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nightmare

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Posts posted by nightmare

  1. -loadMissionToMemory 	
    
    Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles, 
    
    -autoInit 	
    
    Automatically initialize mission just like first client does. Note: Server config file (server.cfg) must contain Persistent=1; , if it's 0 autoInit skips.
    
    -serverMod=<string> 	
    
    Loads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
    
    In Linux multiple folders arguments need the following separation syntax: -mod=mod1\;mod2\;mod3. 
    
  2. This addon stores all ground droped items by player, to the database.

    After Server Restart it will be there again.

     

    (like DayZ-SA )
     
     
    NOTE: Items in Uniforms/Vests/Backpacks are currently not stored.
     
     

     

    * I have no idea how this will affect the performance on high population servers.

     

     

     
    Install Server

    ADD  "a3_n8m4re_persistence.bpo"  TO  "@epochhive/addons"
     

     

     

    Install Client Mission

    ADD  "N8M4RE_Persistence_Client.sqf"  TO  "mpmissions/epoch.mapname",
    if you have there a *.pbo instead of a folder, please google for "how to extract .pbo", pbo is an archive like "zip" you need a tool for that.

    open the "init.sqf" inside of the "mpmissions/epoch.mapname" folder, if not exist then create an new file with an     editor like "notepad++" and name it to "init.sqf"

    example for the "init.sqf"
     

    // stop server loading the client script
    // tutorial: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/  
    if (isDedicated) exitWith {};
    
    // compile the script on mission load
    // https://community.bistudio.com/wiki/compileFinal
    N8M4RE_Persistence_Client=compileFinal preprocessFileLineNumbers "N8M4RE_Persistence_Client.sqf";
    
    // wait client is ready
    // https://community.bistudio.com/wiki/waitUntil
    // https://community.bistudio.com/wiki/isPlayer
    // https://community.bistudio.com/wiki/alive
    waitUntil{(isPlayer player) && (alive player) && !isNil "EPOCH_loadingScreenDone"};
    
    // Starts running the script
    // https://community.bistudio.com/wiki/spawn
    [] spawn N8M4RE_Persistence_Client;

    Battleye
    ADD TO "publicvariable.txt"

    !="N8M4RE_(PERSISTENCE_PUT|PERSISTENCE_TAKE)"

    Epoch Server Config
    ADD TO "@epochhive/epochconfig.hpp"

    PersistenceTablePrefix = "PERSIST";     // change will create a new table in db
    
    PersistenceHolder = true;               // enable/disable storing of groundholder items
    PersistenceHolderCanExpire = true;      // enable/disable expiring of holders
    PersistenceHolderExpires = "172800";    // 1day=86400, 2days=172800, 4days=345600, 8days=691200 
    PersistenceHolderLimit = 1500;          // max groundholder can stored (a groundholder can hold more than one item)
    
    PersistenceDayTime = true;              // enable/disable storing of server daytime (StaticDateTime only)

    This addon contains some bit of code lines from the Epoch server.pbo. (like the magazine/ammo count )

    So also Credits to the Epochmod-Team.


    Author
    Nightmare - http://n8m4re.de
     

    License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
    http://creativecommons.org/licenses/by-nc-sa/4.0/

     

     

     

     

    CHANGELOG

    v0.1.7-fix-1
    - [FIXED] storing of server daytime
    
    
    v0.1.7
    - [NEW] storing of server daytime (StaticDateTime only): PersistenceDayTime = true;
    - [NEW] holder setting -> enable/disable expiring of holders: PersistenceHolderCanExpire = true;
    - [NEW] holder setting -> enable/disable storing of groundholders: PersistenceHolder = true;  
    - [MISC] code change
    
    v0.1.6-fix-2
    - an "any" table was created when adding items to clothing/vest/backpack  
    
    v0.1.6-fix
    - duplicate holder index
    
    v0.1.6
    - holder load/spawn and indexing reworked
    
    v0.1.5-fix
    - HolderIndex fixed
    
    v0.1.5
    
       - config variable names changed
       - removed "map name" from tablename
       - decrease of load time
       - prevent cleanup of groundholders
       - disabled not needed hint message in sqf

    DOWNLOAD

  3. this not looks a epoch default script..

    did you installed a playerstatsbar?

    try and add following to line 20 of your script.txt:

    !="uredText parseText ( format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]);(_display  displayCtrl _image) ctrlSet" 
    
    or this

    !="format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]"
    
  4. So.. yea, sorry. This time i tried updating to the 0.3.0.2 be filters and am getting kicked for the following message 

    09.04.2015 18:18:29: TRV (216.8.151.217:2304) 7910aa67a6a3844d4fa69a2cd1c28e61 - #19 "uredText parseText ( format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]);
    (_display  displayCtrl _image) ctrlSet"
    
    

    I don't even know where to begin for this one... Here is my current scripts.txt

     

    http://pastebin.com/s2m5nSL5

     

    Any help would be much appreciated!! 

     

     

     

    please report it to here:

     

    https://github.com/EpochModTeam/Epoch/issues/260

  5. this is a serverside issue

     

    and will happen when the "a3_epoch_config" not set in the addons sections of the "mission.sqm"

    addOns[] = { ...., "a3_epoch_config", ...
    addOnsAuto[] = { ...., "a3_epoch_config", .... 
    
  6. Nightmare maybe a little Tutorial how to install your version for newbs?

     

     

    basicly its the same installation procedure..

     

     

    1. add  "a3_sdrop.bpo"  to  "@epochhive/addons"

     

    2. add "sdropClient.sqf" to "mpmissions/epoch.mapname", if you have there a *.pbo instead of a folder, please google for "how to extract .pbo", pbo is an archive like "zip" you need a tool for that.

     

    3. open the "init.sqf" inside of the "mpmissions/epoch.mapname" folder, if not exist then create an new file with an editor like "notepad++" and name it to "init.sqf"

     

    example for the "init.sqf"

    // stop server loading the client script
    // tutorial: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/  
    if (isDedicated) exitWith {}; 
    
    // compile the script on mission load
    // https://community.bistudio.com/wiki/compileFinal
    sdropClient=compileFinal preprocessFileLineNumbers "sdropClient.sqf";
    
    // wait client is ready 
    // https://community.bistudio.com/wiki/waitUntil
    // https://community.bistudio.com/wiki/isPlayer
    // https://community.bistudio.com/wiki/alive
    waitUntil{(isPlayer player) && (alive player) && !isNil "EPOCH_loadingScreenDone"};
    
    // Starts running the script
    // https://community.bistudio.com/wiki/spawn
    [] spawn sdropClient;
    
    
  7. Is it Chernarus compatible?

     

    you can try out my reworked version, what i currently use on chernarus

     

    https://github.com/n8m4re/A3Epoch_SupplyDropAddon

     

    - all needed configuration stuff  in the "config.cpp" 

    - the right map positions will be loaded automaticaly from the config  ( so you can switch the map without editing the .sqf eachtime ) 

    ( Chernarus, Altis, Bornholm)

     

    - fix from the privious page already included

  8. this issue will happen when the array for "wind" are set to  {0,0}

     

    also an error will be written into the client log 

    Error in expression < 1));
    if (_newWaves != waves) then {
    10 setWaves _newWaves;
    };
    
    if (vehicle play>
     9:25:05   Error position: <setWaves _newWaves;
    };
    
    if (vehicle play>
     9:25:05   Error setwaves: Typ Not a Number, erwartet Zahl
     9:25:05 File x\addons\a3_epoch_code\compile\functions\EPOCH_fnc_Weather.sqf, line 12
     9:25:05 Error in expression < 1));
    if (_newWaves != waves) then {
    10 setWaves _newWaves;
    };
    
    if (vehicle play>
     9:25:05   Error position: <setWaves _newWaves;
    };
    
    if (vehicle play>
     9:25:05   Error Allgemeiner Fehler in Ausdruck
     9:25:05 File x\addons\a3_epoch_code\compile\functions\EPOCH_fnc_Weather.sqf, line 12
    

    with wind array {1,1}, no issues

     

    WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}};

  9.  

    Need to update this for new Epoch loot tables.

    8:16:54 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): {
    _kindOf = [(configFile >> ">
     8:16:54   Error position: <>> _var)): {
    _kindOf = [(configFile >> ">
     8:16:54   Error >>: Type Array, expected String
     8:16:54 File SDROP\scripts\SDROP_Functions.sqf, line 161
    

     

     

    to fix, open: /SDROP/scripts/SDROP_Functions.sqf

     

     

    go to line: 148

     

    and replace

    	// Generate Loot
    {
    _tmp = (getArray(_x >> 'items'));
    for "_z" from 0 to ((count(_tmp))-1) do {
    SDROPLootList = SDROPLootList + [((_tmp select _z) select 0)];
    };
    } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));
    
    

    with

    // Generate Loot
    {
     _tmp = (getArray(_x >> 'items'));
     {SDROPLootList = SDROPLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp);
    } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable"));
    
    
  10. put this in your "mission.sqm"

    version = 12;
    class Mission {
    	addOns[] = {
    	"enhanced_epoch_aiasupport",
    	"a3_epoch_config",
    	"aia_chernarus_config",
    	"aia_buildings_config",
    	"aia_misc3_config",
    	"aia_misc_e_config",
    	"aia_misc_config",
    	"aia_desert2_config",
    	"cabuildings_misc",
    	"a3_soft_f_car",
    	"a3_soft_f_quadbike",
    	"a3_soft_f_beta_quadbike",
    	"a3_boat_f_civilian_boat",
    	"a3_boat_f_boat_transport_01",
    	"a3_air_f_heli_light_01",
    	"a3_air_f_heli_heli_transport_04",
    	"a3_air_f_heli_heli_transport_03",
    	"a3_characters_f_gamma",
    	"a3_characters_f_opfor",
    	"a3_characters_f_indep",
    	"a3_characters_f_civil",
    	"a3_modules_f_curator_curator",
    	"a3_characters_f",
    	"a3_data_f_curator_virtual"
    	};
    	addOnsAuto[] = {
    	"enhanced_epoch_aiasupport",
    	"a3_epoch_config",
    	"aia_chernarus_config",
    	"aia_buildings_config",
    	"aia_misc3_config",
    	"aia_misc_e_config",
    	"aia_misc_config",
    	"aia_desert2_config",
    	"cabuildings_misc"
    	};
    	randomSeed = 12032465;
    	class Intel
    	{
    		briefingName = "Epoch Mod";
    		resistanceWest = 0;
    		timeOfChanges = 28800;
    		startWeather = 0;
    		startWind = 0;
    		forecastWeather = 0;
    		forecastWind = 0;
    		forecastWaves = 0;
    		wavesForced = 1;
    		windForced = 1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 55;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    	class Groups
    	{
    		items = 100;
    		class Item0
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.3512,5.8308096,2021.0009};
    					azimut = 159.84946;
    					special = "NONE";
    					id = 0;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item1
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.3019,5.838416,2024.9427};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 1;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item2
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.3479,5.8627834,2021.8309};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 2;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item3
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1030.1722,5.9023414,2025.722};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 3;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item4
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.0636,5.8375897,2025.8109};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 4;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item5
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.4781,5.8340983,2026.704};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 5;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item6
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.3191,5.8811855,2026.974};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 6;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item7
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.6198,5.8889585,2024.4691};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 7;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item8
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.2242,5.878675,2025.66};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 8;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item9
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1030.4193,5.903355,2024.8309};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 9;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item10
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.066,5.8205295,2022.7601};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 10;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item11
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.8429,5.826744,2021.9135};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 11;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item12
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.1115,5.8456464,2025.5653};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 12;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item13
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.1539,5.837232,2023.3221};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 13;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item14
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.4049,5.84724,2024.7797};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 14;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item15
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.7037,5.86563,2019.3925};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 15;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item16
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.6344,5.8410754,2019.3783};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 16;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item17
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.278,5.870224,2018.4452};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 17;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item18
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.2329,5.872781,2027.1879};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 18;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item19
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.4513,5.890012,2026.8007};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 19;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item20
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.8062,5.8584495,2024.4462};
    					azimut = 159.84946;
    					special = "NONE";
    					id = 20;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item21
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.2692,5.846154,2021.329};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 21;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item22
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.2799,5.85424,2021.2592};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 22;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item23
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.738,5.8835063,2026.201};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 23;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item24
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.486,5.839888,2020.7513};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 24;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item25
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.648,5.875017,2026.3749};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 25;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item26
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.6481,5.899214,2026.5214};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 26;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item27
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.693,5.8975444,2024.223};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 27;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item28
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.1471,5.853546,2025.2767};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 28;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item29
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.9733,5.835787,2020.0468};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 29;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item30
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.86,5.8748803,2020.7064};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 30;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item31
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.7565,5.890053,2021.1356};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 31;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item32
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.4303,5.847443,2023.0844};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 32;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item33
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.9772,5.835818,2021.664};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 33;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item34
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.8961,5.82717,2023.4662};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 34;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item35
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.5066,5.872053,2024.8632};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 35;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item36
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.0406,5.855979,2027.7401};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 36;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item37
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.9781,5.829225,2026.0492};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 37;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item38
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.4762,5.8878107,2019.6727};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 38;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item39
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.649,5.881193,2024.6849};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 39;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item40
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.4165,5.8713326,2021.664};
    					azimut = 159.84946;
    					special = "NONE";
    					id = 40;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item41
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1019.4386,5.816258,2022.038};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 41;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item42
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.818,5.842544,2022.4052};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 42;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item43
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.3619,5.825491,2026.9462};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 43;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item44
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.3943,5.8634095,2025.1913};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 44;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item45
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.1871,5.832839,2027.5057};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 45;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item46
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.6373,5.84321,2026.5834};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 46;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item47
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.9625,5.8929715,2025.953};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 47;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item48
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.9111,5.8606033,2025.9847};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 48;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item49
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.9783,5.8678265,2024.3021};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 49;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item50
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.2125,5.822347,2025.4847};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 50;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item51
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.7546,5.8580375,2022.851};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 51;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item52
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.4117,5.850235,2027.205};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 52;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item53
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.5366,5.8562937,2019.6722};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 53;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item54
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.0582,5.863794,2027.4955};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 54;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item55
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.0416,5.876333,2023.9994};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 55;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item56
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.3395,5.8947215,2025.0038};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 56;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item57
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.2135,5.829917,2025.1561};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 57;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item58
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.755,5.8305783,2028.4032};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 58;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item59
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.623,5.8672385,2026.6903};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 59;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item60
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.6832,5.865466,2020.722};
    					azimut = 159.84946;
    					special = "NONE";
    					id = 60;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item61
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.8953,5.8671627,2022.6561};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 61;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item62
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.024,5.852193,2022.2714};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 62;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item63
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.3531,5.894826,2023.5219};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 63;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item64
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.3912,5.83113,2022.7299};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 64;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item65
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.1676,5.840527,2027.3895};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 65;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item66
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.2377,5.8865013,2025.4496};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 66;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item67
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.8336,5.8389335,2028.1981};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 67;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item68
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.9998,5.869152,2025.8651};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 68;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item69
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.2045,5.8856363,2023.8441};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 69;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item70
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1021.65,5.833201,2024.225};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 70;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item71
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.4225,5.89538,2021.9154};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 71;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item72
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.402,5.857769,2026.914};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 72;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item73
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.2242,5.8777947,2019.8339};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 73;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item74
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.7047,5.851369,2026.2977};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 74;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item75
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.0955,5.876765,2022.414};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 75;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item76
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.9137,5.8472424,2027.9491};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 76;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item77
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.033,5.8602643,2018.7987};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 77;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item78
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.2809,5.8862476,2022.0721};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 78;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item79
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.4781,5.8238263,2024.4642};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 79;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item80
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1022.8971,5.843178,2024.0673};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 80;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item81
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.3884,5.8631077,2023.5682};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 81;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item82
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.4607,5.871686,2023.3739};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 82;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item83
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1019.755,5.8183675,2023.7953};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 83;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item84
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1024.0494,5.852396,2023.8104};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 84;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item85
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.8424,5.89874,2022.5233};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 85;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item86
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.6442,5.8811536,2023.0258};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 86;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item87
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.236,5.8458886,2019.9286};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 87;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item88
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.9528,5.8836226,2020.5443};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 88;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item89
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.775,5.890201,2022.8002};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 89;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item90
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.9059,5.8272476,2020.3627};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 90;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item91
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.8873,5.8510985,2019.0765};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 91;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item92
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.8063,5.874451,2019.097};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 92;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item93
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1020.1593,5.8212748,2021.1102};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 93;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item94
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1029.1608,5.893286,2020.202};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 94;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item95
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1025.0807,5.860646,2020.2245};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 95;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item96
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1027.6241,5.8809934,2021.5482};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 96;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item97
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1026.2349,5.8698797,2019.9354};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 97;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item98
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1023.8444,5.8507557,2020.4012};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 98;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item99
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {1028.2035,5.8856287,2019.1552};
    					azimut = 153.62447;
    					special = "NONE";
    					id = 99;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    	};
    	class Markers
    	{
    		items = 3;
    		class Item0
    		{
    			position[] = {6968.658,324.48145,8345.914};
    			name = "center";
    			type = "Empty";
    		};
    		class Item1
    		{
    			position[] = {1024.82,0,2023.51};
    			name = "respawn_east";
    			type = "Empty";
    			angle = 23.608498;
    		};
    		class Item2
    		{
    			position[] = {1024.8502,5.858802,2023.5204};
    			name = "respawn_west";
    			type = "Empty";
    			angle = 23.608498;
    		};
    	};
    };
    class Intro
    {
    	addOns[] = {"aia_chernarus_config"};
    	addOnsAuto[] = {"aia_chernarus_config"};
    	randomSeed = 13802307;
    	class Intel
    	{
    		timeOfChanges = 1800.0002;
    		startWeather = 0.3;
    		startWind = 0.1;
    		startWaves = 0.1;
    		forecastWeather = 0.3;
    		forecastWind = 0.1;
    		forecastWaves = 0.1;
    		forecastLightnings = 0.1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 0;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    };
    class OutroWin
    {
    	addOns[] = {"aia_chernarus_config"};
    	addOnsAuto[] = {"aia_chernarus_config"};
    	randomSeed = 4712975;
    	class Intel
    	{
    		timeOfChanges = 1800.0002;
    		startWeather = 0.3;
    		startWind = 0.1;
    		startWaves = 0.1;
    		forecastWeather = 0.3;
    		forecastWind = 0.1;
    		forecastWaves = 0.1;
    		forecastLightnings = 0.1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 0;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    };
    class OutroLoose
    {
    	addOns[] = {"aia_chernarus_config"};
    	addOnsAuto[] = {"aia_chernarus_config"};
    	randomSeed = 10755213;
    	class Intel
    	{
    		timeOfChanges = 1800.0002;
    		startWeather = 0.3;
    		startWind = 0.1;
    		startWaves = 0.1;
    		forecastWeather = 0.3;
    		forecastWind = 0.1;
    		forecastWaves = 0.1;
    		forecastLightnings = 0.1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 0;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    };
    
  11. Hi There, 

     

    I have managed to add your addon, I have added the following to my LSLootBuildings.sqf

     

     

    ["Land_BagBunker_Tower_F", 1],
    ["Land_Cargo_Tower_V2_F", 1],
    ["Land_Mil_ControlTower_ruins", 1],
    ["Land_Ind_IlluminantTower", 1],
    ["Land_u_Barracks_V2_F", 1],
    ["Land_BagBunker_Small_F", 1] //check comma
    but I still get the following error: 

     

    Cannot load texture ca\misc\data\detail_maps_metal4_weapons_vehicles_int_512_dt.paa.

     

    Any idea what I need to remove/add?

    //remove
    {"Land_dumpster_glass", {5181.59, 2225.4, 0}, 127.273},
    {"Land_dumpster_glass", {5215.15, 2208.24, 0}, 41.3636}, 
    
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