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Posts posted by cen
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- Land_DZE_WoodDoorLocked
- Land_DZE_LargeWoodDoorLocked
- Land_DZE_GarageWoodDoorLocked
- CinderWallDoorSmallLocked_DZ
- CinderWallDoorLocked_DZ
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I have HDD on one dedi and SSD on another. Don't notice any difference.
A3 takes up about double the resources A2 servers do, that server can run two A2 and one A3 I would think depending on slots.
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Either of those will be fine to run 2-3 servers, especially A2 servers.
SSD/HDD is up to you, you won't see much benefit from read/write specifically with the server, it's nice transferring files using SSDs, but minimal difference/impact to server performance.
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I'd love to help!
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www.soyoustart.com
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DELETE FROM `Object_DATA` WHERE `Classname` NOT REGEXP 'land|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|misc|nest|parachute|border';
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You could just unlock them instead of deleting/moving them.
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So as we no longer run A2 servers I handed all the files etc over to the guys at Crazy Train Dayz for their server. They updated WAI last night and found some issues.
No Bunny Ranch and when they kill Scientist AI at missions they get trader options...
For the life of me I cannot remember the fix for it or where Bunny Ranch has gone.
Does anyone have a fix and/or a link for the above mentioned.
Thanks,
R.
Change the skin of the AI and they won't get trader menu options.
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This is so pointless. You guys have no road map and no clear direction for the future.
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A2 Epoch has been abandoned for a while now and player base is dropping every day.
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No issues at all. If you are worried about conflicting files, just partition your hard drive or put it on a different drive.
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4 servers would run fine on that hardware.
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Thanks I'll try it out!
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Sort of a fix to prevent accessing garage when there's multiple around would be something like this.
Open fn_selfActions.sqf and add this somewhere at the top and also define it in your private array
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 5]); Define _playersNear in your private array at the top aswell, i placed it after _canDo because i use it for more than just the garage
Then find this line
if ((getPlayerUID player) in _garageallowed) then {
And replace it with this
if ((getPlayerUID player) in _garageallowed && (_playersNear <= 1)) then {
And voila, you're done, people might get a little confused at first but they will adapt.
What about displaying a message like what happens when you try to unlock a safe and a player is too close.
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It tells you right here what the issue is:
0:36:38 Error in expression <ver\system\server_monitor.sqf" Fprivate ["_nul","_result","_pos","_wsDone","_dir> 0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir> 0:36:38 Error Missing ; 0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1
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Video was published in May 2014...
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There are 2 servers in the top 50.
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2nd best :)
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Having absolutely zero issues with this and infiSTAR.
If you are, it's an install problem on your end.
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Yes
You are talking about overheats version ?
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Also noticed it says Buy: 3 any when using default currency
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Big bug with this.
Two people can access the garage menu at the same time and spawn the same vehicle twice.
Dedicated server hosts
in Server Install
Posted
GSP's are hard to tell because you never know how many servers they have running on a single box or instance.
So short answer is, yes it would improve since you would be controlling the amount of servers that are running on a single box/instance.