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Posts posted by nightmare
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an video is uploading, can take some minutes..
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To Change The Limit That We Get the option to base jump do i just change this code
if( (s_Pos select 2) > 60 ) then {
TO LIKE
if( (s_Pos select 2) > 120 ) then {
yes
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Hi,
i'm too lazy to go downwards with ladders and stairs,
so i made a little script to use a parachute.https://www.youtube.com/watch?v=iIrm7Tp1m7Y
1.) Dowload
2.) unpack "baseJump.zip" and copy the "baseJump" folder to your "/MPMissions/DayZ_Epoch.Map" folder.
3.) open the "init.sqf" in your mission folder and add following on the top, after: call compile preprocessFileLineNumbers "server_traders.sqf";
( optional ) if you have a "custom" compiles.sqf, you can put it there instead.
call compile preprocessFileLineNumbers "baseJump\init.sqf";
enjoy && have fun ;)
****** BaseJump Script ******
Author: Nightmare @ http://n8m4re.de
included 3rdParty scripts / snippets
- FNC_GetPos by Author: http://dayzepoch.com
- fn_halo.sqf by Author: Karel Moricky , Modified: http://dayzepoch.com | Nightmare
- js2k6, axeman, dayzgreywolf and 2 others
- 5
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How do I go about adding epoch price list to the existing rdy2go xampp installation? Just not sure where to drop the folder since many of the files have the same name as index, setup,..etc.
Oh and BIG THANKS for the still supporting this!!! Other then that it is working GREAT! After looking for a control panel to install so admins help administrate the server such as restarting the server, adjusting prices, this tool has become invaluable!! Sent you some beer change!!
RC_Robio
Hi,
you can create a new folder in "/xampp/htdocs/" and name it e.g. "pricelist". ( /xampp/htdocs/pricelist )
and then copy all files of the pricelist in this folder.
Webbrowser-URL --> " http://localhost/pricelist/index.php "
THX for the Beers! ;)
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Hello, I just updated to this new version and used the repair function, well the gear of the vehicle disappeared. Is it a issue?
nope, the repair function has no effect on the vehicles inventory
It is Woking now! but the character tracker is not working and it didnt update the vehicle locations.
please visit:
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Now when I open start.bat it opens http://localhost/xampp/ When I entered http://localhost/index.php
mhmm.. i cannot reconstruct your issue. maybe some files are corrupted ?
please download again, and delete the previous one. i have updated the zip package.
and also please make sure you have not another xampp installation running !
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Now when I open start.bat it opens http://localhost/xampp/ When I entered http://localhost/index.php
mhmm.. i cannot reconstruct your issue. maybe some files are corrupted ?
please download again, and delete the previous one. i have updated the zip package.
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I tried the Ready 2 Go version, but when I ran the "start.bat' file, it gave me this error:
"C:\xampp\htdocs/db/785c8cbd70bb320a433912ff39c3db4a0f2e58e554030497236e677693e84a65_db.sqlite" is missing
please open:
C:\xampp\htdocs/config.php
and remove all entrys or set " $CONF['PHT_SETUP'] " to true
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We are not going to force that, also ATM this change is only in the beta branch not in the new 1.63 stable.
Okay, thx for your reply.
SteamID is a good thing so i find. ( SteamAPI, etc.. )
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[9:43:46 AM | Edited 9:47:22 AM] David Foltyn: A2: OA 1.63 hotfix beta updated with- fixed ui (squad url, steamID)- new command GetPlayerUIDOld... some more fixes may follow
please don't force old PlayerUID in your next Epoch build as default.. ( maybe as option in the init.sqf if possible )
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the good with the steam ID.
you can check your player base for VAC Banned accounts. and ban them precautionary from your server.
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Ok then. That clarifies it. It also means that for people like me, that use a permanent plot pole mod that uses the UID (PlayerUID) for all buildables now have bases that can no longer be maintained....
thats right, and also you will get a new character
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I don't use Infistar so I'm guessing that it does the same thing as the Epoch Admin Tools and it uses UID, not PlayerID, to determine who is an admin so there shouldn't be any problems with that.
sorry i mean PlayerUID
as example my UID:
PlayerUID: 16953158 (OLD)
now with the new Beta:
PlayerUID: 76561197983663439 (steamID)
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Yes, but I'm guessing we'll need to use these new id's for things like infistar and other mods that use player ID as BetterDeadThanZed mentioned....?
this will working without an issue.
all what to do, is change your Player ID in the config with your Steam ID...
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Hmm... will "PlayerID is now SteamID" require any sort of database changes? What about mods that use PlayerID?
nothing should happen. is only a few more numbers.
all "beta 125402" players will get a new character in database
Beta build 125402 is working with Epoch 1.0.5.1
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ahh ok. Was a bit worried how the databases relationships might be affected.
the new steam ArmA2BETA "125402" is using the SteamID instead of PlayerUID
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table names changed as noted, capitalization is intact.
Gamemap set to 13 for napf, instance set to 24, tool is now a white screen.
EDIT: was missing a ; objects showing now, but no players
please post a dump from your database, i will have a look..
Still have the issue with rcon
mhmm...
have no idea what can be wrong, it works for me on xampp also on linux....
( did you click on the "refresh" button ? )
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well your folders for php and apache broke my xampp so i have to reinstall....
its not an install version of xampp in my package ! ( portable )
you can put the "xampp folder" to any hdd. then execute the start.bat ( before use , please shutdown your xampp installation )
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what about my issue with the player list with rcon not showing
uaing xampp on a dedicated box and remote desktop connection says UDP is open firewall is disabled and not Anti-Virus installed on box.
i am able to connect to rcon with dart and emp but not the webrcon in your web application.
my info on my box is in the previous page
please try this: READY2GO DOWNLOAD ( with Apache2 WebServer from xampp-portable-win32-1.8.3-4-VC11 build )
** i've tested it and the rcon works for me on this.
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tables exist as shown, except that they are lowercase at the end.
this table names are required, as I write
- Character_DATA
- Object_DATA
- Player_DATA
- Player_LOGIN
- Traders_DATA
Epoch Table-Schema Source: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/SQL/epoch.sql
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installed and connected to DB, but no data shows, and i'm unable to change anything. I've covered all 35 pages here without any resolution. server is 1.0.4.2 on a dedicated server i'm hosting. below is my config file. not sure why but it doesn't even pick up the custom trader sets that i have.
1.)
The the database tablenames should look like the following. ( If not, please rename )
- Character_DATA
- Object_DATA
- Player_DATA
- Player_LOGIN
- Traders_DATA
2.)
The "$CONF['INSTANCE']" number in the "config.php" must be the same like the "instanceID" of your "init.sqf "
3.)
if players not showing: please check in your "Character_DATA" table wether column "last_updated" exists
if not, then please execute this SQL- command:
ALTER TABLE `Character_DATA` ADD COLUMN `last_updated` TIMESTAMP NULL DEFAULT NULL ON UPDATE CURRENT_TIMESTAMP AFTER `Infected`;
4.)
if objects not showing: please check your "Object_DATA" table wether column "LastUpdated" exists.
if not, then please execute this SQL- command:
ALTER TABLE `Object_DATA` ADD COLUMN `LastUpdated` TIMESTAMP NULL DEFAULT NULL ON UPDATE CURRENT_TIMESTAMP AFTER `Damage`;
5.)
if objects not showing and "Object_DATA" table has the column "last_updated" .
then please execute this SQL- command:
ALTER TABLE `Object_DATA` CHANGE COLUMN `last_updated` `LastUpdated` TIMESTAMP NULL DEFAULT NULL ON UPDATE CURRENT_TIMESTAMP AFTER `Damage`;
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How do I update it so it shows the new traders
you have to update this epoch tables:
- trader_tids
- server_traders
how can i make it so it only shows items sold on the instance I'm running?
copy this into "price.func.php"
<?php /***************** EpochPrices by Nightmare http://n8m4re.de ******************/ $INSTANCE=17; function selectTraderData($WHERE){ global $db; $result = $db->query("SELECT `id`,`desc` FROM `server_traders` "); $row = array(); if ( $result->num_rows !== 0 ) { while ( $row[] = $result->fetch_assoc() ); return $row; } else { return false; } } function selectStockData($WHERE){ global $db; $result = $db->query("SELECT `Traders_DATA`.`item`,`Traders_DATA`.`qty`,`Traders_DATA`.`buy`,`Traders_DATA`.`sell`,`Traders_DATA`.`tid`,`trader_tids`.`name`,`trader_tids`.`trader`,`server_traders`.`id`,`server_traders`.`instance`,`server_traders`.`desc`FROM `Traders_DATA` INNER JOIN `trader_tids` ON ( `trader_tids`.`id` = `Traders_DATA`.`tid` ) INNER JOIN `server_traders` ON ( `server_traders`.`id` = `trader_tids`.`trader` ) ". $WHERE ." ORDER BY `Traders_DATA`.`item` ASC"); $row = array(); if ( $result->num_rows !== 0 ) { while ( $row[] = $result->fetch_assoc() ); return $row; } else { return false; } } function priceList() { global $db,$INSTANCE; if (isset($_GET['show']) && !empty($_GET['show'])){ echo '<h3>'.$_GET['show'].'</h3>'; $WHERE = "WHERE `trader_tids`.`name`= '".secure($_GET['show'])."' AND `server_traders`.`instance`=".(int)$INSTANCE." "; $row = @array_filter( selectStockData($WHERE) ); for ( $i=0; $i < count ( $row ); $i++ ) { $item = json_decode($row[$i]['item']); $buy = json_decode($row[$i]['buy']); $sell = json_decode($row[$i]['sell']); $itemImg = '<img height="25" src="images/nopic.png"/>'; if ( image($item[0],'items') !== 'images/nopic.png' ) $itemImg = '<img height="25" src="'.image( $item[0] ,'items').'"/>'; if ( image($item[0],'objects') !== 'images/nopic.png' ) $itemImg = '<img height="25" src="'.image( $item[0] ,'objects').'"/>'; $model = str_replace('Skin_','',$item[0]); if ( image($model,'models') !== 'images/nopic.png' ) $itemImg = '<img height="80" src="'.image( $model ,'models').'"/>'; $buyImg = 'images/nopic.png'; if ( image($buy[1],'items') !== 'images/nopic.png' ) $buyImg = image($buy[1],'items'); $sellImg = 'images/nopic.png'; if ( image($sell[1],'items') !== 'images/nopic.png' ) $sellImg = image($sell[1],'items'); echo '<tr class="list"> <td>'.$row[$i]['desc'].'</td> <td>'.@$itemImg.'<br/><span class="price">'.$item[0].'</span></td> <td><span class="price" title="'.$buy[1].'">'.$buy[0].' x </span> <img height="30" src="'.@$buyImg.'" title="'.$buy[1].'" /></td> <td><span class="price" title="'.$sell[1].'">'.$sell[0].' x </span> <img height="30" src="'.@$sellImg.'" title="'.$sell[1].'"/></td> </tr>'; } } } function selectCategory() { global $db; $result = $db->query("SELECT `trader_tids`.`name` FROM `trader_tids` INNER JOIN `Traders_DATA` ON `Traders_DATA`.`tid` = `trader_tids`.`id` GROUP BY `trader_tids`.`name` ORDER BY `trader_tids`.`name` ASC "); if ( $result->num_rows !== 0 ) { while ( $row = $result->fetch_assoc() ){ echo '<li><a href="index.php?show='.$row['name'].'" >'.$row['name'].'</a></li>'; } } } ?>
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Hi Nightmare,
thanks for your reply.
here is my Object_DATA Table
Thanks a lot for your help!
here is your solution, please execute this query on your mysql server:
ALTER TABLE `Object_DATA` CHANGE COLUMN `last_updated` `LastUpdated` TIMESTAMP NULL DEFAULT NULL ON UPDATE CURRENT_TIMESTAMP AFTER `Damage`;
BaseJump-Script ( Parachuting from high locations )
in A2: Epoch Mods (1.0.5.1)
Posted
you can decrease to 25 meters but this is the minimum for parachute