed a playerstatsbar?
try and add following to line 20 of your script.txt:
!="uredText parseText ( format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]);(_display displayCtrl _image) ctrlSet"
or this!="format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]"
-
So.. yea, sorry. This time i tried updating to the 0.3.0.2 be filters and am getting kicked for the following message
09.04.2015 18:18:29: TRV (216.8.151.217:2304) 7910aa67a6a3844d4fa69a2cd1c28e61 - #19 "uredText parseText ( format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]); (_display displayCtrl _image) ctrlSet"
I don't even know where to begin for this one... Here is my current scripts.txt
Any help would be much appreciated!!
please report it to here:
-
Ok, not sure why my test server does not like it but if its working for you guys we should be fine.
maybe an older version of AiA TP - prehotfix?
works the map in editor?
-
maybe your global max. vehicle count is reached.
-
try ,change
if(hasInterface)then{execVM "semClient.sqf"};
to
[] execVM "semClient.sqf";
-
i can't confirm. client/server [rc] && mission is loading normal
(AiA TP 2015-01-01 Full - hotfix 1) - both server/client
-
this is a serverside issue
and will happen when the "a3_epoch_config" not set in the addons sections of the "mission.sqm"
addOns[] = { ...., "a3_epoch_config", ... addOnsAuto[] = { ...., "a3_epoch_config", ....
-
Whos init.sqf do i use your example one of the original authors version? Sorry not long got up so this is prob an easy answer lol
my example is not compatible with original authors version
-
i've updated my version
https://github.com/n...SupplyDropAddon
- random drop positions for chernarus,altis,bornholm added, see "config.cpp"
-
Nightmare maybe a little Tutorial how to install your version for newbs?
basicly its the same installation procedure..
1. add "a3_sdrop.bpo" to "@epochhive/addons"
2. add "sdropClient.sqf" to "mpmissions/epoch.mapname", if you have there a *.pbo instead of a folder, please google for "how to extract .pbo", pbo is an archive like "zip" you need a tool for that.
3. open the "init.sqf" inside of the "mpmissions/epoch.mapname" folder, if not exist then create an new file with an editor like "notepad++" and name it to "init.sqf"
example for the "init.sqf"
// stop server loading the client script // tutorial: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/ if (isDedicated) exitWith {}; // compile the script on mission load // https://community.bistudio.com/wiki/compileFinal sdropClient=compileFinal preprocessFileLineNumbers "sdropClient.sqf"; // wait client is ready // https://community.bistudio.com/wiki/waitUntil // https://community.bistudio.com/wiki/isPlayer // https://community.bistudio.com/wiki/alive waitUntil{(isPlayer player) && (alive player) && !isNil "EPOCH_loadingScreenDone"}; // Starts running the script // https://community.bistudio.com/wiki/spawn [] spawn sdropClient;
-
if you use my version, the code for the hint message (mission side) is ...
-
PBO isn't downloadable
!# link edited
-
Is it Chernarus compatible?
you can try out my reworked version, what i currently use on chernarus
https://github.com/n8m4re/A3Epoch_SupplyDropAddon
- all needed configuration stuff in the "config.cpp"
- the right map positions will be loaded automaticaly from the config ( so you can switch the map without editing the .sqf eachtime )
( Chernarus, Altis, Bornholm)
- fix from the privious page already included
-
this issue will happen when the array for "wind" are set to {0,0}
also an error will be written into the client log
Error in expression < 1)); if (_newWaves != waves) then { 10 setWaves _newWaves; }; if (vehicle play> 9:25:05 Error position: <setWaves _newWaves; }; if (vehicle play> 9:25:05 Error setwaves: Typ Not a Number, erwartet Zahl 9:25:05 File x\addons\a3_epoch_code\compile\functions\EPOCH_fnc_Weather.sqf, line 12 9:25:05 Error in expression < 1)); if (_newWaves != waves) then { 10 setWaves _newWaves; }; if (vehicle play> 9:25:05 Error position: <setWaves _newWaves; }; if (vehicle play> 9:25:05 Error Allgemeiner Fehler in Ausdruck 9:25:05 File x\addons\a3_epoch_code\compile\functions\EPOCH_fnc_Weather.sqf, line 12
with wind array {1,1}, no issues
WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}};
-
Need to update this for new Epoch loot tables.
8:16:54 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): { _kindOf = [(configFile >> "> 8:16:54 Error position: <>> _var)): { _kindOf = [(configFile >> "> 8:16:54 Error >>: Type Array, expected String 8:16:54 File SDROP\scripts\SDROP_Functions.sqf, line 161
to fix, open: /SDROP/scripts/SDROP_Functions.sqf
go to line: 148
and replace
// Generate Loot { _tmp = (getArray(_x >> 'items')); for "_z" from 0 to ((count(_tmp))-1) do { SDROPLootList = SDROPLootList + [((_tmp select _z) select 0)]; }; } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));
with
// Generate Loot { _tmp = (getArray(_x >> 'items')); {SDROPLootList = SDROPLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp); } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));
- FlashheartZ# and Darth_Rogue
- 2
-
put this in your "mission.sqm"
version = 12; class Mission { addOns[] = { "enhanced_epoch_aiasupport", "a3_epoch_config", "aia_chernarus_config", "aia_buildings_config", "aia_misc3_config", "aia_misc_e_config", "aia_misc_config", "aia_desert2_config", "cabuildings_misc", "a3_soft_f_car", "a3_soft_f_quadbike", "a3_soft_f_beta_quadbike", "a3_boat_f_civilian_boat", "a3_boat_f_boat_transport_01", "a3_air_f_heli_light_01", "a3_air_f_heli_heli_transport_04", "a3_air_f_heli_heli_transport_03", "a3_characters_f_gamma", "a3_characters_f_opfor", "a3_characters_f_indep", "a3_characters_f_civil", "a3_modules_f_curator_curator", "a3_characters_f", "a3_data_f_curator_virtual" }; addOnsAuto[] = { "enhanced_epoch_aiasupport", "a3_epoch_config", "aia_chernarus_config", "aia_buildings_config", "aia_misc3_config", "aia_misc_e_config", "aia_misc_config", "aia_desert2_config", "cabuildings_misc" }; randomSeed = 12032465; class Intel { briefingName = "Epoch Mod"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 100; class Item0 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.3512,5.8308096,2021.0009}; azimut = 159.84946; special = "NONE"; id = 0; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.3019,5.838416,2024.9427}; azimut = 153.62447; special = "NONE"; id = 1; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.3479,5.8627834,2021.8309}; azimut = 153.62447; special = "NONE"; id = 2; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1030.1722,5.9023414,2025.722}; azimut = 153.62447; special = "NONE"; id = 3; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.0636,5.8375897,2025.8109}; azimut = 153.62447; special = "NONE"; id = 4; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.4781,5.8340983,2026.704}; azimut = 153.62447; special = "NONE"; id = 5; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.3191,5.8811855,2026.974}; azimut = 153.62447; special = "NONE"; id = 6; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.6198,5.8889585,2024.4691}; azimut = 153.62447; special = "NONE"; id = 7; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.2242,5.878675,2025.66}; azimut = 153.62447; special = "NONE"; id = 8; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1030.4193,5.903355,2024.8309}; azimut = 153.62447; special = "NONE"; id = 9; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.066,5.8205295,2022.7601}; azimut = 153.62447; special = "NONE"; id = 10; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.8429,5.826744,2021.9135}; azimut = 153.62447; special = "NONE"; id = 11; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.1115,5.8456464,2025.5653}; azimut = 153.62447; special = "NONE"; id = 12; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.1539,5.837232,2023.3221}; azimut = 153.62447; special = "NONE"; id = 13; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.4049,5.84724,2024.7797}; azimut = 153.62447; special = "NONE"; id = 14; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.7037,5.86563,2019.3925}; azimut = 153.62447; special = "NONE"; id = 15; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.6344,5.8410754,2019.3783}; azimut = 153.62447; special = "NONE"; id = 16; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.278,5.870224,2018.4452}; azimut = 153.62447; special = "NONE"; id = 17; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.2329,5.872781,2027.1879}; azimut = 153.62447; special = "NONE"; id = 18; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.4513,5.890012,2026.8007}; azimut = 153.62447; special = "NONE"; id = 19; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.8062,5.8584495,2024.4462}; azimut = 159.84946; special = "NONE"; id = 20; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.2692,5.846154,2021.329}; azimut = 153.62447; special = "NONE"; id = 21; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.2799,5.85424,2021.2592}; azimut = 153.62447; special = "NONE"; id = 22; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.738,5.8835063,2026.201}; azimut = 153.62447; special = "NONE"; id = 23; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.486,5.839888,2020.7513}; azimut = 153.62447; special = "NONE"; id = 24; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.648,5.875017,2026.3749}; azimut = 153.62447; special = "NONE"; id = 25; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.6481,5.899214,2026.5214}; azimut = 153.62447; special = "NONE"; id = 26; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.693,5.8975444,2024.223}; azimut = 153.62447; special = "NONE"; id = 27; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.1471,5.853546,2025.2767}; azimut = 153.62447; special = "NONE"; id = 28; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.9733,5.835787,2020.0468}; azimut = 153.62447; special = "NONE"; id = 29; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.86,5.8748803,2020.7064}; azimut = 153.62447; special = "NONE"; id = 30; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.7565,5.890053,2021.1356}; azimut = 153.62447; special = "NONE"; id = 31; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.4303,5.847443,2023.0844}; azimut = 153.62447; special = "NONE"; id = 32; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.9772,5.835818,2021.664}; azimut = 153.62447; special = "NONE"; id = 33; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.8961,5.82717,2023.4662}; azimut = 153.62447; special = "NONE"; id = 34; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.5066,5.872053,2024.8632}; azimut = 153.62447; special = "NONE"; id = 35; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.0406,5.855979,2027.7401}; azimut = 153.62447; special = "NONE"; id = 36; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.9781,5.829225,2026.0492}; azimut = 153.62447; special = "NONE"; id = 37; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.4762,5.8878107,2019.6727}; azimut = 153.62447; special = "NONE"; id = 38; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.649,5.881193,2024.6849}; azimut = 153.62447; special = "NONE"; id = 39; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.4165,5.8713326,2021.664}; azimut = 159.84946; special = "NONE"; id = 40; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1019.4386,5.816258,2022.038}; azimut = 153.62447; special = "NONE"; id = 41; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.818,5.842544,2022.4052}; azimut = 153.62447; special = "NONE"; id = 42; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.3619,5.825491,2026.9462}; azimut = 153.62447; special = "NONE"; id = 43; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.3943,5.8634095,2025.1913}; azimut = 153.62447; special = "NONE"; id = 44; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.1871,5.832839,2027.5057}; azimut = 153.62447; special = "NONE"; id = 45; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.6373,5.84321,2026.5834}; azimut = 153.62447; special = "NONE"; id = 46; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.9625,5.8929715,2025.953}; azimut = 153.62447; special = "NONE"; id = 47; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.9111,5.8606033,2025.9847}; azimut = 153.62447; special = "NONE"; id = 48; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.9783,5.8678265,2024.3021}; azimut = 153.62447; special = "NONE"; id = 49; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.2125,5.822347,2025.4847}; azimut = 153.62447; special = "NONE"; id = 50; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.7546,5.8580375,2022.851}; azimut = 153.62447; special = "NONE"; id = 51; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.4117,5.850235,2027.205}; azimut = 153.62447; special = "NONE"; id = 52; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.5366,5.8562937,2019.6722}; azimut = 153.62447; special = "NONE"; id = 53; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.0582,5.863794,2027.4955}; azimut = 153.62447; special = "NONE"; id = 54; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.0416,5.876333,2023.9994}; azimut = 153.62447; special = "NONE"; id = 55; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.3395,5.8947215,2025.0038}; azimut = 153.62447; special = "NONE"; id = 56; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.2135,5.829917,2025.1561}; azimut = 153.62447; special = "NONE"; id = 57; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.755,5.8305783,2028.4032}; azimut = 153.62447; special = "NONE"; id = 58; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.623,5.8672385,2026.6903}; azimut = 153.62447; special = "NONE"; id = 59; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.6832,5.865466,2020.722}; azimut = 159.84946; special = "NONE"; id = 60; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.8953,5.8671627,2022.6561}; azimut = 153.62447; special = "NONE"; id = 61; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.024,5.852193,2022.2714}; azimut = 153.62447; special = "NONE"; id = 62; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.3531,5.894826,2023.5219}; azimut = 153.62447; special = "NONE"; id = 63; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.3912,5.83113,2022.7299}; azimut = 153.62447; special = "NONE"; id = 64; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.1676,5.840527,2027.3895}; azimut = 153.62447; special = "NONE"; id = 65; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.2377,5.8865013,2025.4496}; azimut = 153.62447; special = "NONE"; id = 66; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.8336,5.8389335,2028.1981}; azimut = 153.62447; special = "NONE"; id = 67; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.9998,5.869152,2025.8651}; azimut = 153.62447; special = "NONE"; id = 68; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.2045,5.8856363,2023.8441}; azimut = 153.62447; special = "NONE"; id = 69; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1021.65,5.833201,2024.225}; azimut = 153.62447; special = "NONE"; id = 70; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.4225,5.89538,2021.9154}; azimut = 153.62447; special = "NONE"; id = 71; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.402,5.857769,2026.914}; azimut = 153.62447; special = "NONE"; id = 72; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.2242,5.8777947,2019.8339}; azimut = 153.62447; special = "NONE"; id = 73; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.7047,5.851369,2026.2977}; azimut = 153.62447; special = "NONE"; id = 74; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.0955,5.876765,2022.414}; azimut = 153.62447; special = "NONE"; id = 75; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.9137,5.8472424,2027.9491}; azimut = 153.62447; special = "NONE"; id = 76; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.033,5.8602643,2018.7987}; azimut = 153.62447; special = "NONE"; id = 77; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.2809,5.8862476,2022.0721}; azimut = 153.62447; special = "NONE"; id = 78; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.4781,5.8238263,2024.4642}; azimut = 153.62447; special = "NONE"; id = 79; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item80 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1022.8971,5.843178,2024.0673}; azimut = 153.62447; special = "NONE"; id = 80; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item81 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.3884,5.8631077,2023.5682}; azimut = 153.62447; special = "NONE"; id = 81; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item82 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.4607,5.871686,2023.3739}; azimut = 153.62447; special = "NONE"; id = 82; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item83 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1019.755,5.8183675,2023.7953}; azimut = 153.62447; special = "NONE"; id = 83; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item84 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1024.0494,5.852396,2023.8104}; azimut = 153.62447; special = "NONE"; id = 84; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item85 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.8424,5.89874,2022.5233}; azimut = 153.62447; special = "NONE"; id = 85; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item86 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.6442,5.8811536,2023.0258}; azimut = 153.62447; special = "NONE"; id = 86; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item87 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.236,5.8458886,2019.9286}; azimut = 153.62447; special = "NONE"; id = 87; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item88 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.9528,5.8836226,2020.5443}; azimut = 153.62447; special = "NONE"; id = 88; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.775,5.890201,2022.8002}; azimut = 153.62447; special = "NONE"; id = 89; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.9059,5.8272476,2020.3627}; azimut = 153.62447; special = "NONE"; id = 90; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.8873,5.8510985,2019.0765}; azimut = 153.62447; special = "NONE"; id = 91; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.8063,5.874451,2019.097}; azimut = 153.62447; special = "NONE"; id = 92; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1020.1593,5.8212748,2021.1102}; azimut = 153.62447; special = "NONE"; id = 93; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1029.1608,5.893286,2020.202}; azimut = 153.62447; special = "NONE"; id = 94; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1025.0807,5.860646,2020.2245}; azimut = 153.62447; special = "NONE"; id = 95; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1027.6241,5.8809934,2021.5482}; azimut = 153.62447; special = "NONE"; id = 96; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1026.2349,5.8698797,2019.9354}; azimut = 153.62447; special = "NONE"; id = 97; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1023.8444,5.8507557,2020.4012}; azimut = 153.62447; special = "NONE"; id = 98; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {1028.2035,5.8856287,2019.1552}; azimut = 153.62447; special = "NONE"; id = 99; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Markers { items = 3; class Item0 { position[] = {6968.658,324.48145,8345.914}; name = "center"; type = "Empty"; }; class Item1 { position[] = {1024.82,0,2023.51}; name = "respawn_east"; type = "Empty"; angle = 23.608498; }; class Item2 { position[] = {1024.8502,5.858802,2023.5204}; name = "respawn_west"; type = "Empty"; angle = 23.608498; }; }; }; class Intro { addOns[] = {"aia_chernarus_config"}; addOnsAuto[] = {"aia_chernarus_config"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"aia_chernarus_config"}; addOnsAuto[] = {"aia_chernarus_config"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"aia_chernarus_config"}; addOnsAuto[] = {"aia_chernarus_config"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; };
-
hold key: End + move forward
:D
-
ok, so i guess they are trying to join with another client version or something like that.
i think so, i see same on my server too, people are conneting and disconnecting.
-
i saw you, thx for your support. did you spawn right?
yes
-
#Works
-
Hi There,
I have managed to add your addon, I have added the following to my LSLootBuildings.sqf
["Land_BagBunker_Tower_F", 1], ["Land_Cargo_Tower_V2_F", 1], ["Land_Mil_ControlTower_ruins", 1], ["Land_Ind_IlluminantTower", 1], ["Land_u_Barracks_V2_F", 1], ["Land_BagBunker_Small_F", 1] //check comma
but I still get the following error:Cannot load texture ca\misc\data\detail_maps_metal4_weapons_vehicles_int_512_dt.paa.
Any idea what I need to remove/add?
//remove {"Land_dumpster_glass", {5181.59, 2225.4, 0}, 127.273}, {"Land_dumpster_glass", {5215.15, 2208.24, 0}, 41.3636},
-
@tdavison nice script thx! +++
new useful server start parameter
in Server Install
Posted
- for people who not knowing yet. will be new.
- also for they who come from arma2