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Posts posted by axeman
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last time I checked it was 100m for a bought vehicle and 30m for one you are trying to sell.
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take a look at:
https://community.bistudio.com/wiki/nearestObjects
and
https://community.bistudio.com/wiki/distance
am on phone so can't get too fancy :)
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have never tried it but I imagine you would get locked PBO issues, at least.
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is your profile folder type %appdata% into the start -> run box then browse up a folder, follow the path from local and delete that file then try joining again.
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the main sapper does have a routine for avoiding jammers. the boss sapper uses an older version of the sapper brain. when building, watch your back :)
the reason they walk through walls is due to client agents not being aware of dynamic server objects, is in the to do list. deciding on managing server / client object awareness I still a work in progress as we add more features.
currently , normal sappers will not venture within a certain range of a jammer.
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they will chase and attack sappers, am yet to add the sapper's response.
dog variables will be moved to description.ext, along with the other antagonists. From there I intend to add an editable array of enemies, amongst other settings.
they are currently scared of vehicles , mainly because 'getting in' needs handling, arma doesnt have a vehicle spot for dogs, have played with attaching him to a pick up truck, worked well.
also have applied the same fear behaviour to nearby cultists.
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have fixed the dog and updated some of the behaviour. the idea is that he can be an asset for a lone survivor, watch him carefully and he can help you avoid other players, if you should choose to.
the dog behaviour 'commands' are subtle hints based on, currently, the players stance..
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Could be custom AI on the server. if run at the server it won't necessarily despawn as you log.
Once playing against AI for a bit you get to know them, they do seem like hackers, in that they can headshot you from 2 miles away :)
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sounds like AI, advice is to keep moving, through houses as much as you can, flank quickly. Or, ruun awaaay.
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nope, 107410 is the steam id for Arma 3.
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everyone wanted zombies, zombie snakes :) nah, seriously, thanks for the report.
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Dogs have had a bit of work on them too, next release hopefully. Currently taming is broken, or at least very difficult. also updated some behaviour.
- spartan and SWAT_BigBear
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Awol, you're too quick for steam :)
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Steamcmd. Run a diff on server config files so you don't miss new configs, check for new keys. Check / diff mission files for changes. Test. That's how I do it.
Your method sounds a little painful and, am not sure, but less likely to update your server :)
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Can you add one manually in game with create vehicle?
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I think this thread may be a little old now. But still relevant, depending on what mod you run.
Also make sure your pc / server has rights to access the mysql server :
GRANT ALL PRIVILEGES ON *.* TO 'USERNAME'@'IP' IDENTIFIED BY 'PASSWORD' with grant option
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Is on the fix list, bit of a copy paste error, wrong folder. My bad.
EDIT: Fixed.
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I agree with the survivalist aspect, on DayZ Epoch I would end up dead or wounded whenever I saw another player. Immersion is key.
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The closest thing to a roadmap we have publicly is the issues section on the public github. https://github.com/EpochModTeam/Epoch and the above threads mentioned by Richie.
Suggestions get added and vetted here. We also chat about stuff when we can. Personally have been a bit awol lately with real life. Is sometimes not practical to commit time.
That said, there is some new blood in the team producing quality content. Am looking forward to the next updates, and freeing up some time to keep up :)
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Take it to PM please guys. Locked.
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Personally I'd prefer sqf to dll / callExtension as it would be more portable, not reliant on BEC or a specific database setup. It would need to be open source as most people won't install a dll onto their server without first knowing exactly what it is doing.
How you would capture the chat text in game is not something I have tried before. That could be got around by creating your own GUI for the admin message, a timer could be worked out in game to stop spamming.
Certainly a good idea, I could see it being popular.
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That's a demo of something I've wanted to get working in arma for a while now. I would like to use it, most likely not with the UAV, due to its 'popularity'', but it would need to apply to a flying object at the moment. The routine would need some collision detection adding for what I am thinking.
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Updated to latest Epoch Experimental and Arma:
Epoch Emperimental (0.3.3.0): http://steamcommunity.com/sharedfiles/filedetails/?id=455221958
Arma III (1.50): http://store.steampowered.com/app/107410/
Pianosa: http://www.armaholic.com/page.php?id=28418
Vanilla Epoch (Experimental) Server.
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Another possibility. You could have a script that logs to the db then run regular checks on the db externally with some emailing / im capability.
Zombies and demons
in Scripting
Posted
I do like this mod, if only there were a way to support so many agents on a multiplayer server ;)