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Posts posted by cen
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Have no fear, Tobias' players are testing guys!
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Change this _CUF = false; in infistar config to false.
That's a bandage, not a fix.
I would really like to get WAI working as well with the transfer of AI units to client.
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Happens to me also mumys. Hopefully he'll create a fix.
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Dedicated servers aren't cheap :)
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Sell whatever you want. F the haters.
- knights†emplar and Gr8
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2
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database or config based traders?
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Not sure exactly but it was 45% Bethesda 30% Valve/Steam is what I read.
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It's not 75% steam... steam pays the publishers and game creators. I believe steam (valve)'s actual cut was around 35%.
Sadly, 99% of the outraged keyboard warriors have no idea about business decisions and value of IP when it comes to risk/reward with something like this.
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If the epoch devs aren't involved this is pointless.
If you guys want to get together to complain, we already do that on skype :D
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What's the point/purpose?
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wtf is skyrim :D
- EliTe Alien and stonXer
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2
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Here's mine:
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That's part of the map image R4ziel. You have to add them yourself to the image.
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Need BE filter for this line in scripts.txt:
7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !"createdialog 'AdminMenu';[] call fnc_addMenuMapHandler;" !"RscDisplayLocWeaponInfo" !"RscFunctionsViewer"
and this one:
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
and this one:
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
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I don't have those issues anymore. Something about adding "endloadingscreen" or what not to a server file.
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Looks awesome!
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ignore them :)
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Check off topic, someone just posted about a A3 Taviana Wasteland server.
[Release] 3.0 Door Management - No More Codes
in A2: Epoch Mods (1.0.5.1)
Posted
check your fn_selfActions.sqf and make sure the paths to the files are correct.