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Posts posted by cen
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There's a serious lag writing to your database then. Stuff should get written to it immediately as you place it. Even on a heavy pop server it shouldn't take more than a few seconds.
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It's already set to -1 in the hiveext.ini.
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Remove them from your database. They are in the traders_data and trader_items tables
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Please bring back the borders :(
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I agree, they look terrible without the border.
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Use fn_selfActions.sqf from the link above or your own client files (@DayZ_Epoch\compile\fn_selfActions.sqf)
Add the bloodbag code
Add the player_selfBloodbag.sqf file
Pack it up
Done
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That's why local files are better :)
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All you need to update the vehicles is at the very bottom of the epoch.sql file.
You would also need to update traders_data and trader_items to remove/replace the old VIL vehicles.
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vbawol, you know it isn't with default files :D
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It isn't your init. It's either your compiles.sqf or fn_selfActions.sqf
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Just comment the code out then, that's what I do :D
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It looks nothing like that lolsss
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Exactly, people don't donate to servers because of a vehicle pack the developer decided to include in the mod, that's the dumbest thing I think I've heard :D
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This line I'm assuming?
if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase") and (damage _cursorTarget >= 0.1)) then { -
Everything is working perfect for me
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If you want to revert back to full ammo variants follow this:
http://dayz.st/w/(Epoch)_Update_to_(or_from)_non-ammo_vehicles
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Make sure you are using the most recent 1.0.2.4 compiles.sqf file.
Epoch Taviana constant kicks
in Server Install
Posted
I don't think it will ever get commander support.