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cen

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Posts posted by cen

  1. Either of those will be fine to run 2-3 servers, especially A2 servers.

    SSD/HDD is up to you, you won't see much benefit from read/write specifically with the server, it's nice transferring files using SSDs, but minimal difference/impact to server performance.

  2. So as we no longer run A2 servers I handed all the files etc over to the guys at Crazy Train Dayz for their server. They updated WAI last night and found some issues.

    No Bunny Ranch and when they kill Scientist AI at missions they get trader options...

    For the life of me I cannot remember the fix for it or where Bunny Ranch has gone.

    Does anyone have a fix and/or a link for the above mentioned.

    Thanks, 

     

    R.

    Change the skin of the AI and they won't get trader menu options.

  3. Sort of a fix to prevent accessing garage when there's multiple around would be something like this.

     

    Open fn_selfActions.sqf and add this somewhere at the top and also define it in your private array

    _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 5]);
    
    Define _playersNear in your private array at the top aswell, i placed it after _canDo  because i use it for more than just the garage

    Then find this line

    if ((getPlayerUID player) in _garageallowed) then {

    And replace it with this

    if ((getPlayerUID player) in _garageallowed && (_playersNear <= 1)) then {

     

    And voila, you're done, people might get a little confused at first but they will adapt.

    What about displaying a message like what happens when you try to unlock a safe and a player is too close.

  4. It tells you right here what the issue is:

    0:36:38 Error in expression <ver\system\server_monitor.sqf"
    Fprivate ["_nul","_result","_pos","_wsDone","_dir>
    0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir>
    0:36:38 Error Missing ;
    0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1
    
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